Commit Graph

36680 Commits

Author SHA1 Message Date
d8a8d32f2e Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@angad-k, @Bhu1-V, @Blackiris, @ellenhp, @fabriceci, @follower,
@foxydevloper, @Geometror, @hilfazer, @hoontee, @Janglee123,
@Razoric480, @SirQuartz, @theoway.

Thanks to all contributors and donors for making Godot possible!
2021-08-13 11:45:08 +02:00
39efccf3b8 Merge pull request #50767 from KoBeWi/no_head_no_save
Don't save project on startup in no window mode
2021-08-13 11:08:08 +02:00
2a40a58182 Merge pull request #51611 from AnilBK/fix-duplicates
[cppcheck] Fix  Duplicate Conditions
2021-08-13 10:06:09 +02:00
ea2489ce93 Don't save project on startup in headless mode 2021-08-13 09:57:46 +02:00
eadf9d92f9 Merge pull request #51609 from Chaosus/shader_fix_varying_error
Fix shader crash when using local var with the same name as varying
2021-08-13 10:37:53 +03:00
af70288ee0 Merge pull request #51586 from m4gr3d/investigate_godot_resume_stalls_master
Resolve issue where the Godot app remains stuck when resuming.
2021-08-13 08:43:59 +02:00
4c53669d8a Merge pull request #51524 from RandomShaper/faster_vma
Upgrade Vulkan Memory Allocator, use Volk on Android
2021-08-13 08:42:58 +02:00
d4c04a9b43 Merge pull request #51606 from m4gr3d/expose_fragile_user_data_config_master
Add support for prompting the user to retain app data on uninstall.
2021-08-13 08:41:58 +02:00
d73d8b8d78 Fix duplicate conditions. 2021-08-13 12:22:38 +05:45
fa96c98bdf Fix shader crash when using local var with the same name as varying 2021-08-13 09:20:16 +03:00
e73e336e3b Add support for prompting the user to retain app data on uninstall.
Supported on Android 10 and higher.
2021-08-12 22:16:14 -07:00
28a99e4cf6 Resolve issue where the Godot app remains stuck when resuming.
This was caused by the fact that a new instance of Godot was created at resume while a previous instance already existed.
The previous instance would then go through its cleanup lifecycle, and would thus attempt to close the entire app, leading to the system to restart the app, thus starting the cycle anew.
The fix involves reusing the previous instance of Godot if one is available instead of creating a new one, as well as giving control to the host activity for how the process should be terminated.
2021-08-12 21:05:18 -07:00
7b7e17a626 Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
554312a3b2 Android: Use volk instead of NDK Vulkan headers
We no longer build the Vulkan loader, and volk lets us load it dynamically.
Roblox uses volk on Android so it should work well for us too.
2021-08-12 23:39:30 +02:00
a98589a449 Merge pull request #51581 from bruvzg/camera_feed_port
Port camera feed to the new RenderingServer API.
2021-08-12 23:28:10 +02:00
56ac302dc4 Merge pull request #51580 from aaronfranke/particles-real-double
Use real_t and double where appropriate in Particles
2021-08-12 20:51:21 +02:00
1a9c8aaba9 Merge pull request #51558 from fabriceci/fix-move-and-slide-regression-multiple-collision-4
Fix move and slide regression by allowing multiple collision direction
2021-08-12 20:37:30 +02:00
244295a0c2 Merge pull request #51579 from Calinou/doc-editorfilesystem-get-file-type
Fix incorrect descriptions for EditorFileSystem's `get_file_type()`
2021-08-12 20:36:20 +02:00
5e0838c58e Merge pull request #50372 from Paulb23/code_edit_breakpoint_fixes
Fix breakpoint toggle signal not firing when expected
2021-08-12 20:33:56 +02:00
b2b33ce4f6 Merge pull request #51572 from Chaosus/vs_fix_transform_instance
Fix printing error about unsupported modifier on `TransformUniform`
2021-08-12 21:23:18 +03:00
71873057bc Merge pull request #51536 from Calinou/nearest-mipmap-use-nearest-for-minification
Use nearest mipmaps for both minification and magnification
2021-08-12 20:21:18 +02:00
de30dfe6a5 Port camera feed to the new RenderingServer API. 2021-08-12 20:46:19 +03:00
c43b7c113f Fix printing error about unsupported modifier on TransformUniform 2021-08-12 19:40:45 +03:00
1942e0c117 Fix incorrect descriptions for EditorFileSystem's get_file_type() 2021-08-12 18:38:57 +02:00
03e2544d50 Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
fd29432aab Use nearest mipmaps for both minification and magnification
This is generally the expected behavior when using a nearest + mipmaps
mode, as it's often used for pixel art games.
2021-08-12 18:24:10 +02:00
c89ad92c96 Merge pull request #51532 from nekomatata/layer-mask-accessors
Uniformize layer names, script methods and documentation
2021-08-12 17:55:11 +02:00
6f043f7a19 Merge pull request #50771 from naithar/feature/platform-export-refactoring-4.0 2021-08-12 17:22:43 +02:00
d10bfe8e24 i18n: Sync translations with Weblate
And sync template with current 3.x codebase.

(cherry picked from commit f3441fcff0)
2021-08-12 17:10:01 +02:00
989acbbe81 Uniformize layer names, script methods and documentation
- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
2021-08-12 08:06:42 -07:00
09198bf9e2 Merge pull request #51571 from mbrlabs/end-him-rightly
Properly finish Godot's Android activity when destroyed by the system
2021-08-12 16:56:24 +02:00
253581f85c Split uwp platform export template into multiple files 2021-08-12 17:18:37 +03:00
9f49255bee Split javascript export template into multiple files 2021-08-12 17:18:36 +03:00
6627f18e0f Split windows platform export template into multiple files 2021-08-12 17:18:36 +03:00
d18dc7f41c Split osx platform export template into multiple files 2021-08-12 17:18:34 +03:00
ed49e038ec Split android platform export template into multiple files 2021-08-12 17:15:02 +03:00
968b712a97 Split iphone platform export template into multiple files 2021-08-12 16:56:17 +03:00
fa2983c18b Allow additional cpp files to be added for export template 2021-08-12 16:56:17 +03:00
78c8b7ffec Merge pull request #51568 from AnilBK/remove-swap
Remove unused swap template.
2021-08-12 15:52:05 +02:00
a736fb8ce9 Fix breakpoint toggle signal not firing when expected 2021-08-12 14:47:10 +01:00
fdddfa02fd Merge pull request #51567 from mortarroad/master-fix-cpu-particles-spread
Fix CPU Particles spread
2021-08-12 15:44:55 +02:00
f54c5707b5 Merge pull request #50363 from JestemStefan/node2D_zero_scale_det_error
Limit scale of `Node2D` to EPSILON (0.00001) to prevent `det==0` error
2021-08-12 15:40:11 +02:00
20b3e2cc94 Properly finishes Godot's Android activity when destroyed by the system 2021-08-12 15:33:51 +02:00
a695a6764e Merge pull request #50371 from Paulb23/text_edit_cleanup 2021-08-12 15:30:12 +02:00
975a63e6f7 Merge pull request #51559 from akien-mga/resource-remove-_use_builtin_script
Resource: Remove unused `_use_builtin_script()` virtual method
2021-08-12 15:00:23 +02:00
b63af73435 Merge pull request #51391 from Chaosus/shader_param_names
Added parameter names to shader built-in function autocompletion
2021-08-12 14:58:11 +02:00
d7e059ff84 Fix CPU Particles spread
Same as https://github.com/godotengine/godot/pull/51565 but ported to master.
2021-08-12 14:36:30 +02:00
9dd1debaf9 Merge pull request #51516 from bruvzg/🐺 2021-08-12 14:09:42 +02:00
133f678f85 Remove unnecessary iOS linker flags. 2021-08-12 14:25:16 +03:00
d7957a2a20 Use "volk" instead of statically linked Vulkan loader. 2021-08-12 14:25:15 +03:00