d8a8d32f2e
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@angad-k, @Bhu1-V, @Blackiris, @ellenhp, @fabriceci, @follower,
@foxydevloper, @Geometror, @hilfazer, @hoontee, @Janglee123,
@Razoric480, @SirQuartz, @theoway.
Thanks to all contributors and donors for making Godot possible!
2021-08-13 11:45:08 +02:00
39efccf3b8
Merge pull request #50767 from KoBeWi/no_head_no_save
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Don't save project on startup in no window mode
2021-08-13 11:08:08 +02:00
2a40a58182
Merge pull request #51611 from AnilBK/fix-duplicates
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[cppcheck] Fix Duplicate Conditions
2021-08-13 10:06:09 +02:00
ea2489ce93
Don't save project on startup in headless mode
2021-08-13 09:57:46 +02:00
eadf9d92f9
Merge pull request #51609 from Chaosus/shader_fix_varying_error
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Fix shader crash when using local var with the same name as varying
2021-08-13 10:37:53 +03:00
af70288ee0
Merge pull request #51586 from m4gr3d/investigate_godot_resume_stalls_master
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Resolve issue where the Godot app remains stuck when resuming.
2021-08-13 08:43:59 +02:00
4c53669d8a
Merge pull request #51524 from RandomShaper/faster_vma
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Upgrade Vulkan Memory Allocator, use Volk on Android
2021-08-13 08:42:58 +02:00
d4c04a9b43
Merge pull request #51606 from m4gr3d/expose_fragile_user_data_config_master
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Add support for prompting the user to retain app data on uninstall.
2021-08-13 08:41:58 +02:00
d73d8b8d78
Fix duplicate conditions.
2021-08-13 12:22:38 +05:45
fa96c98bdf
Fix shader crash when using local var with the same name as varying
2021-08-13 09:20:16 +03:00
e73e336e3b
Add support for prompting the user to retain app data on uninstall.
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Supported on Android 10 and higher.
2021-08-12 22:16:14 -07:00
28a99e4cf6
Resolve issue where the Godot app remains stuck when resuming.
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This was caused by the fact that a new instance of Godot was created at resume while a previous instance already existed.
The previous instance would then go through its cleanup lifecycle, and would thus attempt to close the entire app, leading to the system to restart the app, thus starting the cycle anew.
The fix involves reusing the previous instance of Godot if one is available instead of creating a new one, as well as giving control to the host activity for how the process should be terminated.
2021-08-12 21:05:18 -07:00
7b7e17a626
Upgrade Vulkan memory allocator
2021-08-13 00:05:41 +02:00
554312a3b2
Android: Use volk instead of NDK Vulkan headers
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We no longer build the Vulkan loader, and volk lets us load it dynamically.
Roblox uses volk on Android so it should work well for us too.
2021-08-12 23:39:30 +02:00
a98589a449
Merge pull request #51581 from bruvzg/camera_feed_port
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Port camera feed to the new RenderingServer API.
2021-08-12 23:28:10 +02:00
56ac302dc4
Merge pull request #51580 from aaronfranke/particles-real-double
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Use real_t and double where appropriate in Particles
2021-08-12 20:51:21 +02:00
1a9c8aaba9
Merge pull request #51558 from fabriceci/fix-move-and-slide-regression-multiple-collision-4
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Fix move and slide regression by allowing multiple collision direction
2021-08-12 20:37:30 +02:00
244295a0c2
Merge pull request #51579 from Calinou/doc-editorfilesystem-get-file-type
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Fix incorrect descriptions for EditorFileSystem's `get_file_type()`
2021-08-12 20:36:20 +02:00
5e0838c58e
Merge pull request #50372 from Paulb23/code_edit_breakpoint_fixes
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Fix breakpoint toggle signal not firing when expected
2021-08-12 20:33:56 +02:00
b2b33ce4f6
Merge pull request #51572 from Chaosus/vs_fix_transform_instance
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Fix printing error about unsupported modifier on `TransformUniform`
2021-08-12 21:23:18 +03:00
71873057bc
Merge pull request #51536 from Calinou/nearest-mipmap-use-nearest-for-minification
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Use nearest mipmaps for both minification and magnification
2021-08-12 20:21:18 +02:00
de30dfe6a5
Port camera feed to the new RenderingServer API.
2021-08-12 20:46:19 +03:00
c43b7c113f
Fix printing error about unsupported modifier on TransformUniform
2021-08-12 19:40:45 +03:00
1942e0c117
Fix incorrect descriptions for EditorFileSystem's get_file_type()
2021-08-12 18:38:57 +02:00
03e2544d50
Use real_t and double where appropriate in Particles
2021-08-12 11:35:31 -05:00
fd29432aab
Use nearest mipmaps for both minification and magnification
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This is generally the expected behavior when using a nearest + mipmaps
mode, as it's often used for pixel art games.
2021-08-12 18:24:10 +02:00
c89ad92c96
Merge pull request #51532 from nekomatata/layer-mask-accessors
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Uniformize layer names, script methods and documentation
2021-08-12 17:55:11 +02:00
6f043f7a19
Merge pull request #50771 from naithar/feature/platform-export-refactoring-4.0
2021-08-12 17:22:43 +02:00
d10bfe8e24
i18n: Sync translations with Weblate
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And sync template with current 3.x codebase.
(cherry picked from commit f3441fcff0 )
2021-08-12 17:10:01 +02:00
989acbbe81
Uniformize layer names, script methods and documentation
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- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
2021-08-12 08:06:42 -07:00
09198bf9e2
Merge pull request #51571 from mbrlabs/end-him-rightly
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Properly finish Godot's Android activity when destroyed by the system
2021-08-12 16:56:24 +02:00
253581f85c
Split uwp platform export template into multiple files
2021-08-12 17:18:37 +03:00
9f49255bee
Split javascript export template into multiple files
2021-08-12 17:18:36 +03:00
6627f18e0f
Split windows platform export template into multiple files
2021-08-12 17:18:36 +03:00
d18dc7f41c
Split osx platform export template into multiple files
2021-08-12 17:18:34 +03:00
ed49e038ec
Split android platform export template into multiple files
2021-08-12 17:15:02 +03:00
968b712a97
Split iphone platform export template into multiple files
2021-08-12 16:56:17 +03:00
fa2983c18b
Allow additional cpp files to be added for export template
2021-08-12 16:56:17 +03:00
78c8b7ffec
Merge pull request #51568 from AnilBK/remove-swap
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Remove unused swap template.
2021-08-12 15:52:05 +02:00
a736fb8ce9
Fix breakpoint toggle signal not firing when expected
2021-08-12 14:47:10 +01:00
fdddfa02fd
Merge pull request #51567 from mortarroad/master-fix-cpu-particles-spread
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Fix CPU Particles spread
2021-08-12 15:44:55 +02:00
f54c5707b5
Merge pull request #50363 from JestemStefan/node2D_zero_scale_det_error
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Limit scale of `Node2D` to EPSILON (0.00001) to prevent `det==0` error
2021-08-12 15:40:11 +02:00
20b3e2cc94
Properly finishes Godot's Android activity when destroyed by the system
2021-08-12 15:33:51 +02:00
a695a6764e
Merge pull request #50371 from Paulb23/text_edit_cleanup
2021-08-12 15:30:12 +02:00
975a63e6f7
Merge pull request #51559 from akien-mga/resource-remove-_use_builtin_script
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Resource: Remove unused `_use_builtin_script()` virtual method
2021-08-12 15:00:23 +02:00
b63af73435
Merge pull request #51391 from Chaosus/shader_param_names
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Added parameter names to shader built-in function autocompletion
2021-08-12 14:58:11 +02:00
d7e059ff84
Fix CPU Particles spread
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Same as https://github.com/godotengine/godot/pull/51565 but ported to master.
2021-08-12 14:36:30 +02:00
9dd1debaf9
Merge pull request #51516 from bruvzg/ 🐺
2021-08-12 14:09:42 +02:00
133f678f85
Remove unnecessary iOS linker flags.
2021-08-12 14:25:16 +03:00
d7957a2a20
Use "volk" instead of statically linked Vulkan loader.
2021-08-12 14:25:15 +03:00