2.0 KiB
2.0 KiB
Project "Stardust Drifter" Status Summary
Implemented Systems
- Core Physics Simulation: The
OrbitalMechanicssingleton successfully handles a robust N-body gravity simulation. All celestial bodies and the ship correctly inherit fromOrbitalBody2D, ensuring they are part of the same physics simulation. - Procedural World Generation: The
StarSystemGeneratorcreates a dynamic solar system with stars, planets, moons, and stations in stable, nested orbits. - Modular Ship Systems: A foundation for modular ships is in place. The
Spaceshipclass is a central hub for subsystems likeFuelSystemandLifeSupport. TheThrusterControlleris highly advanced, capable of self-calibrating to a ship's unique mass and inertia. - Navigation & Map UI: A functional map UI exists, with zoom-to-cursor and click-and-drag panning. It includes dynamic culling and can be locked onto any celestial body. The
NavigationComputercan calculate and execute Hohmann transfers. - Editor Plugin (WIP): We've started building an editor plugin to handle ship construction. The core functionality for creating a custom dock and listening for editor input has been implemented, but the full UI and piece-placement logic still needs to be completed.
Designed but Unimplemented Systems
- Free-Form Module Construction: The core building system is designed but not yet fully implemented. The
ModuleandStructuralPiecescripts are in place, but the physics recalculation and room sealing logic is not yet finished. - Unified
RigidBody2DCharacter Controller: TheCrewMember.tscnscene and the logic forSpaceship.gdto simulate G-forces still need to be created and integrated. - Economy, Missions, and Factions: The high-level design for a multi-faction world, a mission system, and an economy exists, but no code or assets have been created for these features yet.
- Multi-Depth Modules: Your idea for a 2.5D building system with multiple depth layers and a "flip" function is designed but has been tabled for later.