Commit Graph

66359 Commits

Author SHA1 Message Date
415331f474 Make Animation::capture_included read-only
The `PROPERTY_USAGE_READ_ONLY` flag only makes the property read-only in the inspector, but the property also has the `PROPERTY_USAGE_NO_EDITOR` flag which means it won't show up in the inspector. So it does nothing, while still making it editable from scripting.

To make it read-only for scripting too, this PR removes the setter from the `PropertyInfo`. And since the `set_capture_included` method is now unused, it was also removed.
2024-08-10 18:53:45 +02:00
3217bc283c Clarify usage of CompositorEffect as an abstract base class in the documentation 2024-08-09 21:28:31 -07:00
400800a86c Make sure not to generate the compile_commands.json when not asked 2024-08-09 23:42:38 +02:00
88f3b5f9d5 Merge pull request #95321 from akien-mga/audio-sample-polyphonic-stop
AudioStreamPolyphonic: Implement stopping with sample playback
2024-08-09 23:25:56 +02:00
d0fc7f73df Merge pull request #95323 from bruvzg/ios_dyl
[iOS] Fix dylib GDExtension convertion.
2024-08-09 23:25:12 +02:00
15f6984675 Fix check in Object._ValidateProperty example
The GDScript version above makes the `number` property read only whenever
`is_number_editable` is false.

```gdscript
func _validate_property(property: Dictionary):
	if property.name == "number" and not is_number_editable:
		property.usage |= PROPERTY_USAGE_READ_ONLY
```

The C# version is similar, but omits the negation, so the Number property is
made read only whenever `is_number_editable` is true.

This adds the negation to the C# example, making it match the GDScript
example.
2024-08-09 19:08:27 +00:00
635313f8c9 Fix typo in EditorImportPlugin docs
"[param custom_importer] ca be" -> "[param custom_importer] can be"
2024-08-09 17:19:06 +00:00
58e3500010 Fix documentation of EditorImportPlugin._Import
The following is the currently generated `EditorImportPlugin.cs`:

```csharp
    public virtual Error _Import(string sourceFile, string savePath, Dictionary options, Array<string> platformVariants, Array<string> genFiles)
    {
        return Error.Ok;
    }
```

This fixes the type signature in the documentation's example to match the
actual type signature.
2024-08-09 16:08:35 +00:00
0d1826e084 Wayland: Avoid recreating input objects on capability change
Before, multiple capability events would instantiate the same object
over and over as long as its bit was set. This caused issues with
hotplug and device suspension.
2024-08-09 15:42:23 +02:00
eb96b7b850 Fix order of Lock and Group icons in SceneTree 2024-08-09 14:06:55 +02:00
824324e7c4 [iOS] Fix dylib GDExtension convertion. 2024-08-09 12:44:48 +03:00
2edf9b95b3 AudioStreamPolyphonic: Implement stopping with sample playback
Fixes #94724.
2024-08-09 10:57:50 +02:00
c73ac74c4a Merge pull request #95311 from mihe/file-access-use-after-free
Fix use-after-free in `FileAccess::exists`
2024-08-09 10:24:02 +02:00
d7c8a9f179 Merge pull request #95307 from mihe/editor-help-use-after-free
Fix use-after-free in `EditorHelp`
2024-08-09 10:23:55 +02:00
088065c6cc Merge pull request #95295 from bruvzg/macos_kill
[macOS] Remove kill override.
2024-08-09 10:23:45 +02:00
613600fa89 Fix use-after-free in FileAccess::exists 2024-08-09 03:33:51 +02:00
6435112e97 Fix use-after-free in EditorHelp 2024-08-09 02:42:58 +02:00
9949d5a089 [macOS] Remove kill override. 2024-08-08 21:39:00 +03:00
739019e4e4 Merge pull request #95277 from akien-mga/ci-emscripten-3.1.64
CI: Update Emscripten to 3.1.64
2024-08-08 15:05:03 +02:00
d32a10897d CI: Update Emscripten to 3.1.64
This is the version we're using for 4.3-stable.
2024-08-08 11:17:35 +02:00
03afb92efa Merge pull request #95194 from Faless/mp/fix_relay_negative_target
[MP] Fix relay protocol routing with negative targets
2024-08-08 10:16:31 +02:00
32eb97fd2a Merge pull request #95074 from RandomShaper/d3d12_exit_crash
D3D12: Avoid crash on exit
2024-08-08 10:16:24 +02:00
9221294653 Merge pull request #95264 from Hilderin/fix-reimport-file-multiple-scenes
Fix reimport file multiple scenes
2024-08-08 07:54:59 +02:00
b1c111d033 Fix reimport file multiple scenes 2024-08-07 20:22:46 -04:00
4bef4d9808 Merge pull request #95225 from Hilderin/fix-performance-reimport-file
Fix performance issue reimport file reload scene
2024-08-07 23:47:06 +02:00
da9f943330 Merge pull request #95134 from Calinou/audio-interactive-transition-editor-expand-columns
Expand columns in the audio interactive transition editor
2024-08-07 23:47:00 +02:00
d775887c83 Merge pull request #95061 from Geometror/vs-style-improvements1
[VisualShader] Reduce size changes of nodes when connecting/disconnecting
2024-08-07 23:46:50 +02:00
33fe10c065 Merge pull request #95245 from KoBeWi/regression_flood
Initialize project name when importing project
2024-08-07 13:49:06 +02:00
9a8ba93963 Initialize project name when importing project 2024-08-07 13:22:55 +02:00
1e8bfdcd4f Merge pull request #95239 from AThousandShips/skeleton_internal_fix
Make `Skeleton3D` bone simulator an internal child
2024-08-07 12:08:12 +02:00
7cf8e5ef2b Merge pull request #95235 from bruvzg/macos_opengl_load
[macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names.
2024-08-07 12:08:07 +02:00
17f3d351af Merge pull request #95233 from Faless/ws/fix_set_no_delay_win
[WS] Fix `set_no_delay` on Windows
2024-08-07 12:08:02 +02:00
5e7592a342 Merge pull request #95232 from bruvzg/popup_time_up
[PopupMenu] Increase mouse button release timeout and reset it from `post_popup`.
2024-08-07 12:07:57 +02:00
031b71f5bc Merge pull request #95103 from jamie-pate/fix_89119
Fix LightmapGI causes crash when using --headless
2024-08-07 12:07:53 +02:00
1260bfb39d Merge pull request #95069 from Calinou/tilemap-point-to-tilemaplayer-conversion
Document converting a TileMap node to TileMapLayer using the editor
2024-08-07 12:07:42 +02:00
602a348ab1 Make Skeleton3D bone simulator an internal child 2024-08-07 11:38:16 +02:00
f8c99efc3b Fix LightmapGI causes crash when using --headless
Fixes #89119

Add dummy LightmapInstance and Lightmap resources for headless rendering

Prevents the RenderingServer from crashing when it accesses
lightmap_instance->base_data
2024-08-07 11:38:05 +02:00
5bc4b49f0b Document converting a TileMap node to TileMapLayer using the editor 2024-08-07 11:15:29 +02:00
2bd21b588e [macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names. 2024-08-07 11:57:27 +03:00
7f610a2c6e [WS] Fix set_no_delay on Windows
Windows socket implementation is, as usual, broken in many ways.

This includes `setsockopt` failing to set `TCP_NODELAY` if the socket is
still in a connecting state.

This also means we need to keep polling the IP resolver until the socket
reaches the CONNECTED state (so it can set the TCP_NODELAY after the
connection is successful).
2024-08-07 09:47:00 +02:00
460b538746 [PopupMenu] Increase mouse button release timeout and reset it from post_popup. 2024-08-07 10:22:12 +03:00
7934e73d78 Fix performance issue reimport file reload scene 2024-08-06 22:29:04 -04:00
eabeafd8c3 Merge pull request #95086 from m4gr3d/fix_import_button_not_showing_directories
[Android editor] Fix issue with importing projects
2024-08-06 23:59:20 +02:00
3158bbdb6d Merge pull request #95084 from Hilderin/fix-crash-reimport-scene-with-animations
Fix crash on reimport scene with animations
2024-08-06 23:15:52 +02:00
9564c3da61 Merge pull request #92735 from pixbyte/master
Fix undo not updating spawn checkbox in replication editor
2024-08-06 22:56:28 +02:00
aebcd699fe Fixed undo not updating spawn checkbox in replication editor
When pressing undo the value was set to the same as it was before in the ui. It was saved correctly in the config but not updated in the editor.
2024-08-06 15:50:48 +02:00
c5fa7354bb [MP] Fix relay protocol routing with negative targets
Godot supports sending messages to "all but one peer" by sending a
packet with a negative target (the negated ID of the excluded peer).

The relay protocol was incorrectly interpreting the values and relaying
the message to the wrong peers.

This issue only affected "send_bytes" since the other subsystem (RPC
and replication) "resolves" the correct IDs client-side (to match
visibility information).
2024-08-06 13:21:47 +02:00
4359c28fea Merge pull request #95192 from Faless/mp/quite_relay_to_disconnected
[MP] Avoid error spam in relay protocol when clients disconnect
2024-08-06 12:32:27 +02:00
4577b37036 Merge pull request #95191 from bruvzg/macos_term
[macOS] Attempt to terminate process normally before using `forceTerminate`.
2024-08-06 12:32:22 +02:00
8ba212f188 Merge pull request #95189 from bruvzg/fix_mono_bundle
[macOS] Fix `generate_bundle` build flag for .NET builds.
2024-08-06 12:32:18 +02:00