cc3984f359
Avoid punning enum names in documentation
2023-11-09 17:16:30 +08:00
e5bacbc471
Merge pull request #84628 from KoBeWi/no_meta_only_path
...
Don't store shader edit path in metadata
2023-11-08 19:18:55 +01:00
9c810ef061
Don't store shader edit path in metadata
2023-11-08 19:14:16 +01:00
57a0ac27d5
Merge pull request #84614 from YuriSizov/editor-set-shader-shortcut-context
...
Correctly set up shortcut context in the shader editor
2023-11-08 19:11:10 +01:00
cfcb0a1efc
Merge pull request #84605 from bruvzg/fix_list_al
...
[RTL] Fix list bullet alignment.
2023-11-08 19:10:47 +01:00
ae20b74ad5
Merge pull request #84597 from KoBeWi/zeroed_existence
...
Keep Variant type after `zero()`
2023-11-08 19:10:23 +01:00
2cfb5ff23a
Merge pull request #84585 from clayjohn/GL-instance-id
...
Properly rename ``INSTANCE_ID`` and ``VERTEX_ID`` in canvas item shaders in the compatibility backend
2023-11-08 19:09:59 +01:00
f0c52c0e35
Merge pull request #84576 from clayjohn/mesh-tangents-always
...
Create tangent array if mesh created without tangents
2023-11-08 19:09:36 +01:00
7efe2e3d82
Merge pull request #84317 from clayjohn/RD-samplers
...
Use default samplers in base uniform set when rendering to reflection probes
2023-11-08 19:09:12 +01:00
84e16de8eb
Merge pull request #84099 from BastiaanOlij/fix_openxr_samplecount
...
Fix OpenXR sample count
2023-11-08 19:08:48 +01:00
491160c33d
Merge pull request #83888 from KoBeWi/remove_all_properties_instead_of_adding_one
...
Fix TileMap layer reverts and defaults
2023-11-08 19:08:19 +01:00
e7dba3b064
Correctly set up shortcut context in the shader editor
2023-11-08 13:07:31 +01:00
275e9d7028
Keep Variant type after zero()
2023-11-08 12:13:36 +01:00
e1c6dd522b
[RTL] Fix list bullet alignment.
2023-11-08 08:26:30 +02:00
9c5adac342
Properly rename INSTANCE_ID and VERTEX_ID in canvas item shaders in the compatibility backend
2023-11-07 17:55:51 +01:00
a74cfc2629
Use default samplers in base uniform set when rendering to reflection probes
2023-11-07 17:46:05 +01:00
031f221b9d
Create tangent array if mesh created without tangents
...
This extends our previous change to ensure that compressed meshes have tangents
Now we ensure tangents are always used. This greatly simplifies our compression code at the cost of a small amount of bandwidth
2023-11-07 14:24:23 +01:00
3e7f638d7b
Merge pull request #84570 from clayjohn/editor-headless-scan
...
Scan the filesystem in the first frame when using headless mode
2023-11-07 12:54:41 +01:00
a956f2f21c
Merge pull request #84551 from KoBeWi/manage_animations_like_a_proper_human_being
...
Change AnimationLibEditor's mixer to actual Mixer
2023-11-07 12:54:38 +01:00
30bae5b782
Merge pull request #84539 from synalice/issue-84433
...
Fix pressing Enter being ignored in "Create Shader" dialogue
2023-11-07 12:54:35 +01:00
c3111c3e1a
Merge pull request #84535 from DinDotDout/ColorPicker-shape-icon-fix
...
Fix `ColorPicker` shape icon is invisible until shape is changed
2023-11-07 12:54:31 +01:00
37ae21966d
Merge pull request #84521 from bruvzg/mac_icon_export
...
[macOS export] Improve icon generation.
2023-11-07 12:54:28 +01:00
4c5c0414c8
Merge pull request #84491 from scgm0/andorid-no-show-splash-image
...
Fix Android disabling splash screen Show Image
2023-11-07 12:54:24 +01:00
cfc9263130
Merge pull request #84414 from m4gr3d/fix_editor_crash_after_backing_from_game
...
Fix Android editor crash issue
2023-11-07 12:54:20 +01:00
326899226f
Merge pull request #84408 from m4gr3d/update_input_event_magnify_gesture_android_description
...
Update the description for the `InputEventMagnifyGesture` and `InputEventPanGesture` gestures
2023-11-07 12:54:17 +01:00
95fbb2ecb2
Scan the filesystem in the first frame when using headless mode
2023-11-07 10:46:56 +01:00
01bd005a1f
Change AnimationLibEditor's mixer to actual Mixer
2023-11-06 23:27:44 +01:00
b737ac1e1d
Update the description for the InputEventMagnifyGesture and InputEventPanGesture gestures
...
Mention the requirement to enable those gestures on Android
2023-11-06 11:02:39 -08:00
15ec132ea2
Fix ColorPicker shape icon is invisible until shape is changed
2023-11-06 18:08:48 +01:00
7771936df5
Fix Andorid disabling splash screen Show Image
2023-11-07 00:22:22 +08:00
c0a18e17ba
Fix pressing Enter being ignored in "Create Shader" dialogue
2023-11-06 19:20:18 +03:00
4c96e9676b
Merge pull request #84494 from Calinou/fastnoiselite-tweak-property-hints
...
Tweak FastNoiseLite property hints for better slider usability
2023-11-06 15:43:28 +01:00
d3e9033868
Merge pull request #83931 from clayjohn/DOCS-material
...
Fill out Material documentation and clarify `render_priority` and `next_pass` sorting
2023-11-06 15:43:25 +01:00
14cc639bc3
Merge pull request #81018 from jsjtxietian/return-use-friendly-info-in-scriptStackVariable-serialize
...
Fix `_get_debug_tooltip` crash if tooltip string is too large
2023-11-06 15:43:21 +01:00
03662020a9
[macOS export] Improve icon generation.
2023-11-06 15:04:12 +02:00
b7449a3d1a
Merge pull request #84419 from YuriSizov/core-remove-orphan-notification
...
Remove unused `NOTIFICATION_NODE_RECACHE_REQUESTED` notification
2023-11-06 13:23:21 +01:00
dfcbc1d758
Merge pull request #84405 from KoBeWi/no_escaping_the_RESET
...
Fix RESET not effective when saving inactive scene
2023-11-06 13:23:18 +01:00
e5f1cbfe2a
Merge pull request #84376 from YuriSizov/animation-unexpose-internal-property
...
Unexpose internal data property of `AnimationLibrary`
2023-11-06 13:23:15 +01:00
fae8ace6fb
Merge pull request #84361 from YuriSizov/editor-fix-sprite2d-regional-issues
...
Prevent crash and error spam related to Sprite2D with a region
2023-11-06 13:23:11 +01:00
3c68ab679a
Merge pull request #84271 from aaronfranke/gltf-compat-version
...
Implement glTF compat version system for files from older Godot versions
2023-11-06 13:23:07 +01:00
8b11ae9cf5
Merge pull request #83596 from SaracenOne/node_copy_paste_fix
...
Fix ownership bugs in node copy and pasting.
2023-11-06 13:23:03 +01:00
a8bcbff59f
Merge pull request #82133 from MewPurPur/svg-tweaks
...
Optimize and tweak some SVGs, improve consistency between icons, and fix broken masks in light mode
2023-11-06 13:22:59 +01:00
155d738163
Fix _get_debug_tooltip will crash if tooltip string is too large
2023-11-06 20:09:17 +08:00
623b905d2e
Remove unused NOTIFICATION_NODE_RECACHE_REQUESTED notification
2023-11-06 12:16:32 +01:00
6b7ec62b96
Tweak FastNoiseLite property hints for better slider usability
...
- Mark Frequency as exponential to make low frequency values easier
to control when dragging the slider. The default now
conveniently appears halfway in the middle.
- Reduce range hint for Offset to make "absolute"
slider dragging more controllable, but allow lower/greater
values to be entered manually.
2023-11-05 23:25:05 +01:00
26576cc210
Fix ownership bugs in node copy and pasting.
2023-11-04 20:14:09 +00:00
03d1830176
Optimize, tweak, improve consistency in SVG icons, and fix masks in light mode
2023-11-04 17:36:18 +02:00
111a5e90da
Prevent crash and error spam related to Sprite2D with a region
2023-11-04 13:03:28 +01:00
58076b9ccb
Implement glTF compat version system for files from older Godot versions
2023-11-03 12:07:25 -05:00
fcb07ff8dc
Fix Android editor crash issue
...
Fix issue causing the Android editor to crash when pressing back from a running project
2023-11-03 07:37:46 -07:00