Fix invalid Skeleton3D bone pose updates
The issue would cause log spams when trying to update the bone pose position or rotation with an invalid bone index.
(cherry picked from commit 039722a341)
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committed by
Rémi Verschelde
parent
f9bcd4f0ca
commit
0f33a4b97e
@ -207,6 +207,11 @@ void XRHandModifier3D::_process_modification() {
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// Apply previous relative transforms if they are stored.
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for (int joint = 0; joint < XRHandTracker::HAND_JOINT_MAX; joint++) {
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const int bone = joints[joint].bone;
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if (bone == -1) {
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continue;
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}
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if (bone_update == BONE_UPDATE_FULL) {
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skeleton->set_bone_pose_position(joints[joint].bone, previous_relative_transforms[joint].origin);
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}
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