Commit Graph

7600 Commits

Author SHA1 Message Date
1e6f30e6bd Set both texture format overrides to false by default 2023-06-12 11:52:02 -05:00
7b1387ff21 Merge pull request #78139 from winston-yallow/document-audio-bus-index-from-name
Document behaviour of AudioServer.get_bus_index() if name doesn't exist
2023-06-12 17:10:52 +02:00
e208cdb170 Merge pull request #78081 from smix8/obstacle_api_update_4.x
Update NavigationObstacle API
2023-06-12 17:10:28 +02:00
c3e5e4ed4b Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
32be4b407d Document behaviour of AudioServer.get_bus_index() if name doesn't exist 2023-06-12 16:56:31 +02:00
eb74079dfb Update the edit scene root in time after it is replaced
When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
c1fc331b88 Update navigation obstacle API
Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
b2335c0df7 Merge pull request #78132 from bruvzg/ios_rt_orient
[iOS] Fix orientation change in runtime.
2023-06-12 14:16:18 +02:00
974a7a89c6 [iOS] Fix orientation change in runtime. 2023-06-12 14:13:53 +03:00
a3ef092f18 Input - fix just pressed and released with short presses
Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.

This PR separately the timestamp for pressing and releasing so each can be tested independently.
2023-06-12 11:14:58 +01:00
37d1dfef9d Merge pull request #78000 from RandomShaper/let_users_mess_up
Let user scripts disable thread safety checks
2023-06-10 12:12:13 +02:00
944fbce347 Enable S3TC_BPTC but not ETC2_ASTC by default 2023-06-09 11:38:29 -05:00
2b001db76e Let user scripts disable thread safety checks 2023-06-09 18:24:01 +02:00
b23f259e67 [Label] Add support for tab stops. 2023-06-09 12:59:37 +03:00
8328781a58 Merge pull request #77882 from Calinou/doc-renderingdevice-initialaction
Document the InitialAction enum in RenderingDevice
2023-06-08 19:41:46 +02:00
577ab3c565 Merge pull request #75746 from ajreckof/order_autocomplete
Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
176217c9d5 Merge pull request #77980 from YeldhamDev/not_so_disposable
Remove inaccuracy about re-using `Thread`s in its doc
2023-06-08 16:55:55 +02:00
e67de69573 Merge pull request #77963 from dsnopek/remove-gdextension-legacy-struct
Remove GDExtension compatibility code for Godot 4.0
2023-06-08 09:10:41 +02:00
0f82a0f569 Document the InitialAction enum in RenderingDevice
This also improves the documentation for the FinalAction enum,
and fixes an incorrect comment in the RenderingDevice header.
2023-06-08 03:54:38 +02:00
b2cd6a8a95 Add setting to control the window used to run the project for the Android editor
The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- `Auto`: choose how to run the project based on the device screen size
2023-06-07 18:32:52 -07:00
c1e5001cf6 Remove inaccuracy about re-using Threads in its doc 2023-06-07 16:39:53 -03:00
ef9cb793d3 Remove GDExtension compatibility code for Godot 4.0 2023-06-07 13:01:42 -05:00
27b402bf73 Merge pull request #77902 from dalexeev/doc-unify-deprecations
Documentation: Unify deprecations
2023-06-07 16:06:50 +02:00
b433020aa6 Documentation: Unify deprecations 2023-06-07 16:34:03 +03:00
6146c60cf8 Clarify use of size flags in Control 2023-06-07 11:35:20 +02:00
c75d7e6d75 Merge pull request #77924 from Eranot/fix-tls-options-server-documentation
Fixing parameter order in the documentation of TLSOptions.server()
2023-06-07 11:02:09 +02:00
bd62d8ee10 Merge pull request #77802 from dalexeev/tree-add-autowrap-mode
Tree: Add ability to configure text autowrap mode for individual cells
2023-06-07 11:02:02 +02:00
a9350d4088 Merge pull request #77761 from JustinDodemaide/typo-fixes
NavigationAgent2D, NavigationAgent3D typo fixes
2023-06-07 11:01:46 +02:00
4965125fce Fixing parameter order in the documentation of TLSOptions.server() 2023-06-06 20:33:38 +00:00
29a228595c NavigationAgent2D, NavigationAgent3D typo fixes
Fixed minor spelling errors in the NavigationAgent2D and NavigationAgent3D classes.
fixes godotengine/godot-docs#7445
2023-06-06 11:38:33 -07:00
7da1310952 Mark deprecated methods of MultiMesh in the docs 2023-06-05 21:17:40 +02:00
d0dfc01035 Merge pull request #77821 from YeldhamDev/fallback!_fallback!_fallback!
Enhance icon fallback and their docs for exporters
2023-06-05 13:43:07 +02:00
9d3d2ead69 Merge pull request #77814 from RedworkDE/doc-node-queuefree
Clarify the docs on Node.queue_free
2023-06-05 13:43:03 +02:00
71d8882a02 Enhance icon fallback and their docs for exporters 2023-06-03 19:28:50 -03:00
1d0bd2f212 Clarify the docs on Node.queue_free 2023-06-03 22:28:20 +02:00
010829f962 Tree: Add ability to configure text autowrap mode for individual cells 2023-06-03 15:17:35 +03:00
8b42297d7c Make Viewport::gui_get_focus_owner const 2023-06-02 12:36:10 -05:00
5c2bb20f3d Merge pull request #74688 from Calinou/doc-camera3d-visualinstance3d-layers-gi
Document GI techniques ignoring VisualInstance3D and Camera3D layers
2023-06-02 17:26:09 +02:00
86df3312b5 Merge pull request #67835 from Calinou/doc-arrayoccluder3d
Document the ArrayOccluder3D class
2023-06-02 17:26:02 +02:00
40bf95ca8e Document GI techniques ignoring VisualInstance3D and Camera3D layers
This also improves documentation for a few other properties in those classes.
2023-06-02 15:36:57 +02:00
922d2b7034 Document the database for Input.get_joy_name() and Input.get_joy_guid() 2023-06-02 13:13:06 +02:00
eab4075f1e Merge pull request #77727 from AThousandShips/layer_doc
Clarify that `CanvasLayer`s are restricted to one `Viewport`
2023-06-02 12:53:45 +02:00
2a50f8c107 Merge pull request #74595 from AurumKitsune/patch-1
Update C# code example to fix an error
2023-06-02 12:31:53 +02:00
cb7fdad3b4 Update C# code example to fix an error
Update doc/classes/AnimationNodeStateMachinePlayback.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-02 11:34:23 +02:00
6723b4e8c3 C#: Fix dictionary key lookup documentation
The method to check if a key exists in the dictionary is called `ContainsKey`.
2023-06-02 11:13:03 +02:00
f5b6661c3e Clarify that CanvasLayers are restricted to one Viewport 2023-06-01 13:22:13 +02:00
5c2295ff53 Merge pull request #77698 from enxas/fix-outdated-csharp
Fix outdated C# code example for class AnimationNodeOneShot
2023-06-01 00:40:53 +02:00
d998323ab4 Merge pull request #77452 from Sauermann/fix-deprecate-push-unhandled-input
Deprecate push_unhandled_input
2023-06-01 00:40:44 +02:00
3dd0307f3f Merge pull request #76348 from warriormaster12/pipeline-cache
Implement Vulkan pipeline caching
2023-06-01 00:40:33 +02:00
bb58eb6a94 Merge pull request #74894 from rainlizard/patch-1
Document how to use the global animation library in GDScript
2023-06-01 00:40:25 +02:00