Commit Graph

66359 Commits

Author SHA1 Message Date
b36885c8bd Merge pull request #95186 from bruvzg/thr_load_dbl_free
[ResourceLoader] Add check to prevent double free crashes.
2024-08-06 12:32:13 +02:00
6a10330ceb Merge pull request #95164 from Calinou/doc-window-popup-coordinates
Document expected coordinates in `PopupMenu.popup()`
2024-08-06 12:32:08 +02:00
e693ff814a Merge pull request #95155 from bruvzg/win_pen_checks
[Windows] Reject `WM_POINTER(UP/DOWN)` messages for non pen pointer type.
2024-08-06 12:32:02 +02:00
c81aa6e1fc Merge pull request #95122 from kleonc/tab_bar_clear_close_button_rect
Clear `TabBar` tab close button's rect after it's hidden
2024-08-06 12:31:57 +02:00
79ae9524ef Merge pull request #95115 from rune-scape/fix-invalidated-parser
GDScript: Fix unnecessary calls to `remove_parser`
2024-08-06 12:31:53 +02:00
ee986b7d47 Merge pull request #95090 from timothyqiu/scene-drop
Don't drop `PackedScene` as property
2024-08-06 12:31:47 +02:00
20eee3edd3 Merge pull request #95083 from bruvzg/base_font_loops
[Font] Add check for cyclic base font dependencies.
2024-08-06 12:31:42 +02:00
f544c461f0 Merge pull request #95082 from m4gr3d/fix_display_scale_project_settings
[Android editor] Enable the display scale option in the Project manager's quick settings
2024-08-06 12:31:38 +02:00
ed991f890e Merge pull request #95067 from Faless/enet/fix_dtls_disconnect
[ENet] Better handle disconnected peers in DTLS server
2024-08-06 12:31:33 +02:00
43d2ab280a Merge pull request #95064 from RandomShaper/d3d12_flicker
D3D12: Avoid cases of redundant render target clears
2024-08-06 12:31:28 +02:00
116a457542 Merge pull request #95062 from KoBeWi/adding_random_arguments_for_good_measure
Fix project name cleared when browsing path
2024-08-06 12:31:23 +02:00
b27e9f0b3b Merge pull request #95059 from Geometror/fix-graphedit-port-snapping-again
Fix GraphEdit port snapping in certain edge cases
2024-08-06 12:31:17 +02:00
e54ffd21e2 Merge pull request #95046 from timothyqiu/typos
Fix several typos in the documentation
2024-08-06 12:31:12 +02:00
d798b7a410 Merge pull request #95041 from AdamLearns/master
Clean up English in JSON documentation
2024-08-06 12:31:07 +02:00
cd76e36132 Merge pull request #95023 from TokageItLab/snap-anim-end
Snap current position to the edge on animation finished
2024-08-06 12:31:02 +02:00
2b65ff9249 Merge pull request #95009 from bruvzg/win_transp_checks
[Windows] Check if transparency is enabled in the project setting before applying DWM blur.
2024-08-06 12:30:56 +02:00
945f70ef34 Merge pull request #95008 from bruvzg/x11_mm_state
[X11] Use motion event button state instead of async state.
2024-08-06 12:30:52 +02:00
77353e72e1 Merge pull request #95004 from Calinou/doc-texture-import-premul-alpha
Document support 3D premultiplied alpha in ResourceImporterTexture
2024-08-06 12:30:47 +02:00
0e244fcd97 Merge pull request #94997 from erictuvesson/fix/typo
Fix typo in EditorPlugin `_forward_3d_draw_over_viewport(overlay)` method example
2024-08-06 12:30:42 +02:00
8c512c61ab Merge pull request #94942 from jsjtxietian/multimwsh-custom
Mention Multimesh custom data will be compressed to half in Compatibility
2024-08-06 12:30:37 +02:00
6519e2ecd2 Merge pull request #94299 from TokageItLab/docs-override-loop-tree
Add a note of `loop_mode` for `custom_timeline` to the `NodeAnimation` docs
2024-08-06 12:30:29 +02:00
393741a7e2 [macOS] Attempt to terminate process normally before using forceTerminate. 2024-08-06 12:45:56 +03:00
c138a0bb3a Clean up English in JSON documentation 2024-08-06 11:21:45 +02:00
1f53c71df5 [macOS] Fix generate_bundle build flag for .NET builds. 2024-08-06 10:55:24 +03:00
531c72f30d [MP] Avoid error spam in relay protocol when clients disconnect
When multiple clients are connected, and the server is using the relay
sub-protocol, it might happen that a client disconnects while a packet
sent to it from another peer is still in transit.

In that case, when the packet reaches the server for relaying, it used
to generate an error (as the destination client did no longer exists).

This commit changes check to suppress the error message while still
skipping the packet.
2024-08-06 09:51:28 +02:00
f5bb14dceb [ResourceLoader] Add check to prevent double free crashes. 2024-08-06 08:31:03 +03:00
2ed679eb87 Document expected coordinates in PopupMenu.popup()
- Improve documentation related to embedded subwindows and single-window mode.
- Add `minsize` keyword aliases for `popup_centered_clamped()` methods
  to ease migration to Godot 4.x (this was Godot 3.x terminology).
2024-08-05 16:45:33 +02:00
30da21f073 Fix project name cleared when browsing path 2024-08-05 14:27:37 +02:00
7dab1a8215 Mention Multimesh custom data will be compressed to half in Compatibility 2024-08-05 12:27:59 +08:00
e5efde9481 [Windows] Reject WM_POINTER(UP/DOWN) messages for non pen pointer type. 2024-08-04 20:07:14 +03:00
ab6b00d102 Expand columns in the audio interactive transition editor
This prevents columns from being unusably narrow,
especially on hiDPI displays.
2024-08-04 17:24:31 +02:00
d1740e6cbf Clear TabBar tab close button's rect after it's hidden 2024-08-04 11:59:37 +02:00
e680369d5b GDScript: Fix too many calls to 'remove_parser'
+fix excessive memory allocations when 'load'ing many dependant scripts
+fix excessive calls to vformat
2024-08-03 20:52:44 -07:00
8b3400e634 Don't drop PackedScene as property 2024-08-03 14:43:24 +08:00
fb42b9ce65 Fix issue with import projects for the Android editor 2024-08-02 14:49:25 -07:00
5c8a8c57be [Font] Add check for cyclic base font dependencies. 2024-08-03 00:00:11 +03:00
769424388e Fix crash on reimport scene with animations 2024-08-02 16:50:22 -04:00
eaf85e6582 Enable the display scale option in the Project manager's quick settings dialog 2024-08-02 12:58:06 -07:00
33bd994087 D3D12: Avoid crash on exit 2024-08-02 18:18:10 +02:00
764b7abe82 [ENet] Better handle disconnected peers in DTLS server
The ENetDTLSServer socket implementation should avoid reporting errors
during send and receive operations, unless the socket is effectively no
longer usable (and thus ENet should close it).
2024-08-02 16:07:37 +02:00
8cf2903c7f D3D12: Avoid cases of redundant render target clears 2024-08-02 14:26:17 +02:00
de7ce9a85f Reduce size changes of visual shader nodes when connecting/disconnecting
- plus small internal rename
2024-08-02 13:26:49 +02:00
1f0eddca70 Fix GraphEdit port snapping in certain edge cases 2024-08-02 12:38:53 +02:00
7cf9ed5f65 Fix several typos in the documentation 2024-08-02 08:42:20 +08:00
8323c3891d Snap current position to the edge on animation finished 2024-08-01 23:57:47 +09:00
dd32e2d331 Add a note of loop_mode for custom_timeline to the NodeAnimation docs 2024-08-01 18:52:32 +09:00
27474c9563 [Windows] Check if transparency is enabled in the project setting before applying DWM blur. 2024-08-01 10:30:46 +03:00
99b0100a06 [X11] Use motion event button state instead of async state. 2024-08-01 10:07:07 +03:00
e15a62e42c Document support 3D premultiplied alpha in ResourceImporterTexture
This is supported since Godot 4.3.
2024-08-01 03:59:49 +02:00
f810d18f09 Fix typo in EditorPlugin _forward_3d_draw_over_viewport(overlay) method example
Too few arguments for "draw_circle()" call. Expected at least 3 but received 2.
2024-08-01 00:10:16 +02:00