Commit Graph

719 Commits

Author SHA1 Message Date
408c498446 -Added const to a reference, should fix #2613 2015-10-17 17:13:49 -03:00
7d8f187c33 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-17 15:49:27 -03:00
85a611d1cd -fixes disability to remove instanced nodes when reopening scene. Fixes #2610 2015-10-17 15:48:42 -03:00
1db523d0bb Merge pull request #2274 from MarianoGnu/master
Improve Visual Shader Editor responsiveness
2015-10-17 15:31:23 -03:00
6f9631fc51 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-17 12:48:47 -03:00
7d33895320 Merge pull request #2053 from rodolforg/fix-import-button-label
Small fix for Import Game dialog labels
2015-10-17 12:13:33 -03:00
474c72697d Merge pull request #2250 from PeaceSells50/AddedGridMapSettings
Added GridMap settings which allows the user to enter a pick distance.
2015-10-17 12:11:13 -03:00
52cc8e6ead Merge pull request #2357 from volzhs/prevent-to-change-tool-mode
prevent to change tool mode when control key is pressed
2015-10-17 10:52:50 -03:00
c22b627ee3 Merge pull request #2362 from AlexHolly/update-scene-tab-fix
[UI-FIX] - Update scene tabs on save
2015-10-17 10:51:45 -03:00
c9ff40e140 Merge pull request #2380 from StraToN/tabs-buttons
Tab close button + display policies + application on Scenes Tabs
2015-10-17 10:46:32 -03:00
63033aa646 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-17 10:30:08 -03:00
ab22203791 misc cleanup 2015-10-17 10:29:54 -03:00
b217e1417a Merge pull request #2479 from firefly2442/cppcheck-unusedvars
ran cppcheck, found unused variables
2015-10-17 10:25:36 -03:00
5a14b89c32 Merge pull request #2488 from slapin/remove-unimplemented-exporter-option
Remove of use_exclude_ctrl_bones option
2015-10-17 10:11:55 -03:00
f4e93a5137 Merge pull request #2549 from shackra/docdump-openproj
Documentation Converter from XML to Open Project wiki markup format
2015-10-17 10:05:31 -03:00
e64874fe20 Merge pull request #2555 from jackmakesthings/class-reference-formatting
Readability improvements for the in-game class reference
2015-10-17 10:04:51 -03:00
0b5ac93875 Merge pull request #2569 from TheHX/issue_2567
Fix bug in EditorPlugin::add_custom_control
2015-10-17 09:49:00 -03:00
a5ebb52500 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	tools/editor/property_editor.cpp
2015-10-16 23:21:39 -03:00
078a474135 -fixes and more fixes to new scene system, seems stable now..
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
2015-10-16 19:11:23 -03:00
6b20ee4324 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-10 09:09:59 -03:00
422929e87f Large improvements on scene packing and management
-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
2015-10-10 09:09:09 -03:00
aad2bbdb6f newline fixes 2015-10-08 15:00:40 -03:00
613962d48a Minor changes: Organizing imports 2015-10-07 13:24:52 -06:00
0fb91ef95b Minor changes 2015-10-07 13:15:28 -06:00
68d005760b Internationalization implemented
Specify which language you want the templates translate to with the
`--language` option and any choice language available. By default
English is used. When class_list.xml is translated to different language
than English this option will be useful to make the template language
match.
2015-10-07 13:11:17 -06:00
7c843fbc04 Refactoring some strings and ordering imports 2015-10-06 19:50:55 -06:00
a609a567ea Fix bug in EditorPlugin::add_custom_control, fixes #2567 2015-10-04 08:29:19 -03:00
6e87314d83 Add support for Opus audio format 2015-10-02 14:25:38 -03:00
e055247b17 -Added ability to use cubic interpolation on image resize (little more quality on non-po2 resizing)
-Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
2015-10-01 16:25:36 -03:00
f36d0fe4c5 Small readability fixes for the in-game class reference - fixes #2515 and #2393 (text spacing and top/left padding for the text area, respectively). 2015-09-29 22:38:23 -04:00
8154dff3d0 Merge pull request #2528 from MarianoGnu/sprite-edit
SpriteRegionEditor
2015-09-28 09:32:42 -03:00
3e6aaec193 Add SpriteRegionEditor and update Polygon2DUVEditor
Both with snap and grid support
2015-09-28 00:06:06 -03:00
7a008afc67 XML to Open Project Wiki implemented 2015-09-27 19:25:13 -06:00
f95f099eb2 Adding the new Python file
This script works different compared to the other, for instance, it
requires Python 3.x to run. It also have more sophisticate flags to
run. And finally this file conforms to PEP8.

This script is not finished yet, though.
2015-09-26 23:55:00 -06:00
9962518ffd Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-24 18:07:13 -03:00
82a3304458 Added ability to set custom mouse cursors. Not hardware accelerated yet. 2015-09-24 18:06:15 -03:00
38a5e023af Fix a bug with doctool (" >")
Please test, this was made from GitHub GUI, so couldn't test it myself.
2015-09-23 17:16:39 +03:00
83d9a692be Ability to visually debug geometry visually:
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
4210d5e459 Remove of use_exclude_ctrl_bones option
use_exclude_ctrl_bones option is not implemented.
This option is supposed to filter-out unneeded skeleton bones.
This option was never implemented (in repository) and confuses
users that feature exists.
This commit removes this option as this option implementation
is not happenning any time soon and claim it exists
confuses users into thinking the feature is supported.

Closes #2476
2015-09-18 12:52:34 +03:00
afbb6c064c ran cppcheck, found unused variables 2015-09-16 15:35:30 -05:00
889d21e004 Merge pull request #2352 from xodene/patch-6/script-file-new
Add "New" script button to Script Editor Popup Menu
2015-09-16 09:55:10 -03:00
1add3b3dac Set AnimationEditor UndoRedo reference on creation
Fix #2418
2015-09-13 16:21:09 -03:00
3013a83f2f Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-10 00:12:05 -03:00
0fb7b5aa0c HTML5 exporter Improvements
-Better template handling
-Voice support
-Stream support
2015-09-10 00:10:54 -03:00
9741374617 Rewrite of the AudioStream API
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously
-Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design
-Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-09 18:50:52 -03:00
fca36207e3 Fixed bug with adding an instance from the FIleSystem dialog. 2015-09-07 19:55:47 -06:00
b3e60585c2 Possible fix for issue #2113
* closes #2113
2015-09-07 10:13:29 -03:00
d6aed94651 Fix for issue #2117 2015-09-07 08:20:33 -03:00
b0aa49accb merged some stuff for okam 2015-09-03 23:24:55 -03:00
688047a4c9 -removed resources dock, good bye old friend 2015-09-01 00:49:47 -03:00