87f37bc5a3
-Added OpenSSL and HTTPS support
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-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
2014-04-28 21:56:43 -03:00
7fadc2f93a
Merge pull request #318 from adolson/scene-snap-settings-save
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2D scene snap settings save
2014-04-28 21:51:41 -03:00
02669e95a4
Merge pull request #330 from jonyrock/complex_undo
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#298 imp - thanks!!! - hope you tested this well :)
2014-04-26 09:55:40 -03:00
a5e331c66f
#298 imp
2014-04-26 16:42:19 +04:00
847ad3d519
Merge pull request #325 from adolson/input_map_missing_header
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added missing include for imagemap
2014-04-24 10:06:58 -03:00
c118dfdf6e
added missing include for imagemap
2014-04-24 01:53:45 -04:00
7f78452f35
Merge pull request #324 from adolson/close_running_program_on_editor_quit
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stops running process when quitting editor
2014-04-23 23:21:09 -03:00
ee730b6c9d
Merge pull request #323 from adolson/inputmap-bindings
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added bindings for InputMap (closes #283 )
2014-04-23 23:20:11 -03:00
aa84f4d261
stops running process when quitting editor
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I noticed a bug where I could close Godot while I was running a project.
If the program was left running and then ran into an error,
or if an error was caught by the debugger and then I quit Godot,
I could no longer close the running project without manually killing it.
This fixes that problem by essentially hitting the Stop button automatically
just prior to quitting the editor.
2014-04-23 22:06:12 -04:00
88abd7200e
added bindings for InputMap
2014-04-23 21:48:16 -04:00
56718eb31e
use Snap / Snap (Pixels) now save to scene file
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Previously, only Use Pixel Snap would save to the scene.
Tested and working for me, on Linux.
2014-04-23 21:43:02 -04:00
31f88a7006
Merge pull request #272 from adolson/patch-1
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editor window title improvements
2014-04-22 14:41:43 -03:00
71cfed8a76
Merge pull request #315 from adolson/patch-2
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add display/resizable support to Linux
2014-04-22 14:23:29 -03:00
b28c1e749a
add display/resizable support to Linux
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add display/resizable support to Linux
2014-04-22 03:17:20 -04:00
6f1410a837
Merge branch 'master' of https://github.com/okamstudio/godot
2014-04-19 16:47:03 -03:00
a4c1fa12a5
heck
2014-04-19 16:46:52 -03:00
8ebe956421
-Revert change that broke paths
2014-04-18 16:26:46 -03:00
0360b454a4
-Fixed viewport stretch bugs
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-Fixed input in viewport stretch bugs
-Fixed tilemap pixel overlap (really?)
2014-04-18 11:43:54 -03:00
b8593c6f3f
Merge pull request #301 from jonyrock/editor_cursor
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Text cursor in text editor
2014-04-17 10:33:53 -03:00
a49527540f
text cursor in text editor & const in Rect2i
2014-04-17 15:30:40 +04:00
ec4ef2d2e7
-Added google play services (needed for some stuff)
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-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:43:44 -03:00
162d2ebe4f
-Added google play services (needed for some stuff)
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-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:16:13 -03:00
606b9d960a
Merge pull request #277 from jonyrock/master
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home button & whitespace
2014-04-10 15:53:45 -03:00
89568b9017
home button like & whitespace
2014-04-10 19:57:20 +04:00
a5f556c9ff
Merge pull request #274 from sanikoyes/hotifx-Marshal-Matrix32-Support
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Add Matrix32/Vector2Array support for marshal library
2014-04-10 09:18:27 -03:00
c74d918d57
Merge branch 'master' of https://github.com/okamstudio/godot
2014-04-10 00:19:29 -03:00
7ea3e8267a
-Fixed a few bugs in Viewport
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-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00
c6df9d8a41
editor window title improvements
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Shows the project name in the window title (good to differentiate multiple instances of Godot with different projects loaded).
Clears the previous scene name from the window title when creating a new scene.
2014-04-09 22:50:30 -04:00
e1970a4dda
Merge pull request #195 from sanikoyes/hotfix-android-unicode-ime-input
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fix android can't input unicode characters
2014-04-06 11:15:29 -03:00
bae5ad7c8b
Move onKeyDown/onKeyUp from Godot to GodotView
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Press 'back' button should not terminate program, normal handle 'back' event in game logic
2014-04-06 21:53:38 +08:00
77a840e350
Merge branch 'master' into hotfix-android-unicode-ime-input
2014-04-06 21:52:47 +08:00
ded365031e
Merge pull request #255 from sikakraa/android_kb_fix
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Fixed Android crash by adding safety to the hideKeyboard() -function.
2014-04-06 02:01:51 -03:00
f103b67326
Fixed Android crash by adding safety to the hideKeyboard() -function.
2014-04-06 02:13:36 +03:00
b4969373b3
-HttpClient: ’Content-Length’ is added to httprequest if not provided in the headers and a body exists
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-expressions in GDScript can take multiple lines if inside parenthesis (python-like)
-Added \ to force linebreaks to GDscript (python-like)
-added exclude objects from raycast
-fixed crashes
2014-04-05 18:50:09 -03:00
9f33134c93
-Support for changing fonts
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-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
2014-04-05 12:39:30 -03:00
35b84d2c85
Merge pull request #203 from marynate/PR-fix-collisionshape2d-del-not-update
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Fixed #173 #157 Update parent when deleting CollisionShape2D
2014-04-05 09:55:21 -03:00
1278da71ea
Merge pull request #206 from marynate/PR-multijobs-build
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Fixed #205 Race condition in build process
2014-04-05 09:54:42 -03:00
6a737c79fc
Merge pull request #211 from sanikoyes/hotfix-render-altas-texture-sprite
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fix render sprite used atlas texture position error
2014-04-05 09:42:55 -03:00
f9820d4c40
Merge pull request #212 from marynate/PR-framelimit
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Add ability to apply frame rate limit (application/target_fps)
2014-04-05 09:41:10 -03:00
ee76837826
Merge pull request #223 from sanikoyes/hotfix-imp-thread-id-in-windows
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Implement thread id in windows platform
2014-04-05 09:40:45 -03:00
c1f4d1c95e
Merge pull request #229 from marynate/PR-resizable-window
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Add display/resizable to project setting to prevent windwo from resizing
2014-04-05 09:39:19 -03:00
a643be7170
Merge pull request #230 from hiltonm/hotfix-ignore-doc-data-compressed
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Ignore auto-generated doc_data_compressed.h
2014-04-05 09:37:35 -03:00
266ff7201b
Merge pull request #232 from marynate/PR-fix-variant-multiply-bug
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Fix Variant vector2/vecotor3 multiply bug
2014-04-05 09:30:56 -03:00
f0371e6075
Merge pull request #236 from marynate/PR-iOS-FPS60
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Lift Godot GLView update frequency from 30 to 60
2014-04-05 09:29:22 -03:00
d7b93c3776
Merge pull request #237 from marynate/PR-maya-nav
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Maya and modo style navigation
2014-04-05 09:28:13 -03:00
368a14b500
Merge pull request #239 from sanikoyes/hotfix-add-new-anchor-options
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Add anchor options "Center"
2014-04-05 09:27:43 -03:00
d7b7d1ead6
Merge pull request #241 from marynate/PR-viewport-hotkey
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Add Viewport Hotkeys / Toggle maximize viewport
2014-04-05 09:27:23 -03:00
3261b0db72
Merge pull request #242 from marynate/PR-fix-matrix3-binding
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Add missing Matrix3::get_scale() binding
2014-04-05 09:26:23 -03:00
1f5457b2ab
Merge pull request #243 from marynate/PR-fix-touchscreenbutton-released
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Fix #240 TouchScreenButton release signal is not valid
2014-04-05 09:24:28 -03:00
64671eb6fb
Merge pull request #247 from marynate/PR-path-editor-ui
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Path Editor UI Improvment
2014-04-05 09:07:03 -03:00