7244ea7e20
Merge pull request #57864 from nathanfranke/3/focus-exact-match
2022-02-09 17:33:22 +01:00
c27b05febb
use exact match when checking focus next / previous
2022-02-09 10:18:58 -06:00
6ea58db2d8
Merge pull request #57851 from vnen/gdscript-infer-type-on-release
2022-02-09 14:05:22 +01:00
43dfafdfc9
Merge pull request #53296 from lawnjelly/project_settings_dirty_flag
2022-02-09 14:04:45 +01:00
ae08afc43c
Merge pull request #32255 from lawnjelly/android-s3tc2
2022-02-09 13:42:28 +01:00
40e579a47f
Merge pull request #57844 from Pineapple/vector2-brackets-operator
2022-02-09 13:26:04 +01:00
a3fe028809
GDScript: Infer variable types on release
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Otherwise this creates an inconsistency between debug and release
builds, potentially leading to crashes.
2022-02-09 09:07:18 -03:00
f0af29346b
ProjectSettings add dirty flag and project_settings_changed signal
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Most frames there will be no change in project settings, and it makes no sense to read settings every frame in case of changes, as a large number of string compares are involved.
This PR adds a signal to ProjectSettings that can be subscribed to in order to keep local settings up to date with ProjectSettings.
In addition a function `ProjectSettings::has_changes()` is provided for objects outside the signal system (e.g. Rasterizers).
2022-02-09 11:20:25 +00:00
4ed2c8ee08
Merge pull request #57811 from timothyqiu/tree-button-id-3.x
2022-02-09 11:11:26 +01:00
f72753ca0c
Merge pull request #57604 from naithar/fix/godot-view-touch-3.x
2022-02-09 11:05:51 +01:00
b15ad8e786
Fix for S3TC on Android and IOS devices
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On some platforms, exporters are prevented from exporting S3TC textures. This causes problems if the .import file contains a reference to such a texture - the exported project will attempt to load the S3TC, fail, and probably crash.
This PR prevents this problem by faking lack of hardware support for S3TC on the affected platforms. This prevents the engine attempting to load the S3TC and avoids the problem.
2022-02-09 08:45:24 +00:00
134aac5725
Fix Vector2 and Vector2i coord access via operator[]
2022-02-09 09:18:05 +01:00
a47a71b87e
Merge pull request #57093 from Calinou/editor-help-references-use-code-font-3.x
2022-02-08 18:44:55 +01:00
a3f6033513
Improve TreeItem button API
2022-02-08 23:56:19 +08:00
7dc00ddae8
Merge pull request #57041 from fire-forge/fix-create-root-node-scrolling-3.x
2022-02-08 13:17:55 +01:00
69c15c7ab8
Merge pull request #57792 from timothyqiu/raycast-clear-except-3.x
2022-02-08 10:50:27 +01:00
74a4795fb1
Fix RayCast{,2D}.clear_exceptions clears parent
2022-02-08 16:22:10 +08:00
5379237177
Merge pull request #57771 from raulsntos/button_icon_alignment_3.x
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[3.x] Added alignment options to icons on buttons. They can now be centered and right-aligned.
2022-02-07 22:44:11 +01:00
1d3de163dc
Add alignment options to icons on buttons.
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They can now be centered and right-aligned.
Co-authored-by: jitspoe <jitspoe@yahoo.com >
2022-02-07 21:29:37 +01:00
8acdd0502d
Merge pull request #57737 from winterpixelgames/faster-script-class-get-parent
2022-02-07 18:28:36 +01:00
49c0c5d6b2
Merge pull request #57753 from Calinou/doc-csg-nodes-performance-3.x
2022-02-07 16:18:31 +01:00
6f7cef601a
Use ScriptServer::get_global_class_base instead of script_class_get_base in script_class_is_parent.
2022-02-07 07:36:59 -06:00
1b505ef8ca
Document performance limitations with CSG nodes, link to tutorial
2022-02-07 14:01:56 +01:00
a2ee2bdd90
Merge pull request #57485 from Faless/js/3.x_pwa_prefer_cache_pr
2022-02-07 13:21:27 +01:00
3358b18641
Merge pull request #57728 from kleonc/sprite_frames_editor_fix_loading_non_texture_crash_3x
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[3.x] `SpriteFramesEditor` Fix crash when selecting non-`Texture` file for splitting
2022-02-07 08:01:01 +01:00
c590da0527
Merge pull request #57739 from raulsntos/fix-57503-3.x
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[3.x] Attach mono thread before getting `nativeName` field
2022-02-07 07:58:29 +01:00
eddb99b9be
Attach mono thread before getting nativeName field
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In order to access the `nativeName` constant field from a C# class, the
mono scope thread must be attached or the mono domain will be null.
2022-02-07 03:51:40 +01:00
87b4db9e63
SpriteFramesEditor Fix crash when selecting non-Texture file for splitting
2022-02-06 23:39:26 +01:00
4c23a902c1
[HTML5] Implement JavaScript PWA update callbacks.
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Allows detecting when a new version of the progressive web app service
worker is waiting (i.e. an update is pending), along a function to force
the update and reload all clients.
2022-02-06 18:33:13 +01:00
afdfe7c03b
[HTML5] Improve editor progressive web app behavior.
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Ensures early claim for aggressive caching.
Adds a button to update when it detects a new version asking
confirmation due to the necessary reload.
2022-02-06 18:33:13 +01:00
73f396572a
[HTML5] PWA service worker prefers cached version.
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Use an offline first approach, where we prefer the cached version over
the network one.
This forces games using PWA to always re-export the project and not just
the PCK, so that the service worker version gets updated correctly, and
the end-user cache is correctly cleared on update.
2022-02-06 18:33:13 +01:00
be50fe7243
Merge pull request #57705 from jeremyz/poly_source_id
2022-02-06 13:44:15 +01:00
f9fdd526d5
fix portal_occlusion_culler compilation with target=debug tools=no
2022-02-06 13:22:33 +01:00
e898f93129
Merge pull request #57387 from madmiraal/update-mouse-pointer-definitions-3.x
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[3.x] Update definitions of get_mouse_position methods
2022-02-06 11:40:25 +01:00
002e705367
Merge pull request #57688 from The-O-King/ios_half_float_fix
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Re-fix Disabling Half Floats on iOS
2022-02-06 11:11:06 +01:00
a4f0e02798
Update definitions of get_mouse_position methods
2022-02-06 09:32:46 +00:00
bf5b2f48e6
Re-fix Disabling Half Floats on iOS
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A previous change missed setting a flag that specified whether half
floats were being used on vertex positions when in the GLES2 driver
This caused errors with the vertex buffer when platforms (specifically
iOS) which do not properly support half float vertex attributes on
GLES2, try to remapt the vertex buffer to stop using half floats
(in this case that remapping never happened and caused artifacts)
Re-enable setting that flag to fix rendering issues on these platforms
2022-02-05 21:06:09 -05:00
a086a61aef
Merge pull request #57659 from lawnjelly/error_macros_flush_3
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[3.x] Add fflush to error macros
2022-02-05 14:42:22 +01:00
ee979d321a
Add fflush to error macros
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CRASH_NOW and DEV_ASSERT macros would previously terminate before outputting any error messages.
This PR ensures calling fflush for stdout before terminating.
2022-02-05 12:38:57 +00:00
98133deb97
Merge pull request #57652 from timothyqiu/decompress-dynamic
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[3.x] Fix `PoolByteArray.decompress_dynamic` return value and memleak
2022-02-05 10:17:34 +01:00
de47cb0c5b
Fix PoolByteArray.decompress_dynamic return value and memleak
2022-02-05 15:14:23 +08:00
689f59dca0
Merge pull request #53463 from lawnjelly/vital_redraws
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Add editor vital redraws only option
2022-02-04 21:42:49 +01:00
a5ae566017
Merge pull request #57551 from lawnjelly/portals_improve_merging
2022-02-04 11:21:29 +01:00
10eb9564ca
Portals - Improve mesh merging
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Some improvements to robustness to account for more properties.
Addition of an "allow merging" flag in the cull instance.
2022-02-04 08:40:46 +00:00
7ca4eb478e
Merge pull request #57613 from timothyqiu/viewport-preview
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[3.x] Revert "Fix ViewportPreview upside-down in 3.x."
2022-02-04 08:17:41 +01:00
aeb9925615
Revert "Fix ViewportPreview upside-down in 3.x."
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This reverts commit 1426df66a8 .
2022-02-04 13:54:47 +08:00
4a52016aa9
Revert "[HTML5] Better engine config parsing."
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This reverts commit 2f509f1b12 .
Breaks closure compiler builds.
And adds a warning for future readers.
(cherry picked from commit 6d3d17651a )
2022-02-04 00:16:15 +01:00
aa418d06c2
Merge pull request #57593 from akien-mga/fix-server-macos-no-static-cpp
2022-02-04 00:15:49 +01:00
aba5f6d9be
[iOS] Fix touch handling for overlay views
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Workaround for GodotView touches being called from UIWindow on different UIView input
2022-02-03 23:53:31 +03:00
94dd9c26dd
Server: Fix skip libstdc++ static linking on macOS
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Fixes #48161 .
2022-02-03 17:54:59 +01:00