afa50c4d2b
Fix SoftBody3D for double-precision builds
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(cherry picked from commit 701ecd3a0d )
2024-03-11 17:28:54 +01:00
7c162351c9
Check is the ref shader valid in visual shader's update_option_menu
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(cherry picked from commit ff089f8cea )
2024-03-11 16:36:30 +01:00
cc38139799
Fix visual shader's screen_uv input preview uses position of node
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rather than a sample area like uv
(cherry picked from commit d920bdeda5 )
2024-03-11 16:10:14 +01:00
e46cba13ed
Remove GI methods in parentheses from light baking options
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(cherry picked from commit ce488930ea )
2024-03-11 15:00:44 +01:00
2ec1d8043c
Store ArrayMesh path in RenderingServer for use in error messages
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(cherry picked from commit ead36fdcc4 )
2024-03-11 15:00:43 +01:00
138b3ded67
Ensure Camera2D scroll is updated on transform like 3.x
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(cherry picked from commit 734166f796 )
2024-03-11 15:00:43 +01:00
d19d2ca307
Fix property hints for parsed collision mask
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In NavigationPolygon use PROPERTY_HINT_LAYERS_2D_PHYSICS instead of PROPERTY_HINT_LAYERS_3D_PHYSICS to display the correct property hints.
Fixes #88154 .
(cherry picked from commit 0831ea0c52 )
2024-03-11 15:00:43 +01:00
6ba9c6bf6d
Avoid singularity when generated tangents and validate that tangents are good enough when using compression
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(cherry picked from commit 781cd27fe4 )
2024-03-11 15:00:43 +01:00
a61a84ff09
Properly calculate binormal when creating SurfaceTool from arrays
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(cherry picked from commit f267b2aa87 )
2024-03-11 15:00:43 +01:00
17e50c629c
Fix owner when importing meshes
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Handle the case correctly, that a child of a replaced node has
as owner an ancestor of the replaced node.
(cherry picked from commit c58607c32f )
2024-03-11 15:00:43 +01:00
3d4c2fa7da
Fix inefficient list iteration in Node
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(cherry picked from commit 75ba837612 )
2024-03-11 15:00:43 +01:00
b254088b7a
Fix global position for InputEventMouse in viewport::push_input
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Global position doesn't get adjusted within `InputEventMouse::xformed_by()`.
(cherry picked from commit 8de39911c8 )
2024-03-11 15:00:43 +01:00
2fdeeead5b
Merge pull request #88916 from AThousandShips/tile_thread_fix_4_2
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[4.2] Prevent threading problems in `TileMap`
2024-02-28 13:35:59 +01:00
c17688fa6c
Fix running tests in template builds
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Also fixes some errors with 3D disabled
2024-02-27 16:03:18 +01:00
36e611fa83
Prevent threading problems in TileMap
2024-02-27 16:02:54 +01:00
881d253897
Fix some build errors with disable_3d=Yes
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* Some tests were incorrectly included
* SCU builds with animation
* Animation `switch`
(cherry picked from commit c6a1ae7875 )
2024-01-25 18:55:00 +01:00
a92a2015f0
Fix missing autocompletion for inheriting classes
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(cherry picked from commit ca2f340384 )
2024-01-25 18:45:01 +01:00
873a77d8e9
Add autocompletion options for AnimatedSprite's other play methods
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(cherry picked from commit d5a7c7818c )
2024-01-25 18:45:01 +01:00
c2d38b4388
Fix invalid frame index when Sprite2D's hframes or vframes has been changed
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(cherry picked from commit 484c5b5aff )
2024-01-25 18:32:37 +01:00
5573f37ff3
Change suffix from m to px
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(cherry picked from commit b7d5f3e984 )
2024-01-25 18:32:36 +01:00
6e6d49c68a
Fix ColorPicker's alpha slider arrow offset
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(cherry picked from commit d76d8c5f29 )
2024-01-25 18:32:35 +01:00
6777e1b4bf
Replace memory allocation point of ValueTrack correctly in AnimationMixer
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When a animation track doesn't have an keys, it's possible that we leak memory due the ERR_CONTINUE_MSG macro usage.
By checking the error condition first, we avoid a allocation and thus the leak.
(cherry picked from commit ea84effb84 )
2024-01-25 18:32:35 +01:00
43d24379a5
Trigger zoom from pan gestures when pressing ctrl
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Enables zooming using pan + ctrl on macOS trackpads / Magic Mouse.
Windows and Linux don't emit pan gesture events, so shouldn't be
affected. Not tested on Android.
(cherry picked from commit 6b45694836 )
2024-01-25 18:32:35 +01:00
6f6a1dc5e9
Fix D&D viewport position calculation
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It is necessary to transform screen position to viewport position.
(cherry picked from commit 4b6516c843 )
2024-01-25 18:08:46 +01:00
d01c60c178
Changed HTML input color_changed logic.
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Made the HTML field send change events based on whether the new color's string is different from the previous color's string (instead of whether the new string parses to the current color value).
Previously, updating the color value even when the corresponding string hadn't changed would unnecessarily quantize the color value to 8 bits just by opening/closing the Color Picker.
(cherry picked from commit 21d778b0c3 )
2024-01-25 18:08:45 +01:00
b247151af2
Improve Curve3D Debug Drawing
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(cherry picked from commit 982ce34a58 )
2024-01-25 18:08:45 +01:00
032d96042d
Fixes global transform being wrong on entering tree
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(cherry picked from commit 0a726d692a )
2024-01-25 17:19:42 +01:00
209aa9821a
Make default blend_left consider current blend amount
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(cherry picked from commit f8da9460c1 )
2024-01-25 17:19:42 +01:00
a1c32a9462
Only update particle velocity when it changes
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(cherry picked from commit cb0a37f61a )
2024-01-25 17:19:41 +01:00
b20ba6bd12
Fix discrete key retrieval method after start
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(cherry picked from commit b438e28509 )
2024-01-25 17:19:41 +01:00
19bb93513a
Make unstore AnimationLibrary if AnimationTree is assigned Player
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(cherry picked from commit c380b1296a )
2024-01-25 17:19:41 +01:00
c285b726bb
Fix file disappearing when renaming dependencies
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(cherry picked from commit 397f0b31e4 )
2024-01-25 17:19:41 +01:00
1b8d1048ad
Restored the ability for linear interpolation to work on a mix of integer and float keyframes.
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(cherry picked from commit 12ce2e33b2 )
2024-01-25 17:19:41 +01:00
4d3e25d09d
Fix RichTextLabel.remove_paragraph crash by popping current
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(cherry picked from commit c0f8e0061d )
2024-01-25 17:03:57 +01:00
776938f731
Fix PrismMesh::_create_mesh_array division by 0
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(cherry picked from commit 83992fd7bd )
2024-01-25 17:03:57 +01:00
ba23081eb7
Fix crash caused by stale owner
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Adjust `NOTIFICATION_PREDELETE` in `Node` to clean up owned nodes.
Also print a warning, when the owner becomes invalid.
(cherry picked from commit d3d00c7039 )
2024-01-25 17:03:57 +01:00
f1f56746b9
Make AnimationTree reference AnimationPlayer instead of AnimationMixer
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(cherry picked from commit 7946e84187 )
2024-01-25 17:03:57 +01:00
29811357a3
fix crash on hiding grandparent on mouse exit
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(cherry picked from commit 78e1702adb )
2024-01-25 17:03:56 +01:00
0c00f3ece2
Redraw TreeItem on more changes
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* Custom font changes
* Custom draw changes
* Custom as button
(cherry picked from commit 552594ffdc )
2024-01-24 16:38:28 +01:00
ce34a9b9a1
Fix CollisionObject3D Gizmo not updated after calling shape_owner_* functions
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(cherry picked from commit 80a488a242 )
2024-01-24 16:38:28 +01:00
b3977ad4c6
Fix Polygon2D to Skeleton2D transform calculation
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(cherry picked from commit 41e4f3c215 )
2024-01-24 15:56:50 +01:00
045b1d5990
Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
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(cherry picked from commit 27f71c4e78 )
2024-01-24 15:56:50 +01:00
c4383c0d47
fix dock visibility issues
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(cherry picked from commit a2674463fa )
2024-01-24 15:56:50 +01:00
d094b574bb
Fix Audio track crossfade in AnimationPlayer does not work
2024-01-03 01:46:18 +09:00
6e043b80f6
Fixes TileMap occluders
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(cherry picked from commit fcb8d19de0 )
2023-12-11 11:41:58 +01:00
d29aaedd78
Limit window size updates on title translation change.
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(cherry picked from commit f9c42d9fff )
2023-12-07 10:27:09 +01:00
511b4f822a
Make sure Window's title is respected before we compute the size
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Also removes some suspicious and outdated code that forced this particular
dialog to change size when the warning message changed.
(cherry picked from commit d9677be0ca )
2023-12-07 10:27:08 +01:00
bcf09f1d9e
Remove exp hint of a few properties
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(cherry picked from commit 09270f9624 )
2023-12-07 10:27:07 +01:00
77383e63a6
Keep scene tiles even if the TileMap is invisible
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(cherry picked from commit 25e927e56b )
2023-12-07 10:27:06 +01:00
51816380b5
Fix memory corruption and assert failures in convex decomposition
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This PR fixes how triangular faces are decomposed into vertices and indices. The pre-increment resulted in the indices table skipping entry 0 and potentially overrunning the end of the vertices vector.
(cherry picked from commit bf7cdc5229 )
2023-12-07 10:27:05 +01:00