Commit Graph

57039 Commits

Author SHA1 Message Date
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
fa3428ff25 Merge pull request #81221 from dalexeev/editor-inspector-and-signal-dock-improvements
Editor: Inspector and Signal docks improvements
2023-09-03 00:21:04 +02:00
497ca8c433 Merge pull request #80296 from RandomShaper/overhaul_vk_pso_cache
Enhance Vulkan PSO caching
2023-09-03 00:20:40 +02:00
3f3f865f8a Merge pull request #81247 from Bromeon/bugfix/yet-another-bool
GDExtension: fix `bool` unknown in C
2023-09-02 23:10:47 +02:00
4e202bcec7 GDExtension: fix bool unknown in C 2023-09-02 21:04:49 +02:00
d2ae309f2c Merge pull request #81238 from dsnopek/godot-cpp-version
Use godot-cpp 4.1 for the "Godot CPP" CI workflow to prevent circular dependency
2023-09-02 14:33:12 +02:00
7dc14db283 Merge pull request #81232 from wlsnmrk/lineedit-reference-typos
Fix typos in LineEdit documentation
2023-09-02 14:32:10 +02:00
b842c73acc Merge pull request #81228 from raulsntos/docs/code_to_constants
Use `[constant]` instead of `[code]` when possible
2023-09-02 14:31:46 +02:00
865879faf9 Merge pull request #81227 from raulsntos/docs/int
Fix int's C# documentation
2023-09-02 14:31:23 +02:00
f383249f6f Merge pull request #81212 from mateuseap/fix/meshDataToolClassReference
Fix misleading description of `MeshDataTool.get_vertex()` method
2023-09-02 14:31:00 +02:00
c326914c49 Merge pull request #81206 from dsnopek/script-instance-extension-memory-bug2
GDExtension: Allocate `GDExtensionScriptInstanceInfo2` for compatibility on the heap to prevent crash
2023-09-02 14:30:36 +02:00
07035466e8 Merge pull request #81189 from jsjtxietian/Fix-press-space-when-enter-editor-layout-name-will-confirm-save
Use `ui_text_submit` instead of `ui_accept` to confirm and close text prompts
2023-09-02 14:30:12 +02:00
d18963485e Merge pull request #81106 from garychia/gridmap_visibility
GridMap: Ensure the visibility is updated when entering the tree
2023-09-02 14:29:48 +02:00
bb61a932c2 Merge pull request #81072 from KoBeWi/the_scene_file_is_in_another_castle
Refactor disabling scene tab context menu options
2023-09-02 14:29:24 +02:00
60422759fa Merge pull request #80849 from KoBeWi/edit_NOTHING
Unedit nodes early when closing scene tab
2023-09-02 14:29:00 +02:00
2e71e5516e Merge pull request #80632 from Repiteo/C#-editor-docstring
C#: Dereference editor types in core documentation
2023-09-02 14:28:35 +02:00
7f3dbe81ed Merge pull request #80270 from aaronfranke/gltf-scene-name-assignment
Fix doubly-reserved unique names in GLTF scene name assignment
2023-09-02 14:28:11 +02:00
ec517dcbaf Merge pull request #76047 from Daylily-Zeleen/daylily-zeleen/builtin_vararg_ptrcall
Set vararg methods' ptrcall of builtin classes, and let them can be called without arguments.
2023-09-02 14:27:41 +02:00
c33ca26e17 Editor: Inspector and Signal docks improvements 2023-09-02 08:50:28 +03:00
80126468fb Use godot-cpp 4.1 for the "Godot CPP" CI workflow to prevent circular dependency 2023-09-01 16:11:51 -05:00
cbf17b5ac1 C#: Dereference editor types in core documentation 2023-09-01 15:17:13 -05:00
a949f1b4b5 Refactor disabling scene tab context menu options 2023-09-01 21:34:54 +02:00
67e1401891 Set builtin varrarg ptrcalls, called without arg. 2023-09-02 00:34:16 +08:00
5f9d5a0cea Docs: Fix typos for LineEdit reference 2023-09-01 12:22:10 -04:00
0897a795c3 Fix int's C# documentation
- There's no implicit conversion from `double` to `int`, a cast was missing.
- The example about literals in GDScript also applies to C# (with the same syntax even).
2023-09-01 17:00:09 +02:00
03add1f6d8 Use [constant] instead of [code] when possible 2023-09-01 16:57:53 +02:00
80bfca20c6 Merge pull request #81198 from KoBeWi/MissingRID
Add placeholder RID to GradientTexture1D
2023-09-01 16:03:22 +02:00
e3522e0d85 Merge pull request #81190 from timothyqiu/nav-agent-3d-doc
Fix typos in NavigationAgent3D documentation
2023-09-01 16:02:59 +02:00
bbdd1aaa38 Merge pull request #81131 from AThousandShips/callable_fix
Fix comparison of `Callable`s with binds
2023-09-01 16:02:35 +02:00
a47729d16b Merge pull request #81111 from akien-mga/zlib-1.3
zlib/minizip: Update to version 1.3
2023-09-01 16:02:11 +02:00
fa3072f625 Merge pull request #81087 from mateuseap/docs/tweenClassReference
Add a note about `SceneTree.create_tween()` method
2023-09-01 16:01:47 +02:00
07f6fa8ff9 Merge pull request #80629 from Repiteo/C#-CS0419
C#: Include argument types in generated methods
2023-09-01 16:01:24 +02:00
5588980e47 Merge pull request #80184 from MewPurPur/gray=abstract
Use the gray color for all abstract classes
2023-09-01 16:00:58 +02:00
d134473a03 Merge pull request #78404 from jynus/arc-hyperbolic
Add inverse hyperbolic functions `asinh()`, `acosh()` & `atanh()`
2023-09-01 16:00:33 +02:00
39b1d860c3 Merge pull request #75382 from AThousandShips/duplicate_bind
Ensure binds are duplicated with `Node` signals
2023-09-01 16:00:05 +02:00
ba41910967 Use ui_text_submit to confirm and close text prompts
Fix press space when enter editor layout name will
confirm and save layout, same in theme editor
2023-09-01 12:23:30 +08:00
fe45774f59 Fix misleading description of MeshDataTool.get_vertex() method 2023-08-31 21:13:34 -03:00
528a76486c Add inverse hyperbolic functions asinh(), acosh() & atanh()
GDScript has the following built-in trigonometry functions:

- `sin()`
- `cos()`
- `tan()`
- `asin()`
- `acos()`
- `atan()`
- `atan()`
- `sinh()`
- `cosh()`
- `tanh()`

However, it lacks the hyperbolic arc (also known as inverse
hyperbolic) functions:

- `asinh()`
- `acosh()`
- `atanh()`

Implement them by just exposing the C++ Math library, but clamping
its values to the closest real defined value.
For the cosine, clamp input values lower than 1 to 1.
In the case of the tangent, where the limit value is infinite,
clamp it to -inf or +inf.

References #78377
Fixes godotengine/godot-proposals#7110
2023-09-01 01:27:56 +02:00
5030549c7b Add a note about create_tween() method of SceneTree class
Add note regarding SceneTree.create_tween() method behavior.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-08-31 17:50:15 -03:00
83faf84ec9 GDExtension: Allocate GDExtensionScriptInstanceInfo2 for compatibility on the heap to prevent crash 2023-08-31 15:19:31 -05:00
02857570d3 Add placeholder RID to GradientTexture1D 2023-08-31 15:53:32 +02:00
398ca4e71a Use the gray color for all abstract classes 2023-08-31 12:59:18 +03:00
2fcfe99059 Fix typos in NavigationAgent3D documentation 2023-08-31 17:30:19 +08:00
549fcce5f8 Merge pull request #81175 from raulsntos/dotnet/project_settings_changed
C#: Replace usage of deprecated `project_settings_changed` signal
2023-08-31 08:56:55 +02:00
59f3ab0c0d Merge pull request #81157 from azuloo/webrtcpeerconnection-typo-fix
Fix typo in WebRTCPeerConnection documentation
2023-08-31 08:56:27 +02:00
56a5fb26a0 Merge pull request #81156 from jsjtxietian/fix-crash-when-built-in-scripts-not-saved-and-have-error
Fix a crash when built-in script is not saved and have syntax error
2023-08-31 08:56:04 +02:00
46ff9aa2ca Merge pull request #81144 from anvilfolk/incremental-option
SCons: Add option for MSVC incremental linking.
2023-08-31 08:55:41 +02:00
98f6844554 Merge pull request #81136 from Faless/mp/replication_mode
[MP] Improve SceneReplicationConfig editor UX + optimizations
2023-08-31 08:55:17 +02:00
1594acc64e Merge pull request #81073 from raulsntos/dotnet/cached-string-names
C#: Replace `StringNameCache` with `SNAME`
2023-08-31 08:54:53 +02:00
ae7bab8c37 Merge pull request #81040 from Ymanawat/control-theme-80989
Fix setting TabContainer's `font_hovered_color` theme property
2023-08-31 08:54:29 +02:00