df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
21bcb71b2c
Add AUTHORS list crediting developers
2017-04-08 00:02:05 +02:00
b81d5f4687
Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-tools
...
Optimize-out some debug and/or non-tools methods
2017-04-07 22:22:54 +02:00
fc45c1e6eb
i18n: Sync translations from Weblate
2017-04-07 20:33:31 +02:00
0a5c1eeb48
i18n: Add new translations for Greek, Dutch and Thai
2017-04-07 20:33:05 +02:00
486952857f
i18n: Update translation template
2017-04-07 20:31:00 +02:00
3708d88719
classref: Sync with current source
2017-04-07 19:44:42 +02:00
efba539f93
Fix build on older GCC versions
...
Travis builds would fail with:
./drivers/gles3/rasterizer_storage_gles3.h:1018:19: error: ISO C++ forbids initialization of member 'fixed_fps' [-fpermissive]
2017-04-07 19:24:37 +02:00
12b84eb9f4
Merge pull request #8304 from RandomShaper/reset-folded-on-reset-edit-children
...
Reset display folded for an instanced scene if editable children is toggled off
2017-04-07 19:12:42 +02:00
d8f011828e
Add compatibility class for FixedSpatialMaterial
...
Fixes loading existing 3.0-alpha projects broken by 74808ac4d9 .
2017-04-07 18:59:10 +02:00
665bf52948
Optimize-out some debug and/or non-tools methods
...
Collisions and nav debug are conditionally compiled depending on DEBUG_ENABLED
is_editor_hint() and is_node_being_edited() are compiled only with TOOLS_ENABLED
Every affected method is implemented in the header in case its macro is not present (the getters just returning false and the setters having an empty body) so the compiler can inline and finally no-op-out them as likely as possible.
is_node_being_edited() already showed a similar optimization effort and has been adapted to this change.
Furthermore, and as a consequence, -debugcol and -debugnav will not work on non-debug (strict release) builds.
This can bring a little bit of runtime performance on release and non-tooled builds (less code, so less cycles to spend and maybe more cache friendly).
2017-04-07 16:35:55 +02:00
4b85ddabda
Reset display folded for an instanced scene if editable children is toggled off
...
This avoids the display folded flag needlessly getting into the scene file (potentially forever) and also gives more visual feedback if the user re-enables editable children so it will display unfolded at first.
2017-04-07 15:48:07 +02:00
74808ac4d9
New particle system, mostly working, some small features missing.
2017-04-06 23:49:27 -03:00
25d09b92be
Merge pull request #8296 from Hinsbart/normapmap
...
Fix typo in FixedSpatialMaterial
[ci skip]
2017-04-06 23:27:36 +02:00
362e52c2fd
Fix typo in FixedSpatialMaterial
...
NormapMap
2017-04-06 23:20:00 +02:00
a30de0a85f
Merge pull request #8290 from supaiku-o/fix-highlight-typo
...
Fix highlight typo
2017-04-06 23:04:43 +02:00
b49925caab
Merge pull request #8291 from godotengine/revert-8180-8145-Mouse_Position_is_unknown_until_first_mouse_event
...
Revert "8145 - Mouse Position is unknown until first mouse event on X11"
2017-04-06 13:09:19 -03:00
ce948ed63b
Revert "8145 - Mouse Position is unknown until first mouse event on X11"
2017-04-06 13:08:42 -03:00
d51fe99a8b
Fix highlight typo
2017-04-06 17:35:08 +02:00
0ede0302ba
Merge pull request #8285 from Hinsbart/gdscript_default
...
Editor: Use GDScript as the default language in ScriptCreateDialog.
2017-04-06 14:34:40 +02:00
1a33d5e06f
Merge pull request #8286 from Hinsbart/memleaks
...
Core: fix possible memory leaks.
2017-04-06 14:34:21 +02:00
243849583a
Merge pull request #8287 from karroffel/dlscript-android-fix
...
[DLScript] fixed android builds now
2017-04-06 14:34:01 +02:00
df7ca7864b
Editor: Use GDScript as the default language in ScriptCreateDialog.
2017-04-06 14:26:36 +02:00
741800f5cc
[DLScript] fixed android builds now
...
... really.
2017-04-06 14:00:54 +02:00
a2734df7ed
Core: fix possible memory leaks.
2017-04-06 13:43:13 +02:00
ab02206f18
Merge pull request #8280 from karroffel/dlscript-inheritance
...
[DLScript] inheritance fixes
2017-04-06 08:09:16 +02:00
f5f9b220f9
Merge pull request #8276 from karroffel/dlscript-stl
...
[DLScript] API fixed and removed STL imports
2017-04-06 08:08:54 +02:00
d681e571ac
Merge pull request #8281 from curtisxk38/master
...
Fix typo in Parser Error message
2017-04-06 06:25:35 +02:00
d35fab7382
Fix typo in Parser Error message
2017-04-05 23:11:05 -04:00
12514cfebc
[DLScript] inheritance fixes
...
This properly implements script inheritance for DLScripts.
2017-04-06 03:39:06 +02:00
7d914a289c
[DLScript] more API fixes
2017-04-06 01:49:09 +02:00
71a99d5517
[DLScript] removed STL imports
2017-04-06 00:22:37 +02:00
cbf49ddc51
Merge pull request #8269 from karroffel/dlscript-virtual-method-export
...
[DLScript] fixed virtual method export
2017-04-05 23:26:12 +02:00
64ebc3672e
Merge pull request #8274 from RandomShaper/fix-android-x86
...
Fix crash on Android-x86
2017-04-05 22:27:48 +02:00
2443946307
Fix crash on Android-x86
2017-04-05 22:18:16 +02:00
fa7e167a92
[DLScript] fixed virtual method export
2017-04-05 17:08:23 +02:00
454f53c776
Merge pull request #8268 from karroffel/dlscript-android
...
[DLScript] removed unused import
2017-04-05 14:10:25 +02:00
c6645d6a40
[DLScript] removed unused import
...
This hopefully fixes android builds
2017-04-05 14:08:26 +02:00
5b5a825c7f
Fixer looping timer accumulation in _process
...
Follow-up to #8251 .
2017-04-05 08:22:41 +02:00
4989cc3617
Fix URLs to moved docs pages
...
Closes #8266 .
2017-04-05 07:34:27 +02:00
e96f32945d
Merge pull request #8264 from MrMaidx/filesystem_popup_fix
...
Fix typo which caused popup to display on incorrect coordinates.
2017-04-05 01:25:54 +02:00
02f9851d0d
Merge pull request #8259 from bojidar-bg/move-slide-wall-fix
...
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
2017-04-05 01:24:19 +02:00
2c4e4432af
Merge pull request #8214 from tagcup/bounce_reflect_slide
...
Made slide and reflect active verbs acting on itself in Vector2 and V…
2017-04-05 01:23:09 +02:00
9aa60ff15f
Fix typo which caused popup to display on incorrect coordinates.
2017-04-05 00:31:17 +02:00
7ed83e9889
Merge pull request #8263 from karroffel/dlscript-userdata
...
[DLScript] added variant constructor and a function to get userdata of a script
2017-04-04 23:38:00 +02:00
6c49fe9c62
[DLScript] added variant constructor and a function to get userdata of a script
...
The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it.
This is particularly useful and even required for language bindings to work properly.
This also fixes non-tool builds.
2017-04-04 23:02:46 +02:00
289abd3710
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
...
Fixes #7313
2017-04-04 18:32:27 +03:00
46bc14e66f
Merge pull request #8246 from GodotNativeTools/dlscript-module
...
DLScript module
2017-04-04 00:25:03 +02:00
57badfd1df
Merge pull request #8251 from cynicaldevil/master
...
Previous value of time_left is added to wait_time before assigning to time_left
2017-04-04 00:22:44 +02:00
4d3ed11212
Merge pull request #8248 from Hinsbart/fix_notify_renames
...
Fix more property names in _change_notify calls.
2017-04-04 00:21:12 +02:00