e44c9101da
Prevent multiple Controls moving inside container
2020-07-20 13:22:13 +02:00
d14932aeca
Merge pull request #40536 from akien-mga/stb_vorbis-1.20
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stb_vorbis: Update to upstream version 1.20
2020-07-20 11:59:50 +02:00
8dffca4196
stb_vorbis: Update to upstream version 1.20
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Upstreams our crash fixes from #38422 and #40174 .
2020-07-20 11:18:26 +02:00
115ad47a0c
Merge pull request #40535 from akien-mga/ci-drop-appveyor-travis-desktop
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CI: Drop AppVeyor and desktop Travis builds
2020-07-20 11:17:36 +02:00
431930bd09
CI: Drop AppVeyor and desktop Travis builds
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These have been replaced by GitHub Actions.
The remaining Travis builds will also be ported eventually.
2020-07-20 10:35:53 +02:00
862c877f43
Merge pull request #40510 from RevoluPowered/fix-github-linux-builds
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fix github actions source repository down for linux [urgent]
2020-07-20 10:30:13 +02:00
d560f654ff
fix CI builds on linux by using ubuntu default apt repositories
2020-07-20 09:51:12 +02:00
9e34ba4855
Merge pull request #40416 from Calinou/doc-file-data-paths
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Mention the Data paths documentation in the File class
2020-07-15 20:28:04 +02:00
1ceb3d99a9
Merge pull request #40391 from RevoluPowered/add_macos_and_linux_github_actions
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added MacOS and Linux to GitHub Actions
2020-07-15 16:17:44 +02:00
d4085d6bfb
Mention the Data paths documentation in the File class
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This closes https://github.com/godotengine/godot-docs/issues/3799 .
2020-07-15 16:10:06 +02:00
f131daf972
Merge pull request #40414 from rcorre/get-mesh-arrays-doc
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Clarify how to convert PrimitiveMesh to ArrayMesh.
2020-07-15 15:30:27 +02:00
7bbae98094
added MacOS and Linux to GitHub Actions
2020-07-15 13:42:54 +01:00
1cc5d35906
Merge pull request #40412 from Calinou/doc-string-c-unescape
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Document which escape sequences are supported by `String.c_unescape()`
2020-07-15 14:19:50 +02:00
933bf96523
Clarify how to convert PrimitiveMesh to ArrayMesh.
...
It took me a bit to figure this out, as I was initially doing something
more complicated like this before I realized I just had to pass
get_mesh_arrays directly to add_surface_from_arrays.
```
var arr_mesh = ArrayMesh.new()
var arrays = []
arrays.resize(ArrayMesh.ARRAY_MAX)
arrays[ArrayMesh.ARRAY_VERTEX] = c.get_mesh_arrays()
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
```
2020-07-15 08:09:27 -04:00
08dda79a9c
Merge pull request #37961 from Calinou/doc-csharp-dynamic-object-call
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Mention C# gotchas in Object's dynamic call/set/connect methods
2020-07-15 12:33:41 +02:00
6497a3fb50
Merge pull request #40291 from hinlopen/dialog-size
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Resize various dialogs
2020-07-15 12:13:33 +02:00
0f369ac2c0
Merge pull request #40376 from hinlopen/quick-open-improvements
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Improve quick open performance and behaviour
2020-07-15 12:12:09 +02:00
04b25108ac
Document which escape sequences are supported by String.c_unescape()
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See https://github.com/godotengine/godot/issues/38716 .
2020-07-15 11:52:00 +02:00
dad21acebd
Merge pull request #40380 from Calinou/doc-vehiclebody-limitations
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Document VehicleBody3D and VehicleWheel3D limitations
2020-07-15 09:28:19 +02:00
c8523038cc
Merge pull request #40268 from DanielZTing/master
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Fix cancel/OK button order on macOS
2020-07-15 09:21:04 +02:00
b79aa89796
doc: Sync classref with current source
2020-07-15 08:43:21 +02:00
9bda8df46c
Merge pull request #40386 from touilleMan/correct-Reference-is_reference-api.json
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Correct is_reference attribute in api.json for Reference class
2020-07-15 08:29:36 +02:00
f337dd3e1e
Merge pull request #40383 from touilleMan/correct-RichTextLabel.custom_effects-property-type
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Correct RichTextLabel.custom_effects property type metadata
2020-07-15 08:28:45 +02:00
947b61e24e
Merge pull request #40387 from thebestnom/Android-Fix-Display-Server
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Android: fix display server always alerting no Vulkan support
2020-07-15 08:27:36 +02:00
039f01575c
Merge pull request #40392 from touilleMan/missing-has_default_value-signals-api_json
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Add missing has_default_value field for signals in api.json
2020-07-15 08:26:52 +02:00
1a5cafebc9
Merge pull request #40389 from Chaosus/fix_shader
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Fix some incorrect conversions which lead to crash in shaders
2020-07-15 08:49:59 +03:00
37de4982ca
Add missing has_default_value field for signals in api.json
2020-07-14 23:12:44 +02:00
01950553f2
Fix some incorrect conversions which lead to crash in shaders
2020-07-14 21:04:12 +03:00
3ed5ff244f
Merge pull request #40298 from Calinou/optimize-ios-splash
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Optimize the default iOS splash images
2020-07-14 19:39:28 +02:00
9d97169928
Merge pull request #40377 from reduz/fix-default-kb3d-safe-margin
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Properly pass safe margin on initialization.
2020-07-14 19:36:51 +02:00
4dc94e93bb
Android: fix display server always alerting no Vulkan support
2020-07-14 19:37:36 +03:00
b5c80088ce
Correct is_reference attribute in api.json for Reference class
2020-07-14 18:20:20 +02:00
28d83ecf5a
Merge pull request #40379 from bruvzg/macos_11_window_size
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[macOS] Fix window size on macOS Big Sur, use top-left corner as resize origin.
2020-07-14 17:47:44 +02:00
1f02ff8a76
Correct RichTextLabel.custom_effects property type metadata
2020-07-14 17:33:50 +02:00
878f03d8e3
Mention C# gotchas in Object's dynamic call/set/connect methods
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This closes #34015 .
2020-07-14 17:07:10 +02:00
e387278b3b
Merge pull request #40315 from Calinou/project-manager-disable-file-logging
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Disable file logging for the project manager
2020-07-14 16:33:28 +02:00
46dcd4ebea
Merge pull request #40375 from Paulb23/fix_visual_shader_clearing_color_regions
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Fixed visual shader editor not clearing colour regions
2020-07-14 16:31:36 +02:00
9bdcfc4e87
Merge pull request #40374 from Faless/udp/server_abstraction
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UDPServer uses single socket, abstract clients.
2020-07-14 16:31:19 +02:00
0692deee23
Merge pull request #40372 from akien-mga/close-those-po-or-files
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PO loader: Fix unclosed files and error messages
2020-07-14 16:31:00 +02:00
003bab643e
Merge pull request #40371 from rcorre/warning-fix
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Show gdscript warning in LSP without duplication.
2020-07-14 16:30:46 +02:00
975262620a
Merge pull request #40367 from akien-mga/scons-disable-werror
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SCons: Do not enable werror=yes by default
2020-07-14 16:30:28 +02:00
0493e7c106
Document VehicleBody3D and VehicleWheel3D limitations
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These classes have dozens of open bugs and missing features
which may not be fixed anytime soon.
It's probably better to document it upfront at this point.
2020-07-14 16:16:08 +02:00
13e0385702
Properly pass safe margin on initialization.
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Fixes jitter.
2020-07-14 10:19:58 -03:00
526e060b73
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs).
2020-07-14 14:35:22 +02:00
ccab210fb5
Fixed visual shader editor not clearing colour regions
2020-07-14 13:21:53 +01:00
2921827387
Merge pull request #40327 from pkdawson/patch-1
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Avoid overflow when calculating visible_cells
2020-07-14 14:16:29 +02:00
32fbe37ab4
Reorganize ENet pactches.
2020-07-14 14:10:18 +02:00
7ec5c917d1
Funnel refuse_new_connections to Godot ENet.
2020-07-14 14:10:18 +02:00
839c7b1ba3
Document updated UDPServer interface.
2020-07-14 14:10:18 +02:00
147bbe2155
UDPServer handles PacketPeerUDP-client association
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UDPServer now uses a single socket which is shared with the
PacketPeerUDP it creates and has a new `poll` function to read incoming
packets on that socket and delivers them to the appropriate peer.
PacketPeerUDP created this way never reads from the socket, but are
allowed to write on it using sendto.
This is needed because Windows (unlike Linux/BSD) does not support
packet routing when multiple sockets are bound on the same address/port.
2020-07-14 14:10:18 +02:00