Updated binary_Serialization (markdown)
@ -7,7 +7,7 @@ Godot has a simple serialization API based on Variant. It's used for converting
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### Packet Specification
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The packet is designed to be always padded to 4 bytes. All values are little endian encoded.
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All packets have a 4 byte header with an integer, specifying the type of data:
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All packets have a 4 byte header representing an integer, specifying the type of data:
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Type | Value
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