Juan Linietsky e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
2015-06-14 02:13:47 -03:00
2015-06-12 09:54:19 -03:00
2015-06-13 22:12:53 -03:00
2015-06-08 01:33:46 -03:00
2015-06-08 01:33:46 -03:00
2014-02-12 22:21:47 +07:00
2015-06-11 10:00:48 -03:00
2015-03-03 14:39:13 -03:00
2015-05-21 15:03:21 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced

Description
Godot Engine – Multi-platform 2D and 3D game engine
Readme 2.6 GiB
Languages
C++ 90.8%
C# 2%
C 1.9%
Java 1.8%
GLSL 1.1%
Other 2.4%