f218550c48
Merge pull request #43774 from Calinou/doc-overdraw-no-vertex-displacement
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Document that vertex displacement isn't visible in overdraw debug mode
2020-11-23 08:03:14 +01:00
6bd4074f76
Merge pull request #43777 from Calinou/doc-transparent-webm
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Document that WebM videos don't support the alpha channel
2020-11-22 20:07:21 +01:00
1a616726cf
Document that WebM videos don't support the alpha channel
2020-11-22 17:43:07 +01:00
b297d595a5
Document that vertex displacement isn't visible in overdraw debug mode
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See #24232 .
2020-11-22 16:28:00 +01:00
5ab727b460
Merge pull request #43773 from Calinou/tweak-editor-help-default-shortcut
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Bind the editor's Search Help function to F1 by default
2020-11-22 16:24:00 +01:00
42685f514f
Bind the editor's Search Help function to F1 by default
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Now that the F1 key is available, we can bind Search Help to the key
generally used in other applications to open the help menu.
2020-11-22 15:26:17 +01:00
25ebee328c
Merge pull request #43699 from winterpixelgames/PR-render-validation-fixes
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fix for two incorrectly bound texture formats
2020-11-22 12:03:18 +01:00
52e2650b8f
Merge pull request #43728 from vnen/variant-getter-set-type
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Fix variant getters not setting return type
2020-11-22 09:50:38 +01:00
c8e3fb8b05
Variant: Merge get() and validated_get()
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Since they do pretty much the same thing. The validated_get() was
renamed to get() since that is more performant.
2020-11-20 17:26:19 -03:00
8a9e3524a9
Fix variant getters not setting return type
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The validated getters were only setting the value without changing the
type, leading to wrong results. This uses the same path used for
methods to the same purpose.
2020-11-20 15:55:17 -03:00
48049b8d9e
Merge pull request #43713 from akien-mga/doc-node-internal-processing
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doc: Warn about using Node internal processing
2020-11-20 18:56:05 +01:00
50eb039acf
Merge pull request #43716 from akien-mga/export-options-consistency
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Export: Reorder options for consistency across platforms
2020-11-20 18:44:20 +01:00
932c6ff3fb
Merge pull request #43719 from akien-mga/nanosvg-3e403ec
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nanosvg: Sync with upstream 3e403ec
2020-11-20 18:42:43 +01:00
34895e7b28
Merge pull request #43583 from Calinou/test-add-object
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Add a test suite for Object
2020-11-20 14:03:12 +01:00
29f34782f0
Merge pull request #43514 from Calinou/test-add-rect2-rect2i
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Add a test suite for Rect2 and Rect2i
2020-11-20 13:40:12 +01:00
24ea91685b
Merge pull request #43722 from Xrayez/doctest-update-2.4.1
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doctest: Update to 2.4.1
2020-11-20 13:39:51 +01:00
e924bf9dec
Add a test suite for Object
2020-11-20 13:24:14 +01:00
7cb21c21b3
Add a test suite for Rect2 and Rect2i
2020-11-20 12:53:37 +01:00
d9dd3b2768
Style fix after #43517
2020-11-20 12:52:30 +01:00
282ac09eef
doctest: Update to 2.4.1
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Includes a patch for breakpoint inline assembly for macOS.
2020-11-20 13:50:07 +02:00
d87e192be6
Merge pull request #43517 from Calinou/test-add-json
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Add a test suite for JSON
2020-11-20 12:47:27 +01:00
91dfac244b
Merge pull request #43721 from Xrayez/doctest-no-override
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doctest: Do not override command-line options
2020-11-20 12:35:47 +01:00
dc980e5f96
doctest: Do not override command-line options
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Those options were likely copy-pasted from documentation examples.
This change also allows to break in the debugger by default when
assertions fail, and this can be configured via command-line interface.
2020-11-20 13:21:45 +02:00
1bb6491992
nanosvg: Sync with upstream 3e403ec
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Includes some loop condition fixes after fuzzing.
The previously identified regression (#43641 ) is now fixed upstream.
2020-11-20 12:01:29 +01:00
504efc5f9b
Export: Reorder options for consistency across platforms
2020-11-20 11:17:50 +01:00
a655de89e3
doc: Warn about using Node internal processing
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See #43689 .
Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)
2020-11-20 09:52:37 +01:00
68ddab547b
Merge pull request #43703 from Xrayez/premature-timer
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Do not start `Timer` upon manual switching of internal process
2020-11-20 09:44:30 +01:00
afcb6f38db
Do not start Timer upon manual switching of internal process
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Prevents `Timer` to prematurely start and timeout immediately if internal
processing is enabled manually with `Timer.set_process_internal(true)` or
`Timer.set_physics_process_internal(true)`.
Even if the internal processing is enabled manually, the user still has to
actually start the timer with `start()` method explicitly.
2020-11-20 01:28:40 +02:00
8150f07a0b
fix for two incorrectly bound texture formats
2020-11-19 14:20:29 -06:00
6a683f8016
Merge pull request #43591 from madmiraal/fix-43520
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Update joy button and stick names, enums and documentation
2020-11-19 20:43:44 +01:00
f69339c2c2
Merge pull request #43692 from akien-mga/scons-leave-link-alone
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SCons: Remove unnecessary $LINK overrides
2020-11-19 20:43:25 +01:00
71f53a5ba3
Merge pull request #43687 from akien-mga/macos-osxcross-link-arm64
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OSX: Fix linking with osxcross for arm64
2020-11-19 17:14:42 +01:00
2e4bff1cfe
SCons: Remove unnecessary $LINK overrides
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As of SCons 4.0.1, the default value for $LINK is $SMARTLINK, which itself
is a function that will use $CXX as linker for C++:
https://github.com/SCons/scons/blob/4.0.1/SCons/Tool/link.py#L327-L328
https://github.com/SCons/scons/blob/4.0.1/SCons/Tool/link.py#L54-L76
So we don't need to manually specify the same value as $CXX for $LINK.
2020-11-19 16:48:03 +01:00
dbbbb53927
OSX: Fix linking with osxcross for arm64
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For some reason the `-target` option on the `LINKFLAGS` was causing a weird
issue where osxcross' clang wrapper would attempt using the system `/bin/ld`
instead of the osxcross version (which is Apple's `ld64`).
The error message would be:
```
/bin/ld: unrecognized option '-dynamic'
```
Also removed from `CCFLAGS` for consistency, it seems to work fine with only
`-mmacosx-version-min`.
2020-11-19 16:32:32 +01:00
20f2b71e21
Update joy button and stick names, enums and documentation
2020-11-19 15:28:31 +00:00
c9bd11a479
Merge pull request #43668 from GryphonClaw/master
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added shortcuts/hotkeys for tileset editor plugin collision buttons, …
2020-11-19 14:17:23 +01:00
b4f81e7b88
Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optional
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Made serialization of Command toggleable when saving InputEvents.
2020-11-19 13:38:55 +01:00
8cc01be213
Merge pull request #43682 from RandomShaper/warn_reference_singleton
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Warn about singleton being a Reference
2020-11-19 13:37:45 +01:00
c92f83d3ca
Made serialization of Command toggleable when saving InputEvents.
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Made serialization of Command optional. If command is serialized, Control (On Win/Linux) or Meta (on Mac) are not.
Example use case: You are on Windows and you set a shortcut to be Control + E. This would serialize as Command=true and Control=true. If you then run this project on Mac, you would need to press Command AND Control to activate the shortcut - which is not what is intended. Now, you can set store_command to true, and it will only serialize to Command = true (no Control serialized). On Windows, this means Control. On Mac, it means only command.
2020-11-19 21:05:45 +10:00
e1150bd912
Warn about singleton being a Reference
2020-11-19 12:01:54 +01:00
b115ea4c28
Merge pull request #43681 from aaronfranke/grid-view-update
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Update the 3D grid when the "View Grid" checkbox is changed
2020-11-19 11:56:41 +01:00
71d1909b39
Update the 3D grid when the "View Grid" checkbox is changed
2020-11-19 05:29:37 -05:00
68f2417528
Merge pull request #43665 from Nickswoboda/fix-invalid-free
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Check uniform set validity before freeing
2020-11-19 10:06:51 +01:00
05b17d3dbf
Merge pull request #43664 from Phischermen/quit-documentation
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Clarify that SceneTree::quit() does not immediately end the application.
2020-11-19 10:04:59 +01:00
319126a039
Merge pull request #43671 from m4gr3d/fix_zipalign_bug_on_windows
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Fix zipalign command name on Windows machines
2020-11-19 09:00:47 +01:00
c4f2d87747
Fix zipalign command name on Windows machines.
2020-11-18 23:30:45 -08:00
2ca1c17a5c
Merge pull request #43661 from EricEzaM/PR/INP2-rename_load_from_globals
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load_from_globals() -> load_from_project_settings()
2020-11-19 07:40:21 +01:00
eebd3e8aa1
Merge pull request #43657 from RandomShaper/fix_dupe_crash
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Fix crash duplicating local-to-scene resources
2020-11-19 07:33:45 +01:00
cf582262c2
added shortcuts/hotkeys for tileset editor plugin collision buttons, with suggested changes.
2020-11-18 19:54:27 -08:00
bce3e2c3f6
Check uniform set validity before freeing
2020-11-18 16:53:11 -08:00