ae896bbd85
Merge pull request #78156 from Maran23/node-tests-processing-priority
...
Tests for the node (physics) processing and process priority
2023-06-13 10:27:40 +02:00
9e7349bda3
Merge pull request #78151 from jpcerrone/fix_windowed_move_problems
...
Fix window resizing problems on Windows
2023-06-13 10:27:14 +02:00
60a17ba78d
Tests for node (physics) processing and process priority
2023-06-13 00:19:43 +02:00
a3c49ad2f0
Merge pull request #78160 from RedworkDE/fix-docs-rename-export-option
...
Fix docs after renaming export option
2023-06-13 00:05:06 +02:00
5c57b3aba4
Fix docs after renaming export option
2023-06-12 23:59:55 +02:00
a5206e449e
Merge pull request #78152 from brno32/editor-persistence-empty-scene-fix
...
Prevent non-existent scene from being saved to persistent editor config
2023-06-12 22:56:46 +02:00
c43b6b5ac8
Merge pull request #78147 from aaronfranke/texture-format-false
...
Set both texture format overrides to false by default
2023-06-12 22:56:23 +02:00
e00e4a8696
Merge pull request #78143 from YuriSizov/particles-fall-far-from-tree
...
Avoid error spam when (un)pausing GPUParticles out of tree
2023-06-12 22:56:00 +02:00
5c334ee74d
Merge pull request #78101 from MewPurPur/optimize-svg-gradient-icons
...
Optimize many SVGs
2023-06-12 22:55:36 +02:00
54b0907e67
Merge pull request #78015 from MewPurPur/Mom-can-we-have-a-new-Godot-logo-----We-have-a-new-Godot-logo-at-home-----The-new-Godot-logo-
...
Standardize and Optimize blue robot SVGs
2023-06-12 22:55:12 +02:00
380ee3c0c0
Merge pull request #77973 from bruvzg/fix_rtl_rebuild
...
Fix editor log flicker.
2023-06-12 22:54:47 +02:00
54a8adfd50
Merge pull request #75984 from KoBeWi/ConsoleMcWrap
...
Rename console script to wrapper
2023-06-12 22:54:24 +02:00
efea8aed68
Merge pull request #75900 from Maran23/project-converter-declaring-inferring-types
...
Fix exported variables declaring or inferring the type were not converted correctly
2023-06-12 22:53:58 +02:00
9be0aab790
Merge pull request #75798 from KoBeWi/let's_fix_this_hack_with_yet_another_hack
...
Make sure script cache is created after reimport
2023-06-12 22:53:35 +02:00
fad039bf86
Merge pull request #75002 from Maran23/project-converter-function-detection
...
Improve function detection to avoid accidental conversion
2023-06-12 22:53:04 +02:00
454befc880
Prevent non-existent scene from being saved to persistent editor config
2023-06-12 22:49:49 +02:00
a80584664c
Fix window resizing problems on Windows
...
Fixes godotengine#76847, Fixes godotengine#74286
Reorders problematic steps from the DisplayServerWindows::window_set_mode function.
These were causing a resize with the dimensions of the previously used mode instead
of the current one.
2023-06-12 15:26:34 -03:00
46321379ba
Merge pull request #75955 from mihe/csharp-gdextension
...
Fix exception when using base types of extension-based types from C#
2023-06-12 20:01:23 +02:00
55ba34a6d2
Fix exported variables declaring or inferring the type were not converted correctly.
2023-06-12 19:19:51 +02:00
bd599d0797
Improve function detection to avoid accidental conversion
...
When converting a function like "connect(", we do not want to detect a function like "reconnect(" as a possible candidate for conversion.
2023-06-12 19:19:19 +02:00
488626701d
Fix editor log flicker.
2023-06-12 20:15:23 +03:00
1e6f30e6bd
Set both texture format overrides to false by default
2023-06-12 11:52:02 -05:00
1c1d1a1e2e
Fix crash when using base types of extension-based types from C#
2023-06-12 18:29:52 +02:00
593d5ca29f
Merge pull request #77962 from KoBeWi/some_hand-holding_is_ok,_probably
...
Improve some tile editor hint labels
2023-06-12 18:23:23 +02:00
991f4d5183
Avoid error spam when (un)pausing GPUParticles out of tree
2023-06-12 18:18:51 +02:00
a8412c12da
Standardize and Optimize blue robot SVG
...
Co-authored-by: Andre Vallestero <39736205+AndreVallestero@users.noreply.github.com >
2023-06-12 18:12:40 +02:00
ecb7a9954b
Optimize a few SVGs
2023-06-12 18:05:14 +02:00
7b1387ff21
Merge pull request #78139 from winston-yallow/document-audio-bus-index-from-name
...
Document behaviour of AudioServer.get_bus_index() if name doesn't exist
2023-06-12 17:10:52 +02:00
e208cdb170
Merge pull request #78081 from smix8/obstacle_api_update_4.x
...
Update NavigationObstacle API
2023-06-12 17:10:28 +02:00
fa536571a4
Merge pull request #77667 from RedworkDE/text-edit-selection-crash
...
Fix crash when selecting lines in text edit
2023-06-12 17:10:04 +02:00
6306eb4047
Merge pull request #76372 from sygi/dont_propagate_lock_view
...
Store lock view rotation whether its on or off
2023-06-12 17:09:38 +02:00
0b437286bb
Merge pull request #70472 from akien-mga/pcre2-10.42
...
pcre2: Update to upstream version 10.42 (take two)
2023-06-12 17:09:13 +02:00
c3e5e4ed4b
Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
...
Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
32be4b407d
Document behaviour of AudioServer.get_bus_index() if name doesn't exist
2023-06-12 16:56:31 +02:00
eb74079dfb
Update the edit scene root in time after it is replaced
...
When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
e289cf7085
pcre2: Update to upstream version 10.42 (take two)
...
Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog
This fixes support for RISC-V architectures in the sljit library, so we
enable the module's compilation for `rv64` too.
2023-06-12 15:12:15 +02:00
2d6b880987
i18n: Sync translations with Weblate (now tracking 4.1 strings)
2023-06-12 14:57:08 +02:00
c1fc331b88
Update navigation obstacle API
...
Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
66423d440e
Merge pull request #78134 from kleonc/y-sort-initialize-modulate
...
Fix uninitialized Y-sort modulate for CanvasItems
2023-06-12 14:16:41 +02:00
b2335c0df7
Merge pull request #78132 from bruvzg/ios_rt_orient
...
[iOS] Fix orientation change in runtime.
2023-06-12 14:16:18 +02:00
e95decf343
Merge pull request #78111 from sbarkeha/master
...
Fix infinite loop on EOF in the command line debugger
2023-06-12 14:15:54 +02:00
7b9df571b3
Merge pull request #78102 from MewPurPur/polyphonic-audio-icon
...
Add AudioStreamPolyphonic icon
2023-06-12 14:15:31 +02:00
bb59def1af
Merge pull request #78097 from brno32/remove-assert-from-project-converter
...
Remove `assert` conversion from the project converter
2023-06-12 14:15:07 +02:00
b02dd1c2a3
Merge pull request #78092 from KoBeWi/must_protecc_selection
...
Preserve selection when focusing SpinBox
2023-06-12 14:14:44 +02:00
1b5620d2a9
Merge pull request #78009 from YuriSizov/gui-gently-massage-minimal-size
...
Ensure that controls update all their sizing information when required
2023-06-12 14:14:20 +02:00
35ff936b93
Merge pull request #77055 from lawnjelly/input_just_pressed_4
...
Input - fix just pressed and released with short presses
2023-06-12 14:13:52 +02:00
bbb2a889d8
Fix Y-sort modulate for top-most Y-sorted CanvasItem
2023-06-12 13:33:26 +02:00
974a7a89c6
[iOS] Fix orientation change in runtime.
2023-06-12 14:13:53 +03:00
a3ef092f18
Input - fix just pressed and released with short presses
...
Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.
This PR separately the timestamp for pressing and releasing so each can be tested independently.
2023-06-12 11:14:58 +01:00
54ab17eb21
Merge pull request #78129 from m4gr3d/fix_open_new_project_main
...
Fix issue causing the last edited project to open while switching to another one
2023-06-12 11:57:59 +02:00