Files
godot/editor
Emmanuel Barroga 53b44aacad Fix Redundant Navigation Polygons
When adjusting the vertices of a navigation polygon, the tile editor would create a duplicate navigation polygon.  So each time you made an adjustment, another copy of the polygon would be created.

(cherry picked from commit 6c83550dfc)
2019-11-08 15:48:19 +01:00
..
2019-10-20 14:31:45 +02:00
2019-09-24 09:00:45 +02:00
2019-11-08 15:48:19 +01:00
2019-04-20 20:15:44 +02:00
2019-01-13 09:28:56 -05:00
2019-02-13 09:23:29 +01:00