880d4703a4
Fixed the audio 'output latency' project setting not appearing when using the WASAPI audio driver. Added variable output latency support to the WASAPI audio driver for systems that support it.
2021-05-04 20:20:36 +10:00
ec1bf96e41
Merge pull request #39200 from azagaya/fix-blend-2
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Fixing wrong blending rect methods
2020-06-07 15:52:22 +02:00
46d8d60186
Merge pull request #39363 from MCrafterzz/fix38745
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Fix 38745: Importing FBX of a non-Unicode encoded path causes Assimp throws error
2020-06-07 15:43:09 +02:00
29abbccc5f
Fix fbx import assimp error
2020-06-07 15:11:40 +02:00
8da68fe910
Merge pull request #33858 from Calinou/inspector-layers-add-hover
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Add visual feedback when hovering layer checkboxes in the Inspector
2020-06-06 23:20:01 +02:00
e36580428c
Merge pull request #39346 from akien-mga/oidn-fix-vs-2017
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oidn: Fix build for VS 2017
2020-06-06 23:18:32 +02:00
ca5519c430
Merge pull request #39342 from akien-mga/denoise-64bit-desktop-only
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denoise: Restrict build to 64-bit desktop platforms
2020-06-06 23:18:18 +02:00
38a200f1e3
oidn: Fix build for VS 2017
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Backporting this upstream patch:
1e42e6db81
Fixes #39186 .
2020-06-06 21:27:32 +02:00
39d84fef89
denoise: Restrict build to 64-bit desktop platforms
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One of OIDN's dependencies only supports x86_64 and aarch64.
For now we also exclude potential future Android tools builds,
but this could be re-evaluated in the future.
Fixes #38759 .
2020-06-06 21:23:46 +02:00
23a2b4ab7d
Merge pull request #39341 from JFonS/minor_shader_parsing_fix
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Minor fix on GLSL shader parser
2020-06-06 21:21:54 +02:00
d838a44735
Merge pull request #39340 from JFonS/upgrade_oidn
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Upgrade OpenImageDenoise to v1.1.0
2020-06-06 20:17:54 +02:00
af3f9a854e
Minor fix on GLSL shader parser
2020-06-06 19:53:16 +02:00
dd79d1ce78
Upgrade OpenImageDenoise to v1.1.0
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Upgrade OIDN to 1.1.0, the latest stable version that doesn't need
the ISPC compiler.
Documented the changes made during the removal of TBB and added a patch
file for them.
2020-06-06 19:03:16 +02:00
ce1811f9e2
Merge pull request #39338 from Faless/crypto/instantiate_fix
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Crypto virtual methods, fix editor crash when mbedtls is disabled
2020-06-06 18:22:42 +02:00
87cc283b8b
Crypto as a custom instance class.
2020-06-06 17:33:44 +02:00
054f52364f
Fix editor crash when mbedtls is disabled.
2020-06-06 17:33:43 +02:00
17af010478
Merge pull request #38967 from nekomatata/remote-inspector-builtin-res
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Fix dialog spam when inspecting MeshInstance from model file
2020-06-06 16:11:11 +02:00
f54eda121d
Merge pull request #39304 from m4gr3d/enable_focus_awareness
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Add support for focus awareness
2020-06-05 12:42:21 +02:00
50cb781b1b
Merge pull request #39316 from Anutrix/remove-hashmap-reduntant-func
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Remove unused function get_key_value_ptr_array from hash_map.h and another tiny fix.
2020-06-05 11:53:54 +02:00
e3db6199b6
Merge pull request #37073 from nodj/improve_2dEditor_zoom
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Improve 2d editor zoom
2020-06-05 11:45:06 +02:00
ac2619ec1c
Merge pull request #39298 from Faless/js/keyCode40
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Switch HTML5 key detection from keyCode to code.
2020-06-05 11:39:43 +02:00
c7632208fe
Merge pull request #39297 from Faless/webrtc/local_description_doc
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Fix WebRTCPeerConnection set_local_description doc
2020-06-05 11:39:07 +02:00
36f6103026
Merge pull request #39301 from Calinou/fix-argument-parameter-confusion
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Tweak the GDScript error message about passed argument type mismatch
2020-06-05 11:33:53 +02:00
d0b89c42bf
Merge pull request #39286 from akien-mga/gamepad-update-controllerdb
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Sync controller mappings DB with SDL2 community repo
2020-06-05 11:19:11 +02:00
06a2fb0bac
Merge pull request #39293 from madmiraal/fix-27921
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Correct misspellings of damped spring.
2020-06-05 11:04:46 +02:00
399c88dcaa
Merge pull request #39289 from mbrlabs/shader-has-param-fix
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Add "shader_param/" prefix in Shader::has_param()
2020-06-05 11:04:23 +02:00
150ba031de
Merge pull request #39276 from ThakeeNathees/predefined-check-for-loop-counter
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Added predefined var check for `for` loop counter
2020-06-05 11:01:55 +02:00
c9edc82b3b
Remove unused function get_key_value_ptr_array from hash_map.h and also fix parameter name in function get_key_list.
2020-06-05 13:13:42 +05:30
fea6ca20c9
2D Editor: modified zoom increment to the twelveth root of two
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- properly visit power of 2 factors (50%, 100%, 200%...)
- index based zoom values to prevent floating point issues
- Fix 2d editor not able to reach min and max zoom values
2020-06-04 21:48:55 -04:00
2bf1f8e4b3
Add support for focus awareness
2020-06-04 15:49:55 -07:00
30053de182
Tweak the GDScript error message about passed argument type mismatch
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This makes it less confusing.
This closes https://github.com/godotengine/godot-proposals/issues/670 .
2020-06-04 22:31:37 +02:00
0a35b97b62
Swtich HTML5 key detection from keyCode to code.
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The value of this, does not include the layout.
The code has extra logic to map the unicode value to our keylist,
supporting ASCII and Latin-1.
Also add support for `physical_keycode` in HTML5 platform.
2020-06-04 21:15:05 +02:00
39bcbf5690
Fix WebRTCPeerConnection set_local_description doc
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ice_candidate_created should be emitted after set_local_description no
matter the type of the description (assuming no error is returned of
course).
2020-06-04 21:10:34 +02:00
b5e31b70dc
Correct misspellings of damped spring.
2020-06-04 18:07:24 +01:00
ffbb211bbe
Set "shader_param/" prefix in Shader::has_param()
2020-06-04 17:41:10 +02:00
c0ff2a388d
Merge pull request #39281 from mbrlabs/check-android-release-keystore
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Check if the specified Android release keystore exists
2020-06-04 16:24:24 +02:00
938334cc9e
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@6191f6333b .
2020-06-04 15:52:27 +02:00
b8ff8fe85c
Merge pull request #39284 from mbrlabs/editornode-execute-output-selection
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Enable text selection in the execute output of EditorNode
2020-06-04 15:45:36 +02:00
85175c67b8
Enable text selection in execute output of EditorNode
2020-06-04 14:38:55 +02:00
21263a65a9
Check if the specified Android release keystore exists
2020-06-04 13:37:14 +02:00
f05b4fea33
Merge pull request #39099 from YeldhamDev/create_dialog_icon_fallback
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Add fallback icons and make custom ones appear in the recent/favorites list in the "Create New" dialog
2020-06-04 11:58:55 +02:00
6a7b55805b
Merge pull request #39041 from swarnimarun/patch-1
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Fix crashing of VisualScript due to function change
2020-06-04 11:55:12 +02:00
f66eed7d58
Merge pull request #38924 from Calinou/tweak-import-compression-hint
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Tweak the import compression property hint for clarity
2020-06-04 11:48:40 +02:00
c47a6f6325
Merge pull request #39060 from madmiraal/fix-38869
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Update Windows GUID to SDL uid conversion.
2020-06-04 11:40:57 +02:00
f1d9d50da1
Merge pull request #39154 from dreamsComeTrue/sync-script-change-remember
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Preserving "Sync Scene Changes" & "Sync Script Changes" with Project Settings
2020-06-04 11:11:35 +02:00
d642cc1d70
Merge pull request #39271 from RandomShaper/fix_atlas_crop
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Fix excessive bottom cropping in atlas generation
2020-06-04 11:09:59 +02:00
910ddd2817
Update AUTHORS and DONORS list
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New contributor added to AUTHORS:
@jbuck3
Thanks to all contributors and donors for making Godot possible!
2020-06-04 11:04:23 +02:00
4ac78e6a5f
doc: Sync classref with current source
2020-06-04 10:07:56 +02:00
e153772de2
predefined var check for for loop counter
2020-06-04 10:37:22 +05:30
bbc435624f
Add visual feedback when hovering layer checkboxes in the Inspector
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This also changes how checkboxes are selected, which makes it possible
to click in the small area between two checkboxes and
still toggle a value successfully (which is arguably less frustrating).
2020-06-03 23:15:59 +02:00