Gd 4.6 compiled for large world vectors

This commit is contained in:
2025-11-17 19:43:42 +01:00
parent 25d9d55044
commit 636123344b
2 changed files with 5 additions and 1 deletions

3
.gitmodules vendored Normal file
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@ -0,0 +1,3 @@
[submodule "godot_engine"]
path = godot_engine
url = https://codeberg.org/seedlingattempt/godot.git

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@ -12,7 +12,7 @@ config_version=5
config/name="space_simulation"
run/main_scene="uid://dogqi2c58qdc0"
config/features=PackedStringArray("4.5", "Forward Plus")
config/features=PackedStringArray("4.6", "Double Precision", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
@ -167,6 +167,7 @@ left_click={
2d_physics/layer_4="projectiles"
2d_physics/layer_5="bulkheads"
2d_physics/layer_6="characters"
3d_physics/layer_15="weld"
3d_physics/layer_16="grip"
[physics]