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06c0985fee59ef45c6c559055eeb9e22e1994dd4
godot
/
servers
/
rendering
/
renderer_rd
History
Dario
b49aea89d0
Organize render surface sorting key for optimizing API performance.
2025-10-15 11:35:02 -03:00
..
effects
Merge pull request
#110671
from allenwp/environment-glow-consistent
2025-10-14 21:29:43 -07:00
environment
Push pipeline compilation of various effects to the worker thread pool.
2025-10-13 12:00:23 -03:00
forward_clustered
Organize render surface sorting key for optimizing API performance.
2025-10-15 11:35:02 -03:00
forward_mobile
Organize render surface sorting key for optimizing API performance.
2025-10-15 11:35:02 -03:00
shaders
Merge pull request
#110671
from allenwp/environment-glow-consistent
2025-10-14 21:29:43 -07:00
spirv-reflect
…
storage_rd
Push pipeline compilation of various effects to the worker thread pool.
2025-10-13 12:00:23 -03:00
cluster_builder_rd.cpp
…
cluster_builder_rd.h
…
framebuffer_cache_rd.cpp
…
framebuffer_cache_rd.h
…
pipeline_cache_rd.cpp
…
pipeline_cache_rd.h
…
pipeline_deferred_rd.h
Push pipeline compilation of various effects to the worker thread pool.
2025-10-13 12:00:23 -03:00
pipeline_hash_map_rd.h
…
renderer_canvas_render_rd.cpp
…
renderer_canvas_render_rd.h
…
renderer_compositor_rd.cpp
…
renderer_compositor_rd.h
…
renderer_scene_render_rd.cpp
…
renderer_scene_render_rd.h
…
SCsub
…
shader_rd.cpp
…
shader_rd.h
…
uniform_set_cache_rd.cpp
…
uniform_set_cache_rd.h
…