Gd 4.6 compiled for large world vectors
This commit is contained in:
3
.gitmodules
vendored
Normal file
3
.gitmodules
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
[submodule "godot_engine"]
|
||||
path = godot_engine
|
||||
url = https://codeberg.org/seedlingattempt/godot.git
|
||||
@ -12,7 +12,7 @@ config_version=5
|
||||
|
||||
config/name="space_simulation"
|
||||
run/main_scene="uid://dogqi2c58qdc0"
|
||||
config/features=PackedStringArray("4.5", "Forward Plus")
|
||||
config/features=PackedStringArray("4.6", "Double Precision", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
@ -167,6 +167,7 @@ left_click={
|
||||
2d_physics/layer_4="projectiles"
|
||||
2d_physics/layer_5="bulkheads"
|
||||
2d_physics/layer_6="characters"
|
||||
3d_physics/layer_15="weld"
|
||||
3d_physics/layer_16="grip"
|
||||
|
||||
[physics]
|
||||
|
||||
Reference in New Issue
Block a user