Commit Graph

719 Commits

Author SHA1 Message Date
cf57a654d7 new editor settings customization of where to run the game from the editor 2015-08-30 23:36:46 -03:00
553edf1f25 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	scene/gui/spin_box.cpp
#	scene/gui/tree.cpp
2015-08-30 19:39:36 -03:00
680402cebf Add missing icons, also make MSVC2010 happy 2015-08-30 19:37:23 -03:00
cb6839c5c1 make moving up&down items from the autoload list work 2015-08-30 17:48:29 -03:00
947b283248 -fix compile issue (pow)
-ask user for track to call nodes when adding call track
2015-08-30 10:10:51 -03:00
c688b55019 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	tools/editor/property_editor.cpp
#	tools/editor/property_editor.h
2015-08-30 02:48:45 -03:00
a19a653e2c Compile shaders using default values. 2015-08-30 02:44:49 -03:00
1bad27e1f8 -Properly keep animation editor and viewport state while switching scene tabs 2015-08-29 22:59:25 -03:00
ea448cb779 Edit default values. WARNING!!!
Do not merge these changes, default values are not compiled into shaders yet!
2015-08-29 21:09:11 -03:00
b4acd18f32 -display/emulate_touchscreen now really emulates a touchscreen
-icons to show node menus
2015-08-29 17:16:11 -03:00
1fecba6b5b -added hints to sprite v/hframes, fixes truncation problem
-removed an error being printed often unnecesarly about missing child
2015-08-29 13:02:56 -03:00
b0be30d9ef make sure array is created if not existing, as noted by Guilherme Felipe 2015-08-25 23:09:41 -03:00
d50921b550 Show documentation for properties on hover.
This works if the property has been documented (about half are at this point)
2015-08-25 23:00:11 -03:00
04cb3c9eb1 Ability to edit all kinds of arrays from the property editor.
Yes, I'm trying to convince you to test the alpha release by adding all these now :)
2015-08-25 20:45:51 -03:00
cbf05355ed Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-25 18:33:21 -03:00
eff2931b2a Multiple, simultaneous node editing spuport!!
..but will you be brave enough to try it? :)
2015-08-25 00:08:45 -03:00
54291c655d Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-24 21:33:00 -03:00
0d77277a86 missing type icon 2015-08-24 09:40:48 -03:00
5850b6b58a beautiful visual menu to change anchors
will you dare to try it? :)
because, I'd check previous commit msgs if I were you..
2015-08-24 01:00:39 -03:00
4b40f9228b Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-23 20:22:08 -03:00
07e9741425 **WARNING BEFORE PULLING**
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)

Summary of Changes

-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
17fbd20673 Added close button to tab. Added 4 display policies for this close button (show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy. 2015-08-18 20:27:01 +02:00
f6eff87793 update scene tabs on save - fix 2015-08-12 22:35:37 +02:00
edabbcd064 remove shift key check because shift + v in use with tool mode 2015-08-11 22:52:43 +09:00
80943d77a4 prevent to change tool mode when control or shift key is pressed 2015-08-11 22:39:59 +09:00
bc9952f1c7 Fix create script dialog title(s) 2015-08-09 16:55:59 -07:00
8f83f6c675 Add create new script button to script editor menu 2015-08-09 16:39:59 -07:00
d097d1081d Hide right_r dock slots by default 2015-08-09 21:59:13 +02:00
3a83337420 Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-09 16:33:02 -03:00
b3dff195e0 Merge pull request #2316 from StraToN/clearconsole
Clear output console (Button + clear on Play)
2015-08-08 11:07:36 -03:00
9d185ccc30 -Merged the file server with the live editing and remote debug
-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
8280bb0de0 more debugger fixes
-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04 20:17:39 -03:00
d1da2c2995 error debugger
shows the list of errors that happened during running the game, traces
can be analyzed
2015-08-04 09:47:32 -03:00
c88038228a Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-03 17:28:33 -03:00
cbee679bd7 live debug fixes
removing node in live debugging fixed
2015-08-02 20:28:10 -03:00
59961c9914 Live edit WORK IN PROGRESS
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
e6a711282a Damnit, forgot one more debug line >< 2015-07-30 00:10:21 +02:00
6e608bd499 forgot to remove a method declaration... 2015-07-30 00:08:11 +02:00
c5941ab57a include not necessary anymore 2015-07-30 00:05:37 +02:00
4ad590b92f Added automatic clear output on Play in Godot Settings 2015-07-30 00:03:25 +02:00
f46e340ab5 Added "Clear" button top right of output debug console in editor 2015-07-29 00:41:24 +02:00
ed85339bcb Merge pull request #2248 from romulox-x/colladaImagePath
fixed image path problem in bettercollada
2015-07-27 22:21:53 -03:00
d7279ddaf2 Delete selected nodes with the Delete key 2015-07-26 21:57:27 -03:00
07c99e11f5 QOL, script buttons in scene tabs 2015-07-26 10:44:35 -03:00
add0105c4e Little fix: don't create an empty undo/redo command when trying to add a second Input GraphNode 2015-07-25 22:05:45 -03:00
5ffd818fb1 Duplicate GraphNode(s) [Control+D] 2015-07-25 21:16:07 -03:00
d50ebbb441 -added icons for root node types on tabs 2015-07-24 14:18:02 -03:00
31fa1bb8bd Improve export validation 2015-07-22 12:51:17 -04:00
2a43778793 Fix tab indent 2015-07-20 22:15:06 -03:00
bdd12744fe Select and move multiple nodes at once 2015-07-19 01:48:46 -03:00