cacf7d136f
LineEdit/TextEdit: Add Shift+Delete shortcut for cut
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(cherry picked from commit fac027cb14 )
2016-04-02 22:10:20 +02:00
a701c6ff68
TextEdit: Fix inconsistent copy, cut and paste behaviour
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(cherry picked from commit 4dfd0c1863 )
2016-04-02 22:10:15 +02:00
812de22194
Fix file dialog, of Particles2D plugin, showing "Error" icons
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(cherry picked from commit 8d2a957e36 )
2016-04-02 22:09:33 +02:00
8de0405032
Automatically create input node when creating a ShaderGraph
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(cherry picked from commit 5ee67ba498 )
2016-04-02 22:09:26 +02:00
e59c0610ca
Fix crash when importing sub-scenes
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(cherry picked from commit cb7db2d430 )
2016-04-02 22:09:01 +02:00
8fd4c78caf
Added configuable tab size
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(cherry picked from commit 9234bd3ff9 )
2016-04-02 22:08:41 +02:00
85820434de
Correct spot light size conversion in Blender exporter.
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The collada falloff angle is the angle from the center of the spot
light projection, whereas Blender's point light size is the angle from
one side to the opposite, meaning it's twice as much.
(cherry picked from commit 1f4a214987 )
2016-04-02 22:08:23 +02:00
d0151daa69
Undo and redo commands on text editor now affect internal version which fixes inconsistent file saving validation.
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(cherry picked from commit b2e471fd7c )
2016-04-02 22:07:40 +02:00
763b29ed18
Remove redundant buttons
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Now the Load button is alone on its line,
we probably need to find it a better place.
(cherry picked from commit d36333b648 )
2016-04-02 22:06:37 +02:00
1d096471dc
Add stop and delete buttons to sample library
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Based on the work by @rdcklinux in #3339 .
The play button becomes a stop button while playing.
A delete button is added in the last column.
(cherry picked from commit 533b9b7342 )
2016-04-02 22:06:30 +02:00
7c44cbee67
Fix link error when disable_3d=yes
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(cherry picked from commit a638af886e )
2016-04-02 22:05:49 +02:00
d950a13c10
TileSet Export: Avoid invalid error when merge is enabled but file does not exist
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(cherry picked from commit 897b33ce77 )
2016-04-02 22:05:36 +02:00
6ce273b329
Fix crash when resizing ConcavePolygonShape2D segments
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(cherry picked from commit 3fc16d4025 )
2016-04-02 22:04:41 +02:00
0635a639e9
TimeScale node: return +inf remaining for 0 scale.
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(cherry picked from commit 65b7791263 )
2016-04-02 22:04:35 +02:00
424a104666
remove trailing whitespace
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(cherry picked from commit 4a4f247914 )
2016-04-02 22:03:48 +02:00
830947feaf
AnimationTreePlayer: distinguish value tracks.
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If the node had a 3D Transform, the transform would always get written,
even if the tracks on that node were supposed to be value tracks.
(cherry picked from commit 2fa200ff53 )
2016-04-02 22:00:40 +02:00
ee20365f7c
Variant::blend: add Quat, fix Vector3.
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(cherry picked from commit f7fad32188 )
2016-04-02 22:00:18 +02:00
0a24f562fb
Update version in Info.plist
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Getting info on Godot.app still shows version 1.0.0. Would be nice to have this reflect the real version number via the build system.
(cherry picked from commit 3d9e26bfce )
2016-04-02 21:59:49 +02:00
60e4cfbcb7
TimeScale node: scale return value (time remaining).
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(cherry picked from commit 2e1b1234a3 )
2016-04-02 21:59:07 +02:00
656aa0a501
fix InputMap::action_erase_event()
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fixes #3976
(cherry picked from commit 9544042adb )
2016-04-02 21:58:26 +02:00
7ad50eaea8
This will disable png arm neon optimizing for android template if compile on windows, but make compiling successful.
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And arm neon opt is enabled if not on windows.
(cherry picked from commit db89a47e28 )
2016-04-02 21:58:09 +02:00
83887ae16d
migrate to container-based Travis CI
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(cherry picked from commit 1f83ae9b5a )
2016-04-02 21:57:38 +02:00
827f4a895a
osx: fix inverted horizontal scrolling
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(cherry picked from commit 02eddbf7da )
2016-04-02 21:57:26 +02:00
da356eca0f
Enabled scrolling past end of file
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(cherry picked from commit f19eea2f2d )
2016-04-02 21:57:10 +02:00
53aa9cd51a
Release 2.0.1
2.0.1-stable
2016-03-06 19:05:45 +01:00
706d576f7b
Add support for patch versions (2.0.x)
2016-03-06 19:05:27 +01:00
226e0a7f4f
Fix Project Settings dialog add/delete global variable
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(cherry picked from commit 48524384d6 )
2016-03-06 18:07:42 +01:00
c44060bb82
doc: fix joystick left/right trigger axis description (index 6/7 instead of 4/5)
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(cherry picked from commit 1b806ef54e )
2016-03-06 18:06:47 +01:00
4fee5f3915
Add more verbose build-in functions descriptions
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Add descriptions for some global constants
(cherry picked from commit ff7c89ebaf )
2016-03-06 10:39:21 +01:00
e69c9021b5
The help page now show the entire object hierarchy
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(cherry picked from commit fdd1209276 )
2016-03-06 09:48:26 +01:00
edb3716da7
Fix Sprite doesn't updating region_rect value in certain conditions
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(cherry picked from commit 1d188c1c7b )
2016-03-06 09:48:20 +01:00
1bdd5d24cb
Removed "__editor_plugin_screen__" metadata creation
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(cherry picked from commit b79e83ad6f )
2016-03-06 09:48:15 +01:00
a1a1c0b9f6
Added search box in Class List dialog (Script Editor)
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(cherry picked from commit cc6a6ef08c )
2016-03-06 09:48:06 +01:00
450a7a9120
Write GDScript documentation
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(cherry picked from commit cd1184d56c )
2016-03-05 15:12:24 +01:00
c850fa7331
Added relative paths for DirAccess::remove()
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Follows similar behaviour to DirAccess::rename()
(cherry picked from commit d7052ddba3 )
2016-03-05 13:35:48 +01:00
afd75013f9
html5: workaround for echo key events.
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(cherry picked from commit 352db6b17e )
2016-03-05 13:35:36 +01:00
848c7378fd
Add editor settings for call hint placement
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Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset
(cherry picked from commit 47206b409d )
2016-03-05 12:58:01 +01:00
4b2fcabb74
Hide hint if completion is active
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(cherry picked from commit 26cc14e839 )
2016-03-05 12:57:56 +01:00
cb7693c533
Move the call hint under the current line
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(cherry picked from commit 03025f60b6 )
2016-03-05 12:57:52 +01:00
7fea990b1b
set_time_scale docs
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This is correct?
(cherry picked from commit 6b7ec5de69 )
2016-03-05 12:56:27 +01:00
95e46e6eac
fix gradle build on windows
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(cherry picked from commit d6cc887627 )
2016-03-05 12:56:19 +01:00
bea8e1654e
AnimationTreePlayer (Blend3): process all inputs.
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Always call _process_node on all three inputs so that looped animations
don't get out of sync.
(cherry picked from commit b79351aa45 )
2016-03-05 12:55:54 +01:00
cafcdb015d
AnimationTreePlayer: blend value tracks ( closes #2299 )
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Variant:
- zero() sets a Variant to the appropriate type of zero value
- blend() blends part of one Variant on top of another.
(cherry picked from commit 391ce81c5e )
2016-03-05 12:55:43 +01:00
459b914d9c
Quick fixes to tween documentation formatting
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Maybe the reST parser should be improved instead though ;)
(cherry picked from commit a12c63ef9e )
2016-03-01 08:38:23 +01:00
9ed3d21d5a
Sync classes
2016-03-01 08:25:04 +01:00
82d06b0027
use joystick name from mapping-db if available
2016-03-01 08:16:27 +01:00
e0a66b6e56
deleted files added accidentally
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(cherry picked from commit 96b60c281f )
2016-02-29 09:03:31 +01:00
186b82c350
Document Tween class
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(cherry picked from commit 49e1cc6fa9 )
2016-02-29 09:03:06 +01:00
1af2e1101d
Remove grey capsule on official logo
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It had been added by a contributor without prior discussion
with the rest of the team, but the grey capsule did not look
so good. Closes #3848 .
Also renamed godot_{icon,logo} to just {icon,logo}.
(cherry picked from commit eb5f9ed89b )
2016-02-29 09:01:02 +01:00
a55f41e3d9
screen_shaders: convert demo images to JPG
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(cherry picked from commit a97c1ca8f9 )
2016-02-29 09:00:55 +01:00