Updated tutorial_raycasting (markdown)
@ -67,7 +67,8 @@ The collision result dictionary, when something hit, has this format:
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{
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{
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position:Vector2 # point in world space for collision
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position:Vector2 # point in world space for collision
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normal:Vector2 # normal in world space for collision
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normal:Vector2 # normal in world space for collision
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collider:ObjectID # Object it collided against
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collider:Object # Object collided or null (if unassociated)
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collider_id:ObjectID # Object it collided against
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rid:RID # RID it collided against
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rid:RID # RID it collided against
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shape:int # shape index of collider
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shape:int # shape index of collider
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metadata:Variant() # metadata of collider
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metadata:Variant() # metadata of collider
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