83d9a692be
Ability to visually debug geometry visually:
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-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
2580ca01e6
Ability to keep collisionshapes and collisionpolygons when running the game.
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Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.
Have Fun!
2015-09-15 22:07:03 -03:00
0fb7b5aa0c
HTML5 exporter Improvements
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-Better template handling
-Voice support
-Stream support
2015-09-10 00:10:54 -03:00
b0aa49accb
merged some stuff for okam
2015-09-03 23:24:55 -03:00
59961c9914
Live edit WORK IN PROGRESS
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1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
87c1e16834
Made RegEx API similar to old version
2015-07-24 14:09:39 +01:00
4ca0399ff6
Added a live-edit RegEx tester to the demos
2015-07-24 13:55:18 +01:00
2b64f73b04
more code completion improvements
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-calltip dissapears with more types of keypresses or when pressing ')'
-properly looks into autoloaded scripts or nodes with another script for
script functions/variables/etc.
2015-06-27 15:52:39 -03:00
48f1d02da4
added ability to define signals in script
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closes #2175
2015-06-24 13:29:45 -03:00
db43b9bcf0
Merge pull request #2080 from bojidar-bg/patch-1
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Fix to #2079
2015-06-22 23:56:38 -03:00
e9bbb97acc
Multiple scene editing *POTENTIALLY UNSTABLE*
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-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
852bf95c0c
Delete .fscache from fog_of_war demo, closes #2079 .
2015-06-13 14:47:22 +03:00
5a0de04eb7
Resolved a merge conflict.
2015-06-13 14:43:12 +03:00
c845c2a827
added icon
2015-06-11 10:03:33 -03:00
9e479065f5
new space shooter demo
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ortho camera sort fix, closes #2063
2015-06-11 10:00:48 -03:00
954256268a
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
demos/2d/motion/engine.cfg
2015-06-06 11:09:00 -03:00
0e1510214a
small fixes
2015-06-01 23:35:23 -03:00
f62961aba3
-fix bug in animation editor
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-fix crash bug in physics motion, closes #1993
2015-05-27 17:30:50 -03:00
b1b7826ea7
oops, previous commit was not working
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it is working now
2015-05-26 01:30:36 -03:00
9df77d2765
ability to run 2D physics in a thread
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also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
d9e8cd4dde
Add input mapping GUI demo
2015-05-20 17:38:41 +02:00
221443c5a2
more fixes
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-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00
b6b346e8ae
added a built-in scene changer API, closes #1928
2015-05-17 16:33:35 -03:00
8482611f81
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-16 17:13:25 -03:00
1e382dbb18
-small motion demo, to better troubleshoot
2015-05-16 17:05:56 -03:00
2882ff1b7e
Merge pull request #1881 from NateWardawg/master
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Removed redundant code in the kinematic 3D demo.
2015-05-16 13:47:04 -03:00
3936ed882c
-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
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-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
2015-05-12 08:17:09 -03:00
4363798608
-Fixed bug in translation remaps, also added proper demo, maybe fixes #1729
2015-05-12 07:31:15 -03:00
dc3d0bdf38
Translation Demo
2015-05-11 22:34:29 -03:00
17ccd8d9b7
fixs particles on 3d platformer demo, closes #1588
2015-05-11 21:39:42 -03:00
b777bf5ff5
-Updated isometric 2d demo to work using the new isometric support, fixes #1849
2015-05-11 00:40:23 -03:00
67bf14bbbb
Removed redundant code in the kinematic 3D demo.
2015-05-10 17:39:38 -05:00
a2b8b92a6e
-fixed some glitches in isometric light demo, closes #1858
2015-05-10 18:14:38 -03:00
11defcbe21
Merge pull request #1875 from Zamaroht/patch-1
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Delete unused variable
2015-05-10 11:33:16 -03:00
ef8a402f71
Remove focus from restart button, fixes #1850
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Fixes a problem where the restart button would keep focus after being pressed, making the tetris' pieces impossible to rotate without activating the button again.
2015-05-10 00:46:16 -03:00
8f4b6ff870
Deleted unused variable
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Deleted the var GRAVITY because it is unused. The gravity is used at line 237, but it's gotten from the Physics2DDirectBodyState parameter.
2015-05-09 19:09:30 -03:00
e090c06ae2
particles in navmesh demo are nice again
2015-05-09 18:17:43 -03:00
158785636c
Merge pull request #1852 from SuperUserNameMan/fixes_platformer_3d_particles
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fixes_3d_platformer_demo_missing_particles_textures
2015-05-07 20:06:20 -03:00
1e545fc9df
Merge pull request #1851 from SuperUserNameMan/fixes_3d_shaders_materials_demo
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fixes_demo3d_shaders_materials_missing_light
2015-05-07 20:06:07 -03:00
5f51623547
Merge pull request #1846 from hurikhan/pr_wm_demo_input_fix
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window_management demo -- input fix
2015-05-07 20:05:55 -03:00
32c0a96249
add_missing_textures_to_particles
2015-05-07 18:29:38 +02:00
786b5e3545
fixes_demo3d_shaders_materials_missing_light
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add the missing animated light to the demo 3d "shaders materials"
2015-05-07 18:10:30 +02:00
48afa1d284
window_management input fix
2015-05-06 23:07:11 -04:00
ead2dd3db5
Delete line without functionality
2015-05-06 23:53:20 -03:00
2d396fb710
-More strict argument type-checking, will make many bugs visible, fixes #1809
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-added NOTIFICATION_INSTANCED
2015-05-04 18:30:57 -03:00
a76709d240
-vec3 uniforms should now work, fixes #1773
2015-05-04 10:17:24 -03:00
4b6225586c
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-04 00:53:52 -03:00
30f652998d
Merge pull request #1738 from jackmakesthings/master
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Updating demo engine.cfgs where name is missing
2015-05-03 23:00:26 -03:00
e7aa37fe75
improved kinematic motion, improved demos for kinematic motion
2015-05-03 22:37:10 -03:00
767f71a35e
-Made one way collision work with 2D physics (rigidbody)
2015-05-03 18:18:21 -03:00