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06c0985fee59ef45c6c559055eeb9e22e1994dd4
godot
/
servers
/
rendering
History
Ben Botwin
7613123048
fixes the lods array returned by mesh_get_surface
2025-10-16 17:26:48 -04:00
..
dummy
…
environment
…
renderer_rd
…
storage
…
instance_uniforms.cpp
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instance_uniforms.h
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renderer_canvas_cull.cpp
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renderer_canvas_cull.h
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renderer_canvas_render.cpp
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renderer_canvas_render.h
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renderer_compositor.cpp
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renderer_compositor.h
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renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
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renderer_scene_cull.h
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renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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renderer_scene_render.h
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renderer_viewport.cpp
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renderer_viewport.h
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rendering_context_driver.cpp
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rendering_context_driver.h
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rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_device_commons.cpp
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rendering_device_commons.h
Add
max()
to
Span
.
2025-10-07 22:26:32 +02:00
rendering_device_driver.cpp
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rendering_device_driver.h
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rendering_device_graph.cpp
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rendering_device_graph.h
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rendering_device.compat.inc
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rendering_device.cpp
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rendering_device.h
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rendering_light_culler.cpp
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rendering_light_culler.h
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rendering_method.cpp
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rendering_method.h
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rendering_server_constants.h
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rendering_server_default.cpp
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rendering_server_default.h
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rendering_server_globals.cpp
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rendering_server_globals.h
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rendering_server.compat.inc
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rendering_server.cpp
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rendering_server.h
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rendering_shader_container.cpp
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rendering_shader_container.h
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rendering_shader_library.h
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SCsub
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shader_compiler.cpp
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shader_compiler.h
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shader_include_db.cpp
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shader_include_db.h
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shader_language.cpp
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shader_language.h
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shader_preprocessor.cpp
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shader_preprocessor.h
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shader_types.cpp
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shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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