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60f2ddb3d7
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Functional launch mechanic in up and down vector
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2025-10-31 16:44:07 +01:00 |
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c50d0eae52
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WIP Launch logic
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2025-10-31 16:30:14 +01:00 |
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d375e0d208
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Remove bad AI inserted helper function
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2025-10-31 15:03:59 +01:00 |
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9b128a3540
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Working release and grab logic
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2025-10-31 14:52:16 +01:00 |
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6df457a256
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Functional release and coast for climb but no reach
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2025-10-31 14:33:06 +01:00 |
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bc443b884c
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Dev status update
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2025-10-31 13:08:48 +01:00 |
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8184ec06b4
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Fix grip handover with new movement component
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2025-10-31 11:50:03 +01:00 |
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926a64c3dd
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WIP Refactoring to movement component hierarchy
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2025-10-30 22:55:19 +01:00 |
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29f9bccfd3
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Move to physics based climbing
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2025-10-30 17:29:09 +01:00 |
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7d7580a123
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Rotate on grip and climb past ladder
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2025-10-29 21:18:16 +01:00 |
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59d457e9ae
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Fix minor warnings
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2025-10-29 19:43:57 +01:00 |
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97ccb2a9ac
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Climb in more directions
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2025-10-29 19:39:15 +01:00 |
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1ab2c06336
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Upgrade to 4.5
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2025-10-29 19:39:01 +01:00 |
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f51672c6a9
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WIP Climbing movement
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2025-10-28 16:25:32 +01:00 |
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8e3f415cb4
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Reverse rotation on grip area
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2025-10-27 22:32:53 +01:00 |
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cdcb4796f7
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Grip rotation
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2025-10-27 22:24:23 +01:00 |
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24bc3afd2e
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Gripping offset
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2025-10-26 13:17:44 +01:00 |
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4f78de64ba
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Refactor into single state machine
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2025-10-25 20:45:45 +02:00 |
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fe050897dd
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Key Input struct
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2025-10-25 19:58:16 +02:00 |
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e075ff580d
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ZeroGMovementComponent WIP
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2025-10-25 16:47:32 +02:00 |
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90e756ad28
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Initial registerering grip point
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2025-10-25 15:42:31 +02:00 |
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faf8e7c83a
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Fix roll
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2025-10-25 10:54:22 +02:00 |
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772f9c7df3
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WIP Thruster pack refactor, non-working roll
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2025-10-24 19:38:18 +02:00 |
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e066bc4786
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Free rotation for EVA pawn
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2025-10-24 11:21:40 +02:00 |
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cc681ae08a
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Bounce of materials in 3d
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2025-10-23 23:04:40 +02:00 |
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138e17503a
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Working camera controller
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2025-10-23 10:17:55 +02:00 |
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20a37dda17
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Pitch and yaw camera and direct movement after look at
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2025-10-22 16:58:06 +02:00 |
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8645d2bdc4
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Initial 3d controller and pawn
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2025-10-22 14:40:19 +02:00 |
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d8055752d5
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Render of inputs to databanks
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2025-10-21 17:26:31 +02:00 |
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21bbbacbbe
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Hide front on flip
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2025-10-21 12:15:12 +02:00 |
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d18c87a051
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WIP Wiring logic (now drawing wires)
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2025-10-21 12:05:24 +02:00 |
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a89154a1c2
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WIP Wiring Mode
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2025-10-21 08:28:11 +02:00 |
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c662714997
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WIP Wiring
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2025-10-20 17:21:16 +02:00 |
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6a4492ef37
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Remove comment
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2025-10-20 13:51:36 +02:00 |
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85815d957b
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Cleanup
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2025-10-20 10:49:14 +02:00 |
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ec6ca92360
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Autopilot readout connected
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2025-10-20 09:45:18 +02:00 |
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f25464df03
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Working single player panel frame
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2025-10-19 19:03:55 +02:00 |
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2ceddb2bbf
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WIP Make panels function with autopilot
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2025-10-17 17:19:07 +02:00 |
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1228a79cae
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WIP Persistent panels
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2025-10-17 14:27:11 +02:00 |
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425e857ba9
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WIP Helm and Panel Logic
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2025-10-17 10:58:42 +02:00 |
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588fa29484
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Working maps of new simulation
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2025-10-16 16:36:53 +02:00 |
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c14b07d24f
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WIP Almost working reworked N-body simulation
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2025-10-16 11:56:35 +02:00 |
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c61fa2b917
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WIP Big physics refactor
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2025-10-14 20:44:58 +02:00 |
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9dac569ad6
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Merge branch 'feature/ship-systems'
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2025-10-14 08:50:29 +02:00 |
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63d6a67d97
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Map in helm station
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2025-10-14 08:46:02 +02:00 |
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c79e016503
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WIP readout
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2025-10-13 16:47:04 +02:00 |
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d03a00cbce
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Player Controller and start of networking
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2025-10-13 13:12:56 +02:00 |
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5f30ab6c2f
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Working calibration and thruster control
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2025-10-13 08:45:43 +02:00 |
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35d3110818
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Working rcs calibration via helm station
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2025-10-12 15:59:03 +02:00 |
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3d85dda4db
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WIP System (non-func thrusters)
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2025-10-12 14:52:56 +02:00 |
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