1c70a7ae6a
Prevent godot crash from importing a certain kind of invalid gltf
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invalid type: mistach interpolation CUBICSPLINE and value size
2023-10-20 16:58:11 +08:00
4952d37f4b
Fix StringName leaks in VariantParser
2023-10-19 17:13:15 +02:00
2d262c072b
Fix GDScriptCache::get_full_script eating parsing errors because of early exit
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Fixes #75545 .
2023-10-18 18:21:59 -04:00
36146258de
Fix NavRegion sync error messages
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Fixes NavRegion sync error messages
2023-10-18 21:09:48 +02:00
08e3f30299
GDScript: Don't optimize division and modulo on debug
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Since the validated operators don't have checks for division by zero,
use the regular evaluator in debug which has those checks.
2023-10-18 14:12:51 -03:00
49f492d54b
Merge pull request #83532 from raulsntos/dotnet/nested-class-generation
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C#: Fix generated nested class order
2023-10-18 16:54:58 +02:00
fe078219fc
C#: Fix generated nested class order
2023-10-18 03:37:57 +02:00
e6ebde8408
Fix C# docs to use the proper XML
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Replaces some BBCode that was accidentally left in the C# documentation
with the proper XML syntax.
2023-10-18 01:56:25 +02:00
dce1aab174
Merge pull request #83514 from kleonc/docs-multiplication-operators-doing-xform_inv-csharp
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Clarify C# docs for operators performing `xform_inv`
2023-10-18 00:06:02 +02:00
ca09afd530
Merge pull request #80489 from raulsntos/dotnet/diagnostics
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C#: Improve diagnostic messages and add help link
2023-10-17 23:59:17 +02:00
9fb8862d73
GDScript: Lambda hot reloading
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Co-authored-by: Adam Scott <ascott.ca@gmail.com >
2023-10-17 15:52:52 -04:00
408de3b091
Clarify C# docs for operators performing xform_inv
2023-10-17 19:49:42 +02:00
aa4dba5b56
C#: Improve diagnostic messages and add help link
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- Reword diagnostic messages.
- Add help link to diagnostics.
2023-10-17 19:45:09 +02:00
109cb8e697
Merge pull request #83455 from Lunarisnia/fix/gdscript-error-typo
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Fix grammar typo in GDScript error message
2023-10-17 16:13:02 +02:00
94810115fe
openxr: Sync with upstream 1.0.30
2023-10-17 15:46:01 +02:00
981c6c94c0
Fix grammar typo in GDScript error message
2023-10-17 01:33:37 +07:00
ddb7969cb6
Merge pull request #83257 from dalexeev/gds-fix-unresolved-type-for-incomplete-expressions
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GDScript: Fix unresolved datatype for incomplete expressions
2023-10-16 18:44:27 +02:00
6a0716dedd
Merge pull request #83123 from astillich/82998-propagate-base-class-exports
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Fix modifying base script exports not propagating to derived scripts
2023-10-16 18:43:39 +02:00
50212ecfdb
Merge pull request #78882 from dalexeev/gds-fix-utility-func-err-msg
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GDScript: Fix incorrect error message for utility functions
2023-10-16 18:43:11 +02:00
99f8751878
Fix editing exports in a base script not propagating the change to the opened property editor
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This patch fixes the user having to navigate away from the selected node which has the derived script attached and back to see the changes of the base script exports reflected in the property editor.
2023-10-16 17:55:19 +02:00
0983022e0c
ThorVG: Update to v0.11.1
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https://github.com/thorvg/thorvg/releases/tag/v0.11.1
Godot related:
+ [SwEngine] Enhanced the quality of the dash line corners.
+ [SVG] Fixed a regression bug related to maskContentUnit,
userSpaceOnUse/objectBoundingBox.
Fixes #82982 icons.
Fixes #83198 svg ← png/jpg.
2023-10-16 13:48:22 +02:00
0c2202c56e
GDScript: Fix incorrect error message for utility functions
2023-10-16 14:09:57 +03:00
be1dfd3b3a
C#: Allow exporting games without C#
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When exporting a game that contains a C# solution, a feature is added so the exported game can check if it should initialize the .NET module. Otherwise, the module initialization is skipped so games without C# won't check for the assemblies and won't show alerts when they're missing.
2023-10-16 05:07:11 +02:00
a186343abd
C#: Fallback to the latest SDK
2023-10-14 14:21:48 +02:00
47214ea9f5
Optimize lightmapper using triangle clusters on the acceleration structure.
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Add an additional layer of indirection to the grid used by the lightmapper to store fixed-size triangle clusters. Greatly speeds up baking times on scenes with high triangle density, as the clusters will help to avoid unnecessary checks when the triangle density is high on the scene.
2023-10-13 17:57:25 -03:00
a574c0296b
Merge pull request #80452 from strellydev/ogg-loop-offset-pop-fix
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Fix OGG audio loop offset pop
2023-10-13 22:45:59 +02:00
325cc0178e
Merge pull request #83279 from Faless/mp/fix_delta_indexed
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[MP] Fix "on change" indexed properties
2023-10-13 22:20:21 +02:00
56a0f22391
Merge pull request #83264 from Faless/mp/timer_and_reset_fixes
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[MP] Fix synchronizer init and reset
2023-10-13 22:18:37 +02:00
68cc80ee58
Merge pull request #83249 from zaevi/fix_csharp_lookup_singleton_instance
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C#: Fix lookup for singleton instance types.
2023-10-13 22:17:50 +02:00
9c9f1154f8
Fix OGG audio loop offset pop.
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Co-authored-by: MJacred <loesch.benny92@gmx.de >
Co-authored-by: Ellen Poe <ellen.h.poe@gmail.com >
Co-authored-by: Michael Wörner <mwoerner@semw-software.com >
2023-10-13 19:54:24 +01:00
a9a197d2dc
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
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Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
2023-10-13 14:33:55 -03:00
9d44954a3f
[MP] Fix "on change" indexed properties
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Watchers were still using Object::get instead of Object::get_indexed.
2023-10-13 16:53:24 +02:00
f79b90a6c0
[MP] Fix synchronizer init and reset
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Fix set_multiplayer_authority not resetting the synchronizer.
Fix the reset function not clearing the watchers state.
Skip wrap around check for the first sync packet after reset.
2023-10-13 14:03:40 +02:00
9a1e0e4aef
[Bitmap fonts] Add support for scaling.
2023-10-13 12:57:45 +03:00
3ac61aadd7
GDScript: Fix unresolved datatype for incomplete expressions
2023-10-13 12:52:14 +03:00
cd9fd6ddfd
Merge pull request #83216 from dalexeev/code-editor-fix-region-doc-comment
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Code Editor: Fix regression with using doc comments for code regions
2023-10-13 11:46:44 +02:00
85e508b570
Merge pull request #80182 from mikemar10/mikemar10/update_documentation_enetconnection_eventreceive
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Fix packet details of ENetConnection EventType EVENT_RECEIVE documentation
2023-10-13 11:43:11 +02:00
5e9d096f06
Merge pull request #79407 from zaevi/fix_web_websocket-close-reason
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[Web] Fix WebSocket returning empty close-reason.
2023-10-13 11:42:41 +02:00
55f74d99f4
C#: Fix lookup for singleton instance types.
2023-10-13 16:40:46 +08:00
881fe67d94
Code Editor: Fix regression with using doc comments for code regions
2023-10-13 09:38:03 +03:00
2c79bc686e
Merge pull request #83150 from dalexeev/gds-autocomplete-static-var-on-class
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GDScript: Add autocompletion for static variables accessed via class
2023-10-11 22:44:35 +02:00
25fa5eadd5
Merge pull request #82986 from OmarShehata/fix-external-editor-hot-reload
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Fix external editor hot reload for GDScript
2023-10-11 22:38:42 +02:00
899e56de5d
Re-add optional OIDN denoise as an external executable.
2023-10-11 19:52:18 +03:00
496bee3bc7
GDScript: Add autocompletion for static variables accessed via class
2023-10-11 17:10:16 +03:00
5df7577a05
[MP] Optimize internal SceneReplicationConfig access
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Use direct pointer addressing to avoid unnecessary refs/unrefs
2023-10-10 14:42:54 +02:00
311a27281f
[MP] Avoid unnecessary internal ref/unrefs
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Access the various internal components (cache/replicator) via pointer,
to avoid unnecessary overhead.
2023-10-10 14:42:54 +02:00
9ce423914e
[MP] Optimize internal authority checks
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We already know which MultiplayerAPI a certain Node uses, so we don't
need to retrieve it via SceneTree every time.
2023-10-10 14:42:54 +02:00
61cf7d180c
[MP] Optimize multiplayer NodePath caching
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Only use paths during network transfer.
Use ObjectID instead of NodePaths for storing the Node <-> NetID
relations locally.
2023-10-10 14:42:48 +02:00
53c6c387ef
Merge pull request #83050 from k0T0z/fix-unnecessary-include
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Deleting unnecessary include in GDScriptParser
2023-10-10 12:33:58 +02:00
7f5be552ec
Merge pull request #83049 from dalexeev/gds-docgen-fix-return-metatype-regression
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GDScript DocGen: Fix regression with return metatypes
2023-10-10 12:33:34 +02:00