Updated binary_Serialization (markdown)

Juan Linietsky
2015-03-27 08:23:18 -03:00
parent 5c8e35b9a2
commit c0ee63637d

@ -7,7 +7,7 @@ Godot has a simple serialization API based on Variant. It's used for converting
### Packet Specification
The packet is designed to be always padded to 4 bytes. All values are little endian encoded.
All packets have a 4 byte header with an integer, specifying the type of data:
All packets have a 4 byte header representing an integer, specifying the type of data:
Type | Value
---|---