cf57a654d7
new editor settings customization of where to run the game from the editor
2015-08-30 23:36:46 -03:00
553edf1f25
Merge branch 'master' of https://github.com/okamstudio/godot
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# Solved Conflicts:
# scene/gui/spin_box.cpp
# scene/gui/tree.cpp
2015-08-30 19:39:36 -03:00
680402cebf
Add missing icons, also make MSVC2010 happy
2015-08-30 19:37:23 -03:00
cb6839c5c1
make moving up&down items from the autoload list work
2015-08-30 17:48:29 -03:00
947b283248
-fix compile issue (pow)
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-ask user for track to call nodes when adding call track
2015-08-30 10:10:51 -03:00
c688b55019
Merge branch 'master' of https://github.com/okamstudio/godot
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# Solved Conflicts:
# tools/editor/property_editor.cpp
# tools/editor/property_editor.h
2015-08-30 02:48:45 -03:00
a19a653e2c
Compile shaders using default values.
2015-08-30 02:44:49 -03:00
1bad27e1f8
-Properly keep animation editor and viewport state while switching scene tabs
2015-08-29 22:59:25 -03:00
ea448cb779
Edit default values. WARNING!!!
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Do not merge these changes, default values are not compiled into shaders yet!
2015-08-29 21:09:11 -03:00
b4acd18f32
-display/emulate_touchscreen now really emulates a touchscreen
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-icons to show node menus
2015-08-29 17:16:11 -03:00
1fecba6b5b
-added hints to sprite v/hframes, fixes truncation problem
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-removed an error being printed often unnecesarly about missing child
2015-08-29 13:02:56 -03:00
b0be30d9ef
make sure array is created if not existing, as noted by Guilherme Felipe
2015-08-25 23:09:41 -03:00
d50921b550
Show documentation for properties on hover.
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This works if the property has been documented (about half are at this point)
2015-08-25 23:00:11 -03:00
04cb3c9eb1
Ability to edit all kinds of arrays from the property editor.
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Yes, I'm trying to convince you to test the alpha release by adding all these now :)
2015-08-25 20:45:51 -03:00
cbf05355ed
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-25 18:33:21 -03:00
eff2931b2a
Multiple, simultaneous node editing spuport!!
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..but will you be brave enough to try it? :)
2015-08-25 00:08:45 -03:00
54291c655d
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-24 21:33:00 -03:00
0d77277a86
missing type icon
2015-08-24 09:40:48 -03:00
5850b6b58a
beautiful visual menu to change anchors
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will you dare to try it? :)
because, I'd check previous commit msgs if I were you..
2015-08-24 01:00:39 -03:00
4b40f9228b
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-23 20:22:08 -03:00
07e9741425
**WARNING BEFORE PULLING**
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This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)
Summary of Changes
-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
17fbd20673
Added close button to tab. Added 4 display policies for this close button (show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy.
2015-08-18 20:27:01 +02:00
f6eff87793
update scene tabs on save - fix
2015-08-12 22:35:37 +02:00
edabbcd064
remove shift key check because shift + v in use with tool mode
2015-08-11 22:52:43 +09:00
80943d77a4
prevent to change tool mode when control or shift key is pressed
2015-08-11 22:39:59 +09:00
bc9952f1c7
Fix create script dialog title(s)
2015-08-09 16:55:59 -07:00
8f83f6c675
Add create new script button to script editor menu
2015-08-09 16:39:59 -07:00
d097d1081d
Hide right_r dock slots by default
2015-08-09 21:59:13 +02:00
3a83337420
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-09 16:33:02 -03:00
b3dff195e0
Merge pull request #2316 from StraToN/clearconsole
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Clear output console (Button + clear on Play)
2015-08-08 11:07:36 -03:00
9d185ccc30
-Merged the file server with the live editing and remote debug
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-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
8280bb0de0
more debugger fixes
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-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04 20:17:39 -03:00
d1da2c2995
error debugger
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shows the list of errors that happened during running the game, traces
can be analyzed
2015-08-04 09:47:32 -03:00
c88038228a
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-03 17:28:33 -03:00
cbee679bd7
live debug fixes
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removing node in live debugging fixed
2015-08-02 20:28:10 -03:00
59961c9914
Live edit WORK IN PROGRESS
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1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
e6a711282a
Damnit, forgot one more debug line ><
2015-07-30 00:10:21 +02:00
6e608bd499
forgot to remove a method declaration...
2015-07-30 00:08:11 +02:00
c5941ab57a
include not necessary anymore
2015-07-30 00:05:37 +02:00
4ad590b92f
Added automatic clear output on Play in Godot Settings
2015-07-30 00:03:25 +02:00
f46e340ab5
Added "Clear" button top right of output debug console in editor
2015-07-29 00:41:24 +02:00
ed85339bcb
Merge pull request #2248 from romulox-x/colladaImagePath
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fixed image path problem in bettercollada
2015-07-27 22:21:53 -03:00
d7279ddaf2
Delete selected nodes with the Delete key
2015-07-26 21:57:27 -03:00
07c99e11f5
QOL, script buttons in scene tabs
2015-07-26 10:44:35 -03:00
add0105c4e
Little fix: don't create an empty undo/redo command when trying to add a second Input GraphNode
2015-07-25 22:05:45 -03:00
5ffd818fb1
Duplicate GraphNode(s) [Control+D]
2015-07-25 21:16:07 -03:00
d50ebbb441
-added icons for root node types on tabs
2015-07-24 14:18:02 -03:00
31fa1bb8bd
Improve export validation
2015-07-22 12:51:17 -04:00
2a43778793
Fix tab indent
2015-07-20 22:15:06 -03:00
bdd12744fe
Select and move multiple nodes at once
2015-07-19 01:48:46 -03:00