Hearto Lazor bd1e54a8b7 - Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate
similar to animation player (idle/fixed mode), where idle mode = old timer, fixed mode = fixed process implementation:
Example of the behaviour with a stream of bullets with timers on different frame rates:
https://gfycat.com/HeartyImpressiveIndiancow

- A change for more uniform ticks on fixed/idle

without this fix:
http://i.imgur.com/0TMQ6CG.png
with this fix:
http://i.imgur.com/3zYx16c.png
2015-05-10 10:00:26 -04:00
2015-05-06 01:22:31 +02:00
2015-03-19 10:31:36 +05:30
2014-02-12 22:21:47 +07:00
2015-03-03 14:39:13 -03:00
2014-12-15 22:41:50 -03:00
2015-05-05 00:39:14 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced

Description
Godot Engine – Multi-platform 2D and 3D game engine
Readme 2.6 GiB
Languages
C++ 90.8%
C# 2%
C 1.9%
Java 1.8%
GLSL 1.1%
Other 2.4%