This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
06c0985fee59ef45c6c559055eeb9e22e1994dd4
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
History
Clay John
36b92128b1
Merge pull request
#110671
from allenwp/environment-glow-consistent
...
Blend glow before tonemapping and change default to screen.
2025-10-14 21:29:43 -07:00
..
effects
Merge pull request
#110671
from allenwp/environment-glow-consistent
2025-10-14 21:29:43 -07:00
environment
…
forward_clustered
Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
2025-09-26 23:20:08 -07:00
forward_mobile
Add material debanding for use in Mobile rendering method.
2025-10-08 16:22:41 -04:00
blit.glsl
…
canvas_occlusion.glsl
…
canvas_sdf.glsl
…
canvas_uniforms_inc.glsl
…
canvas.glsl
…
cluster_data_inc.glsl
…
cluster_debug.glsl
…
cluster_render.glsl
…
cluster_store.glsl
…
decal_data_inc.glsl
…
giprobe_write.glsl
…
half_inc.glsl
…
light_data_inc.glsl
…
particles_copy.glsl
…
particles.glsl
…
samplers_inc.glsl
…
scene_data_inc.glsl
Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
2025-09-26 23:20:08 -07:00
scene_forward_aa_inc.glsl
…
scene_forward_gi_inc.glsl
…
scene_forward_lights_inc.glsl
Fix scene shader crash due to rename of view matrix and inverse view matrix
2025-10-07 13:36:23 -07:00
scene_forward_vertex_lights_inc.glsl
…
SCsub
…
skeleton.glsl
…