130 Commits

Author SHA1 Message Date
60f2ddb3d7 Functional launch mechanic in up and down vector 2025-10-31 16:44:07 +01:00
c50d0eae52 WIP Launch logic 2025-10-31 16:30:14 +01:00
d375e0d208 Remove bad AI inserted helper function 2025-10-31 15:03:59 +01:00
9b128a3540 Working release and grab logic 2025-10-31 14:52:16 +01:00
6df457a256 Functional release and coast for climb but no reach 2025-10-31 14:33:06 +01:00
bc443b884c Dev status update 2025-10-31 13:08:48 +01:00
8184ec06b4 Fix grip handover with new movement component 2025-10-31 11:50:03 +01:00
926a64c3dd WIP Refactoring to movement component hierarchy 2025-10-30 22:55:19 +01:00
29f9bccfd3 Move to physics based climbing 2025-10-30 17:29:09 +01:00
7d7580a123 Rotate on grip and climb past ladder 2025-10-29 21:18:16 +01:00
59d457e9ae Fix minor warnings 2025-10-29 19:43:57 +01:00
97ccb2a9ac Climb in more directions 2025-10-29 19:39:15 +01:00
1ab2c06336 Upgrade to 4.5 2025-10-29 19:39:01 +01:00
f51672c6a9 WIP Climbing movement 2025-10-28 16:25:32 +01:00
8e3f415cb4 Reverse rotation on grip area 2025-10-27 22:32:53 +01:00
cdcb4796f7 Grip rotation 2025-10-27 22:24:23 +01:00
24bc3afd2e Gripping offset 2025-10-26 13:17:44 +01:00
4f78de64ba Refactor into single state machine 2025-10-25 20:45:45 +02:00
fe050897dd Key Input struct 2025-10-25 19:58:16 +02:00
e075ff580d ZeroGMovementComponent WIP 2025-10-25 16:47:32 +02:00
90e756ad28 Initial registerering grip point 2025-10-25 15:42:31 +02:00
faf8e7c83a Fix roll 2025-10-25 10:54:22 +02:00
772f9c7df3 WIP Thruster pack refactor, non-working roll 2025-10-24 19:38:18 +02:00
e066bc4786 Free rotation for EVA pawn 2025-10-24 11:21:40 +02:00
cc681ae08a Bounce of materials in 3d 2025-10-23 23:04:40 +02:00
138e17503a Working camera controller 2025-10-23 10:17:55 +02:00
20a37dda17 Pitch and yaw camera and direct movement after look at 2025-10-22 16:58:06 +02:00
8645d2bdc4 Initial 3d controller and pawn 2025-10-22 14:40:19 +02:00
d8055752d5 Render of inputs to databanks 2025-10-21 17:26:31 +02:00
21bbbacbbe Hide front on flip 2025-10-21 12:15:12 +02:00
d18c87a051 WIP Wiring logic (now drawing wires) 2025-10-21 12:05:24 +02:00
a89154a1c2 WIP Wiring Mode 2025-10-21 08:28:11 +02:00
c662714997 WIP Wiring 2025-10-20 17:21:16 +02:00
6a4492ef37 Remove comment 2025-10-20 13:51:36 +02:00
85815d957b Cleanup 2025-10-20 10:49:14 +02:00
ec6ca92360 Autopilot readout connected 2025-10-20 09:45:18 +02:00
f25464df03 Working single player panel frame 2025-10-19 19:03:55 +02:00
2ceddb2bbf WIP Make panels function with autopilot 2025-10-17 17:19:07 +02:00
1228a79cae WIP Persistent panels 2025-10-17 14:27:11 +02:00
425e857ba9 WIP Helm and Panel Logic 2025-10-17 10:58:42 +02:00
588fa29484 Working maps of new simulation 2025-10-16 16:36:53 +02:00
c14b07d24f WIP Almost working reworked N-body simulation 2025-10-16 11:56:35 +02:00
c61fa2b917 WIP Big physics refactor 2025-10-14 20:44:58 +02:00
9dac569ad6 Merge branch 'feature/ship-systems' 2025-10-14 08:50:29 +02:00
63d6a67d97 Map in helm station 2025-10-14 08:46:02 +02:00
c79e016503 WIP readout 2025-10-13 16:47:04 +02:00
d03a00cbce Player Controller and start of networking 2025-10-13 13:12:56 +02:00
5f30ab6c2f Working calibration and thruster control 2025-10-13 08:45:43 +02:00
35d3110818 Working rcs calibration via helm station 2025-10-12 15:59:03 +02:00
3d85dda4db WIP System (non-func thrusters) 2025-10-12 14:52:56 +02:00