Files
godot/editor/plugins
Emmanuel Barroga 53b44aacad Fix Redundant Navigation Polygons
When adjusting the vertices of a navigation polygon, the tile editor would create a duplicate navigation polygon.  So each time you made an adjustment, another copy of the polygon would be created.

(cherry picked from commit 6c83550dfc)
2019-11-08 15:48:19 +01:00
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