7b32e96f3d
Fix syncing PhysicalBone internal poses individually
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(cherry picked from commit 2b3cf2451f )
2024-09-17 09:59:53 +02:00
56a1d07421
Added a more detailed error message when instatiating a scene with missing export properties.
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(cherry picked from commit 1df0159b36 )
2024-09-17 09:59:13 +02:00
35b4a1f374
[Windows] Emit native file dialog callback from event loop, fix selected options not saved.
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(cherry picked from commit ea252675aa )
2024-09-17 08:57:46 +02:00
0a83f06608
Fix VSlider grabber area.
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(cherry picked from commit 701188fd1e )
2024-09-17 08:57:46 +02:00
47f34e8436
Add missing "Quad" capture TransitionType enum hint
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(cherry picked from commit 8d30ccd067 )
2024-09-17 08:57:46 +02:00
51c86eb085
WAV: Fix one frame overflow at the end
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(cherry picked from commit 147accdf74 )
2024-09-17 08:57:45 +02:00
69713dadf0
[RTL] Fix font not updated for some spans.
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(cherry picked from commit e517eaf053 )
2024-09-17 08:57:45 +02:00
e7e723b3e3
Do not defer PathFollow3D transform updates
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Co-authored-by: Yaohua Xiong <xiongyaohua@gmail.com >
(cherry picked from commit 51b8b74d4b )
2024-09-17 08:57:44 +02:00
0b815cbb99
Fix leak when using audio samples instead of streams
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(cherry picked from commit d3ddce6b88 )
2024-09-17 08:57:44 +02:00
b2b882cc1d
Fix super call in various get_configuration_warnings methods
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(cherry picked from commit 9dc231366d )
2024-09-17 08:57:44 +02:00
21a0a84c6f
Fix StyleBoxFlat rectangles skewing independently
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(cherry picked from commit 86c773d208 )
2024-09-17 08:57:44 +02:00
d7a8654edd
Fix 2D debug navigation flickering with tile maps
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Both the tile map layers and the debug navigation canvas items did fight for the same z order causing a lot of flickering in certain situations.
(cherry picked from commit 5bedaf77f7 )
2024-09-17 08:57:43 +02:00
af8caffd0e
Fix shadow mesh recursion.
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(cherry picked from commit 70860aafd8 )
2024-09-17 08:57:43 +02:00
a2f64b3c10
Fix SubViewport/AudioStreamPlayer2D crash
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Updated Viewport destructor to remove itself from World2D, to avoid World2D keeping invalid pointers.
(cherry picked from commit 7a9acd5aca )
2024-09-17 08:57:42 +02:00
f8c9ec3f37
fix deadzone slider not working correctly
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(cherry picked from commit 2fd39eca30 )
2024-09-17 08:57:42 +02:00
fd17fae4bd
[RTL] Do not add final newline to the paragraph context.
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(cherry picked from commit 02113dff83 )
2024-09-17 08:57:42 +02:00
b60bf28a2f
Fix physical bone update without simulating
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(cherry picked from commit f2186eeac0 )
2024-09-17 08:57:42 +02:00
e72e42fe9b
Fix collapsing TreeItem not updating horizontal scrollbar
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(cherry picked from commit d16dcbb3ac )
2024-09-17 08:57:42 +02:00
0f33a4b97e
Fix invalid Skeleton3D bone pose updates
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The issue would cause log spams when trying to update the bone pose position or rotation with an invalid bone index.
(cherry picked from commit 039722a341 )
2024-09-16 17:19:17 +02:00
f9bcd4f0ca
Enable revert button for ShaderMaterial::next_pass and ShaderMaterial::render_priority.
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(cherry picked from commit ba23b22153 )
2024-09-16 17:19:07 +02:00
219ddde30c
Honor pitch_scale value before playing audio sample
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(cherry picked from commit aaafd163b2 )
2024-09-16 17:15:29 +02:00
2dd696867f
Always store ID of PopupMenu items
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(cherry picked from commit 5279fec60f )
2024-09-16 17:15:19 +02:00
df6bbb2538
Fix MenuBar popup placement assuming it's in viewport default canvas
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(cherry picked from commit 8228d647a9 )
2024-09-16 17:08:44 +02:00
32f2b851ab
Redraw SubViewportContainer on SubViewport size change
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(cherry picked from commit 61e2aa7914 )
2024-09-16 17:06:04 +02:00
9af6e04a15
Fix backspace always unfolding previous line
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(cherry picked from commit 2860b99077 )
2024-09-16 17:05:16 +02:00
eaa8ecb182
Fix bone2d scaling
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Co-authored-by: Thiago Lages de Alencar <thiagola92@gmail.com >
(cherry picked from commit de558123bf )
2024-09-16 17:04:49 +02:00
c7dbcbd6d4
Fix Skeleton2D.{_set|_get} always returning true
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(cherry picked from commit 115cd47fd6 )
2024-09-16 17:04:28 +02:00
f0f69a7b7c
Fix Parallax2D repeats being not relative to its transform
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(cherry picked from commit 1bd8372813 )
2024-09-16 17:04:12 +02:00
7266418bdf
Fix node.duplicate, return nullptr if this operation fails.
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(cherry picked from commit 70f41e414e )
2024-09-16 17:02:35 +02:00
8ea64814ed
Add stop_callable to AudioStreamPlayerInternal
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(cherry picked from commit 8c7dd3cb61 )
2024-09-16 17:00:18 +02:00
acba31b746
Fix SoftBody3D pinned points breaking when reloading scene
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(cherry picked from commit bde8c5977b )
2024-09-16 16:47:13 +02:00
a031407e82
Fix TileAtlasView bounds checks for transposed tiles
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(cherry picked from commit 6895f6f8cc )
2024-09-16 16:46:57 +02:00
2eb2052cb9
Change "Node3D" to "Spatial" in VisualShader resource
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(cherry picked from commit b9876b626d )
2024-09-16 16:46:29 +02:00
ea5989e3f5
Add NavigationLink function to change navigation map
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Adds NavigationLink function to change navigation map.
(cherry picked from commit e6ff4e56e3 )
2024-09-16 16:45:38 +02:00
a7d79f9e6c
Fix TextServer::shaped_text_*_character_pos for the first character of wrapped string. Allow starting/ending RTL selection before line start.
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(cherry picked from commit 932acce8f2 )
2024-09-16 16:38:23 +02:00
79848620ce
[BMFont] Fix importing fonts with Match char height enabled.
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(cherry picked from commit e7f215c2c4 )
2024-09-16 16:35:06 +02:00
302af188a1
Fix tooltip content being cut off at some display scales
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When getting the minimum size for a tooltip, we get the value as a Vector2. Window::set_size() takes a Vector2i, so this size was getting truncated. At certain display scales, this could be enough to cut off part of the tooltip. Updated to call Vector2::ceil() to round up before calling Window::set_size()
Fixes #91958
(cherry picked from commit ca8e3d4923 )
2024-09-16 16:34:31 +02:00
6595395b8b
Fix LightmapGI not taking environment sky rotation into account when baking
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The sky rotation now affects the baked environment lighting as it should,
making it match how real-time ambient light rendering works.
Co-authored-by: Per Melin <git@melin.net >
(cherry picked from commit 661cf1f351 )
2024-09-16 16:33:15 +02:00
2df506ea15
fix to ensure generated light probes do not get placed too close to manual light probes
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(cherry picked from commit 97205ea5b8 )
2024-09-16 16:32:22 +02:00
5caaa6ce19
Fix incorrect warning on SkeletonModifier
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(cherry picked from commit 4727c4f783 )
2024-09-16 16:30:30 +02:00
620cc30f2a
XRNode - fix visibility issue
2024-08-29 11:55:43 +10:00
7f6c14522c
Stop popup release timeout on click.
2024-08-12 19:35:20 +03:00
ece2e6d23b
Merge pull request #95377 from raulsntos/gdextension/expose-property-accessors/Animation
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Make `Animation::capture_included` read-only
2024-08-12 14:10:37 +02:00
415331f474
Make Animation::capture_included read-only
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The `PROPERTY_USAGE_READ_ONLY` flag only makes the property read-only in the inspector, but the property also has the `PROPERTY_USAGE_NO_EDITOR` flag which means it won't show up in the inspector. So it does nothing, while still making it editable from scripting.
To make it read-only for scripting too, this PR removes the setter from the `PropertyInfo`. And since the `set_capture_included` method is now unused, it was also removed.
2024-08-10 18:53:45 +02:00
2edf9b95b3
AudioStreamPolyphonic: Implement stopping with sample playback
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Fixes #94724 .
2024-08-09 10:57:50 +02:00
1e8bfdcd4f
Merge pull request #95239 from AThousandShips/skeleton_internal_fix
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Make `Skeleton3D` bone simulator an internal child
2024-08-07 12:08:12 +02:00
5e7592a342
Merge pull request #95232 from bruvzg/popup_time_up
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[PopupMenu] Increase mouse button release timeout and reset it from `post_popup`.
2024-08-07 12:07:57 +02:00
602a348ab1
Make Skeleton3D bone simulator an internal child
2024-08-07 11:38:16 +02:00
5bc4b49f0b
Document converting a TileMap node to TileMapLayer using the editor
2024-08-07 11:15:29 +02:00
460b538746
[PopupMenu] Increase mouse button release timeout and reset it from post_popup.
2024-08-07 10:22:12 +03:00