Commit Graph

6879 Commits

Author SHA1 Message Date
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
21bcb71b2c Add AUTHORS list crediting developers 2017-04-08 00:02:05 +02:00
b81d5f4687 Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-tools
Optimize-out some debug and/or non-tools methods
2017-04-07 22:22:54 +02:00
fc45c1e6eb i18n: Sync translations from Weblate 2017-04-07 20:33:31 +02:00
0a5c1eeb48 i18n: Add new translations for Greek, Dutch and Thai 2017-04-07 20:33:05 +02:00
486952857f i18n: Update translation template 2017-04-07 20:31:00 +02:00
3708d88719 classref: Sync with current source 2017-04-07 19:44:42 +02:00
efba539f93 Fix build on older GCC versions
Travis builds would fail with:
./drivers/gles3/rasterizer_storage_gles3.h:1018:19: error: ISO C++ forbids initialization of member 'fixed_fps' [-fpermissive]
2017-04-07 19:24:37 +02:00
12b84eb9f4 Merge pull request #8304 from RandomShaper/reset-folded-on-reset-edit-children
Reset display folded for an instanced scene if editable children is toggled off
2017-04-07 19:12:42 +02:00
d8f011828e Add compatibility class for FixedSpatialMaterial
Fixes loading existing 3.0-alpha projects broken by 74808ac4d9.
2017-04-07 18:59:10 +02:00
665bf52948 Optimize-out some debug and/or non-tools methods
Collisions and nav debug are conditionally compiled depending on DEBUG_ENABLED
is_editor_hint() and is_node_being_edited() are compiled only with TOOLS_ENABLED
Every affected method is implemented in the header in case its macro is not present (the getters just returning false and the setters having an empty body) so the compiler can inline and finally no-op-out them as likely as possible.
is_node_being_edited() already showed a similar optimization effort and has been adapted to this change.
Furthermore, and as a consequence, -debugcol and -debugnav will not work on non-debug (strict release) builds.
This can bring a little bit of runtime performance on release and non-tooled builds (less code, so less cycles to spend and maybe more cache friendly).
2017-04-07 16:35:55 +02:00
4b85ddabda Reset display folded for an instanced scene if editable children is toggled off
This avoids the display folded flag needlessly getting into the scene file (potentially forever) and also gives more visual feedback if the user re-enables editable children so it will display unfolded at first.
2017-04-07 15:48:07 +02:00
74808ac4d9 New particle system, mostly working, some small features missing. 2017-04-06 23:49:27 -03:00
25d09b92be Merge pull request #8296 from Hinsbart/normapmap
Fix typo in FixedSpatialMaterial

[ci skip]
2017-04-06 23:27:36 +02:00
362e52c2fd Fix typo in FixedSpatialMaterial
NormapMap
2017-04-06 23:20:00 +02:00
a30de0a85f Merge pull request #8290 from supaiku-o/fix-highlight-typo
Fix highlight typo
2017-04-06 23:04:43 +02:00
b49925caab Merge pull request #8291 from godotengine/revert-8180-8145-Mouse_Position_is_unknown_until_first_mouse_event
Revert "8145 - Mouse Position is unknown until first mouse event on X11"
2017-04-06 13:09:19 -03:00
ce948ed63b Revert "8145 - Mouse Position is unknown until first mouse event on X11" 2017-04-06 13:08:42 -03:00
d51fe99a8b Fix highlight typo 2017-04-06 17:35:08 +02:00
0ede0302ba Merge pull request #8285 from Hinsbart/gdscript_default
Editor: Use GDScript as the default language in ScriptCreateDialog.
2017-04-06 14:34:40 +02:00
1a33d5e06f Merge pull request #8286 from Hinsbart/memleaks
Core: fix possible memory leaks.
2017-04-06 14:34:21 +02:00
243849583a Merge pull request #8287 from karroffel/dlscript-android-fix
[DLScript] fixed android builds now
2017-04-06 14:34:01 +02:00
df7ca7864b Editor: Use GDScript as the default language in ScriptCreateDialog. 2017-04-06 14:26:36 +02:00
741800f5cc [DLScript] fixed android builds now
... really.
2017-04-06 14:00:54 +02:00
a2734df7ed Core: fix possible memory leaks. 2017-04-06 13:43:13 +02:00
ab02206f18 Merge pull request #8280 from karroffel/dlscript-inheritance
[DLScript] inheritance fixes
2017-04-06 08:09:16 +02:00
f5f9b220f9 Merge pull request #8276 from karroffel/dlscript-stl
[DLScript] API fixed and removed STL imports
2017-04-06 08:08:54 +02:00
d681e571ac Merge pull request #8281 from curtisxk38/master
Fix typo in Parser Error message
2017-04-06 06:25:35 +02:00
d35fab7382 Fix typo in Parser Error message 2017-04-05 23:11:05 -04:00
12514cfebc [DLScript] inheritance fixes
This properly implements script inheritance for DLScripts.
2017-04-06 03:39:06 +02:00
7d914a289c [DLScript] more API fixes 2017-04-06 01:49:09 +02:00
71a99d5517 [DLScript] removed STL imports 2017-04-06 00:22:37 +02:00
cbf49ddc51 Merge pull request #8269 from karroffel/dlscript-virtual-method-export
[DLScript] fixed virtual method export
2017-04-05 23:26:12 +02:00
64ebc3672e Merge pull request #8274 from RandomShaper/fix-android-x86
Fix crash on Android-x86
2017-04-05 22:27:48 +02:00
2443946307 Fix crash on Android-x86 2017-04-05 22:18:16 +02:00
fa7e167a92 [DLScript] fixed virtual method export 2017-04-05 17:08:23 +02:00
454f53c776 Merge pull request #8268 from karroffel/dlscript-android
[DLScript] removed unused import
2017-04-05 14:10:25 +02:00
c6645d6a40 [DLScript] removed unused import
This hopefully fixes android builds
2017-04-05 14:08:26 +02:00
5b5a825c7f Fixer looping timer accumulation in _process
Follow-up to #8251.
2017-04-05 08:22:41 +02:00
4989cc3617 Fix URLs to moved docs pages
Closes #8266.
2017-04-05 07:34:27 +02:00
e96f32945d Merge pull request #8264 from MrMaidx/filesystem_popup_fix
Fix typo which caused popup to display on incorrect coordinates.
2017-04-05 01:25:54 +02:00
02f9851d0d Merge pull request #8259 from bojidar-bg/move-slide-wall-fix
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
2017-04-05 01:24:19 +02:00
2c4e4432af Merge pull request #8214 from tagcup/bounce_reflect_slide
Made slide and reflect active verbs acting on itself in Vector2 and V…
2017-04-05 01:23:09 +02:00
9aa60ff15f Fix typo which caused popup to display on incorrect coordinates. 2017-04-05 00:31:17 +02:00
7ed83e9889 Merge pull request #8263 from karroffel/dlscript-userdata
[DLScript] added variant constructor and a function to get userdata of a script
2017-04-04 23:38:00 +02:00
6c49fe9c62 [DLScript] added variant constructor and a function to get userdata of a script
The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it.
This is particularly useful and even required for language bindings to work properly.

This also fixes non-tool builds.
2017-04-04 23:02:46 +02:00
289abd3710 Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
Fixes #7313
2017-04-04 18:32:27 +03:00
46bc14e66f Merge pull request #8246 from GodotNativeTools/dlscript-module
DLScript module
2017-04-04 00:25:03 +02:00
57badfd1df Merge pull request #8251 from cynicaldevil/master
Previous value of time_left is added to wait_time before assigning to time_left
2017-04-04 00:22:44 +02:00
4d3ed11212 Merge pull request #8248 from Hinsbart/fix_notify_renames
Fix more property names in _change_notify calls.
2017-04-04 00:21:12 +02:00