be302e7957
Move Vulkan includes to a central godot_vulkan.h header
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Also fixes Vulkan build problem with recent Clang.
(cherry picked from commit 146ba4106f )
2024-12-16 11:50:17 +01:00
369b981a75
Merge pull request #98878 from aaronfranke/4.2-gltf-preserve-visibility
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[4.2] GLTF: Preserve node visibility on import
2024-12-05 01:11:08 +01:00
ca31f563e0
Add documentation note on Object's boolean context
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(cherry picked from commit 2ad161a4c7 )
2024-12-05 01:10:59 +01:00
31017f89ce
Update vertex color import to handle Blender 4.2 upwards
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Blender commit 0f0a8df8a9 which is landing in 4.2 deprecated `vertex_colors` GLTF property, use `export_vertex_color` instead.
(cherry picked from commit 7864abbeec )
2024-12-05 01:03:19 +01:00
f8218ce3b6
Merge pull request #100013 from akien-mga/4.2-mbedtls-2.28.9
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[4.2] mbedtls: Update to upstream version 2.28.9
2024-12-04 17:56:19 +01:00
881645fff9
mbedtls: Update to upstream version 2.28.9
2024-12-04 15:45:49 +01:00
8bf8028d3b
[4.2] GLTF: Preserve node visibility on import
2024-11-08 14:21:44 -08:00
73d4fc7082
certs: Sync with Mozilla bundle as of Oct 19, 2024
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4d3fe6683f
Document matching mozilla-release changeset.
(cherry picked from commit eb41ff0fee )
2024-11-05 21:09:50 +01:00
83cb5bb9ab
[macOS] Update Vulkan SDK install script.
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(cherry picked from commit 74df6f192a )
2024-11-05 17:02:03 +01:00
3504c98c12
Revert "[MP] Handle cleanup of "scene cache" nodes"
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This reverts commit 8544106b7e .
This caused regression #90908 .
2024-07-31 22:47:02 +02:00
12ae52fd7d
Merge pull request #94469 from AThousandShips/cache_improve_4_2
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[4.2][CI] Upload build cache before running tests
2024-07-17 15:23:11 +02:00
9f615edb84
[CI] Upload build cache before running tests
2024-07-13 17:47:36 +02:00
e55db90099
Merge pull request #93911 from MarianoGnu/4.2-vulkan-out-of-memory-error-fix
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[4.2] Make an early return when rendering buffer failed to allocate instead…
2024-07-07 12:12:37 +02:00
63be8ecbb2
Make an early return when rendering buffer failed to allocate instead of crashing
2024-07-05 15:33:57 -03:00
7132627666
CI: Fix support for latest codespell
2024-07-05 13:25:07 +02:00
32a7ddca38
Merge pull request #93938 from TokageItLab/cp-anim-4-2
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Cherry-pick animation fixes for 4.2
2024-07-05 12:18:59 +02:00
faf17a3ae1
Cherry-pick animation fix for 4.2
2024-07-05 00:24:42 +09:00
07cf36d21c
i18n: Sync translations with Weblate
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Weblate now tracks 4.3 strings, so only the strings which are the
same in both branches are being backported.
2024-06-14 11:36:15 +02:00
8d9c31ec7b
Merge pull request #91661 from akien-mga/4.2-remove-binary-forward-compat-PackedVector4Array
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[4.2] Remove forward compat parsing of PackedVector4Array in binary format
2024-05-30 15:59:54 +02:00
0c957c0d5f
Merge pull request #92073 from AThousandShips/shader_hint_fix_4_2
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[4.2] [Rendering] Improve `(u)int` shader uniform hint
2024-05-18 16:53:26 +02:00
5495edd11c
[Rendering] Improve (u)int shader uniform hint
2024-05-18 11:32:26 +02:00
7a3a36ab87
[Doc] Fix incorrect reference to input_pickable
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(cherry picked from commit d8cd7b2f9f )
2024-05-07 14:48:53 +02:00
def12f7cc4
Remove forward compat parsing of PackedVector4Array in binary format
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The logic I implemented was lacking, and actually it's not useful as binary files saved by Godot 4.3
are not recognized due to the `ver_major > VERSION_MAJOR` check.
So even if the format version was unchanged, such files would still not be readable in 4.2.
2024-05-07 14:22:51 +02:00
f9d101d740
Merge pull request #91486 from akien-mga/4.2-forward-compat-PackedVector4Array
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[4.2] Add forward compat parsing of PackedVector4Array
2024-05-06 12:22:19 +02:00
7aacb098f0
Add forward compat parsing of PackedVector4Array
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This new Variant type is being added in 4.3, and breaks compatibility with
earlier releases. By adding minimal parsing support (converting to plain Array)
we can at least open the scenes, and minimize the data loss when going back and
forth between minor versions.
2024-05-03 00:20:12 +02:00
604ad4eaa5
Merge pull request #91436 from clayjohn/4.2-particles-crash
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Avoid switch statement in particles shader to workaround shader compiler crash on Apple silicon devices
2024-05-02 09:55:32 +02:00
b5660604e4
Avoid switch statement in glsl files to workaround shader compiler crash on macOS devices
2024-05-01 20:56:53 -07:00
b9f01dcf87
Merge pull request #91350 from bruvzg/42_ios_privacy
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[4.2, iOS export] Add support for privacy manifest configuration.
2024-04-30 16:40:12 +02:00
e9b86b4910
[4.2, iOS export] Add support for privacy manifest configuration.
2024-04-30 10:27:11 +03:00
d9bcd1bfa1
Merge pull request #91250 from timothyqiu/4.2-format-compat
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[4.2] Add support for reading text resource format 4
2024-04-30 08:27:44 +02:00
4ade4ab92a
Add support for reading text resource format 4
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Co-Authored-By: Gilles Roudiere <gilles.roudiere@gmail.com >
2024-04-30 09:02:19 +08:00
190cbcfd7f
Merge pull request #91156 from akien-mga/4.2-cherrypicks
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Cherry-picks for the 4.2 branch (future 4.2.3) - 1st batch
2024-04-29 11:25:05 +02:00
79727d4833
Prohibit execution of delayed input events by different means
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In some cases it can happen, that the order of input events and
window events is not followed, when input buffering or input accumulation
is active.
The display server order `InputEvent` => window-event gets changed to
window-event => `InputEvent` which becomes problematic in certain
situations.
This PR makes sure, that the order is adhered to by flushing input events
before a window event is sent.
Previously this problem was mitigated by discarding these delayed events.
But this solution was problematic in the setting of android input events.
(cherry picked from commit 945babc619 )
2024-04-29 10:23:25 +02:00
de06aece82
Fix GCC 14 -Wtemplate-id-cdtor warnings
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Fixes #91206 .
(cherry picked from commit a8ff47b6d6 )
2024-04-26 11:44:18 +02:00
e343a110fb
[CI] [macOS] Build for both arm64 and x86_64
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Creates a universal build, to catch discrepancies on different
architectures
(cherry picked from commit 24ad73b13f )
2024-04-25 14:42:28 +02:00
32262931ca
Fix move_and_slide wall slide acceleration (3D)
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When travel is high enough, keep the global position resulting from the
move_and_collide call, and set the motion to the remainder from the
move_and_collide call. This ensures travel is taken into account once,
rather than twice.
(cherry picked from commit 80c600d86b )
2024-04-25 13:18:10 +02:00
8638b5ff32
Sync controller mappings DB with SDL 2 community repo
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Synced with mdqinc/SDL_GameControllerDB@5b4efa3a20
(cherry picked from commit 1da02fa7be )
2024-04-25 13:04:50 +02:00
a4fcc9cbbb
miniupnpc: Update to 2.2.7
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No change for the files we include.
(cherry picked from commit afe64bb517 )
2024-04-25 12:54:40 +02:00
2d93cb544c
Merge pull request #90449 from dsnopek/gdextension-hot-reload-not-classdb-instantiate-4.2
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[4.2] Fix GDExtension hot reload for classes not created via `ClassDB::instantiate()`
2024-04-19 16:18:15 +02:00
c8356fb9d4
Bump version to 4.2.3-rc
2024-04-17 16:05:28 +02:00
15073afe38
Bump version to 4.2.2-stable
4.2.2-stable
2024-04-16 13:48:19 +02:00
7fbfe1dbe7
Update AUTHORS and DONORS list
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(cherry picked from commit 020bd219ed )
2024-04-16 13:47:57 +02:00
f23a48e663
Update AUTHORS and DONORS list
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(cherry picked from commit 9272f7b53d )
2024-04-16 13:47:55 +02:00
e5ea748dcf
FIX: Return if TCP is in STATUS_CONNECTED
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If the `StreamPeerTCP` is polled and the TCP connection is `STATUS_CONNECTED` it should return after polling netsocket. Without `return` poll keeps calling `_sock->connect_to_host` and `connect()`.
(cherry picked from commit 61a2f5c534 )
2024-04-16 13:47:32 +02:00
895f1877fb
Merge pull request #90738 from akien-mga/4.2-cherrypicks
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Cherry-picks for the 4.2 branch (future 4.2.2) - 5th batch
2024-04-16 10:17:51 +02:00
e57244edc6
Update changelog for 4.2.2
2024-04-16 09:29:17 +02:00
219517f6b8
Add --import command-line flag
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(cherry picked from commit 9d01793dff )
2024-04-16 09:29:16 +02:00
0f6403f719
Fix missing instance type in dummy renderer
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(cherry picked from commit 406d7e6d37 )
2024-04-16 09:08:55 +02:00
a7099ce880
Free dummy renderer objects
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These leaked during tests etc.
(cherry picked from commit 666daf47c3 )
2024-04-16 09:08:39 +02:00
a7c4d3bc08
Add basic multimesh data needed for headless export to the Dummy rendering server
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(cherry picked from commit ed2b3d358d )
2024-04-16 09:07:56 +02:00