be509bf5e4
Merge pull request #44401 from madmiraal/rename-empty-is_empty
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Rename empty() to is_empty()
2020-12-28 13:23:25 +01:00
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
886571e0fc
Merge pull request #44748 from bruvzg/hb_2_7_3_sync
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HarfBuzz: Update to upstream version 2.7.4
2020-12-28 09:55:31 +01:00
5c76225e0d
Merge pull request #44745 from adamscott/fix-accessor-normalized
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Add missing "normalized" accessor property to glTF document
2020-12-28 09:47:09 +01:00
4771004664
Add missing "normalized" accessor property to glTF document
2020-12-28 03:09:19 -05:00
6fd9a1bb10
Merge pull request #44701 from Calinou/html5-editor-fix-logo-size
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Fix and decrease Godot logo size in the HTML5 editor loader
2020-12-28 08:28:43 +01:00
783ec77dbf
Merge pull request #44500 from Calinou/editor-gizmo-hover-brightness-variable
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Move the brightness factor for highlighted 3D gizmos to a variable
2020-12-27 23:16:47 +01:00
507e9b12a4
Move the brightness factor for highlighted 3D gizmos to a variable
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See
8522ac7711 (r45230326) .
2020-12-27 22:20:36 +01:00
672043b44a
Merge pull request #44739 from KoBeWi/change_scene_but_later
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Mention that change_scene is deferred
2020-12-27 22:07:55 +01:00
86aa9b1233
Mention that change_scene is deferred
2020-12-27 21:51:54 +01:00
2f7980c0fe
Merge pull request #44700 from VedatGunel/fix-title
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Fix incorrect title in Inherit dialog
2020-12-27 21:47:44 +01:00
4425f7c2c1
Merge pull request #44515 from eddsanity/master
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Fixed #42149 : bug where the default C# script template would sometimes produce an invalid class name
2020-12-27 21:40:30 +01:00
8e49ccf658
Merge pull request #44736 from KoBeWi/margoffset
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Fix Layout menu not working
2020-12-27 20:29:18 +01:00
bf9db22352
Merge pull request #44582 from nathanfranke/document-rect-intersection
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Update Rect intersection documentation, and rename method on Mono
2020-12-27 20:23:00 +01:00
e0e55a8358
Fix Layout menu not working
2020-12-27 20:11:36 +01:00
1c2727332e
Merge pull request #44733 from vnen/variant-add-counts
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Add helper count function to Variant
2020-12-27 19:20:01 +01:00
d66a58a4d4
Add helper count function to Variant
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To get counts of items before getting the list, which is useful for
GDNative so users can pre-allocate the buffer with the correct size
without having to get the list twice.
2020-12-27 11:14:29 -03:00
d55e335026
Merge pull request #44718 from hoontee/fix-44713
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Properly handle empty CSGShapes
2020-12-27 11:37:36 +01:00
1f7d6ba736
Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanup
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Cleanup leftover functions from adding SSAO
2020-12-27 10:53:23 +01:00
86006ce476
HarfBuzz: Update to upstream version 2.7.4
2020-12-27 10:38:37 +02:00
24a6aac472
Properly handle empty CSGShapes
2020-12-27 01:10:58 -06:00
ef4e625918
Merge pull request #44705 from Chaosus/shader_fix_array_postinit
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Fix using post-init shader array constructors
2020-12-27 08:26:31 +03:00
3fda53c256
Update Rect intersection documentation, and rename method on Mono
2020-12-26 22:16:57 -06:00
3dc52c2b6a
Merge pull request #44699 from reduz/cache-thread-friendly-culling
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Rewrite culling to be more cache/thread friendly.
2020-12-26 21:33:37 -03:00
34cfe1cc40
Cleanup leftover functions from adding SSAO
2020-12-26 16:33:07 -08:00
548524152e
Rewrite culling to be more cache/thread friendly.
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-Uses a single array with all data
-Massive performance improvement
-Does not support threads yet, but code is now thread friendly
2020-12-26 19:11:33 -03:00
bc0e8e7a21
Fix using post-init shader array constructors
2020-12-27 01:07:24 +03:00
fb16b1e39b
Merge pull request #44436 from Chaosus/shader_const_switch
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Added support for constants in shader `case` and array size declaration
2020-12-27 00:55:45 +03:00
13da314a64
Fix incorrect title and button text in Inherit dialog
2020-12-26 20:22:20 +03:00
d80224934e
Fix and decrease Godot logo size in the HTML5 editor loader
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The logo can no longer overflow the viewport.
2020-12-26 17:51:42 +01:00
6019dab0b4
Merge pull request #44697 from madmiraal/fix-44677
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Update GraphEdit connection to reflect new signal name
2020-12-26 13:25:50 +01:00
dc8c29ee95
Update GraphEdit connection to reflect new signal name
2020-12-26 09:48:40 +00:00
f2968f59e1
Merge pull request #44682 from madmiraal/fix-etc-quality
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Fix ETC quality setting
2020-12-26 10:23:06 +01:00
072b8a1894
Fix ETC quality setting
2020-12-26 07:21:17 +00:00
0f509b0723
Merge pull request #44684 from Chaosus/vs_ttr
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Makes strings translatable on context menu in visual shader
2020-12-25 19:10:19 +03:00
7d972b8c67
Merge pull request #44640 from nekomatata/joint2d_update_body_transforms
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Update body transforms on joint2D setup
2020-12-25 14:59:53 +01:00
ecffa43335
Merge pull request #44662 from reduz/bvh-use-page-allocator
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Use page allocator for BVH
2020-12-25 14:58:40 +01:00
af2232521c
Merge pull request #44680 from madmiraal/fix-cvtt-options
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Ensure flags are applied to CVTT options
2020-12-25 14:57:48 +01:00
8c2363922e
Makes strings translatable on right-click menu in visual shader
2020-12-25 16:43:39 +03:00
709aa8ae2c
Ensure flags are applied to CVTT options
2020-12-25 11:28:29 +00:00
2e66e5d599
Use page allocator for BVH
2020-12-24 14:08:03 -03:00
545c894614
Merge pull request #44656 from reduz/cull-fixes-and-optimizations
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Cull fixes and optimizations
2020-12-24 14:01:19 -03:00
ecda989c85
Merge pull request #44649 from lyuma/bone_aabb_blendshapes
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Fix blendshapes and calculation of bone_aabbs
2020-12-24 17:20:07 +01:00
1bebb2ba05
Cull fixes and optimizations
2020-12-24 12:18:28 -03:00
4d9b95f3a8
Merge pull request #44651 from lawnjelly/bvh_world_aabb
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Fix BVH to world_aabb, and call update
2020-12-24 08:45:19 -03:00
6d687de9b8
Fix BVH to world_aabb, and call update
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The calls to the BVH need to use the world space AABB, rather than local space for it to work. Also, update was not being called which is required to update the AABB as objects move.
2020-12-24 11:19:50 +00:00
dbd00d932e
Merge pull request #44636 from Calinou/doc-sliderjoint3d-description
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Fix confusing SliderJoint3D brief description
2020-12-24 10:10:56 +01:00
6063af6788
Merge pull request #44641 from reduz/get-frame-setup-time
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Add API to get frame setup time on CPU
2020-12-24 10:07:54 +01:00
d976003b16
Fix blendshapes and calculation of bone_aabbs
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Blendshapes without a skeleton already worked.
However, due to a faulty ERR_FAIL_COND, it was impossible to create a mesh with both bones and blendshapes.
This also fixes an assumption that all surfaces reference the same number of bones as surface 0.
2020-12-24 00:01:07 -08:00
3fdf4bfe71
Merge pull request #44623 from reduz/rewrite-renderer-indexer
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Replace Octree by DynamicBVH in cull code
2020-12-24 00:20:45 -03:00