Commit Graph

56349 Commits

Author SHA1 Message Date
60d5571d6c Remove GPU readback from NoiseTexture3D.get_format 2023-08-08 10:56:54 +02:00
16a93563bf Merge pull request #73777 from myaaaaaaaaa/enable-tsan
Add a Linux ThreadSanitizer job to CI
2023-08-04 21:28:42 +02:00
c244903c3d Merge pull request #78846 from raulsntos/dotnet/data_dir_name_now_with_more_platform
C#: Add platform name to the exported data directory
2023-08-04 21:01:38 +02:00
dc6ea03101 Merge pull request #35555 from Calinou/add-version-project-setting
Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
cc6a60913a Merge pull request #78325 from akien-mga/libpng-moar-intrinsics
libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON
2023-08-04 17:04:07 +02:00
bf299233bc Merge pull request #80245 from timothyqiu/float-color-alpha
Fix wrong example output of `float*Color` in classref
2023-08-04 16:59:31 +02:00
8e0c898fc3 Merge pull request #80243 from timothyqiu/classref-typos
Fix various typos in classref
2023-08-04 16:59:27 +02:00
c236503b75 Merge pull request #79958 from van800/master-rider-path-locator-fleet
Delegate opening files for Rider to the RiderPathLocator NuGet package
2023-08-04 16:59:23 +02:00
e605a1d984 Merge pull request #79636 from aaronfranke/gltf-file-name-path
Set `base_path` and `filename` during GLTF export when writing to a file
2023-08-04 16:59:19 +02:00
516cb632e9 Merge pull request #79593 from KoBeWi/duck_typing_dialog
Show valid types in SceneTreeDialog
2023-08-04 16:59:16 +02:00
b8fa19cc19 Merge pull request #79495 from Chaosus/astargrid_all_solid
Add a `fill_region` method to the `AStarGrid2D`
2023-08-04 16:59:11 +02:00
ad2295e35b Merge pull request #79325 from dalexeev/gui-fix-tree-perf-regression
GUI: Fix `Tree` performance regression by using cache
2023-08-04 16:59:07 +02:00
bf8069e801 Merge pull request #45152 from Birdulon/PAlatency4
PulseAudio: Remove `get_latency()` caching
2023-08-04 16:58:59 +02:00
5fb975e4a5 GUI: Fix Tree performance regression by using cache 2023-08-04 16:11:26 +03:00
2c9b7fc7a8 libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON 2023-08-04 14:57:21 +02:00
05ab444357 Show valid types in SceneTreeDialog 2023-08-04 13:50:27 +02:00
54f26c66ab Fix wrong example output of float*Color in classref 2023-08-04 17:00:40 +08:00
7f8e3ab5cd Delegate opening files for Rider to the RiderPathLocator NuGet package, fix https://github.com/godotengine/godot/pull/78832#issuecomment-1633330344 2023-08-04 10:31:33 +02:00
097c849395 Fix various typos in classref 2023-08-04 16:29:55 +08:00
ad4480bf2e Add a "version" project setting and use it in new export presets
This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.

Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
9e844cc0c8 PulseAudio: Remove get_latency() caching 2023-08-04 15:35:13 +09:30
2970839085 Set base_path and filename during export 2023-08-03 16:49:22 -05:00
101442ced9 Expose filename in GLTFState 2023-08-03 16:38:10 -05:00
eb4301b941 Merge pull request #80189 from zorbathut/pr_zeroupdateid
Fix NavMesh `map_update_id` returning 0 results in errors.
2023-08-03 22:37:49 +02:00
1610fc2ae7 Merge pull request #78539 from EIREXE/input-info
Add the ability to get per-platform information for joypads
2023-08-03 22:37:45 +02:00
e4b8dc81b8 Merge pull request #78300 from ajreckof/fix-replace-node-destroying-Node-properties
Auto-update properties when replacing a node
2023-08-03 22:37:40 +02:00
54c0d0ff32 Merge pull request #77625 from anvilfolk/itgrowwws
Increase vertical size of `CurveEdit` when `Inspector` widens
2023-08-03 22:37:33 +02:00
a56e960150 Merge pull request #71233 from PrecisionRender/barycentric-coords
Add ability to get face index and barycentric coordinates from raycast
2023-08-03 22:37:30 +02:00
bf3af190c3 Increase vertical size of CurveEdit when Inspector widens
This should allow users to edit points in a less constrained space,
which feels like a UX improvement.

That said, changing minimum size according to current size might be a
hack that causes issues in certain situations.
2023-08-03 16:02:28 -04:00
d0564f2466 Fix NavMesh map_update_id returning 0 results in errors 2023-08-03 18:57:35 +02:00
4da9927faf Fix replace node deleting Node properties.
Update editor/scene_tree_dock.cpp

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-03 18:38:24 +02:00
f9f5041675 Merge pull request #80222 from clayjohn/Shader-rid-init
Initialize shader placeholders up front
2023-08-03 18:33:59 +02:00
ddd14a65f1 Merge pull request #80220 from akien-mga/ci-api-compat-mandatory
CI: Make extension API compatibility check mandatory
2023-08-03 18:33:56 +02:00
df57d0b569 Merge pull request #80141 from Mickeon/doc-peeves-boolwing
Overhaul bool documentation
2023-08-03 18:33:53 +02:00
1d42504b30 Merge pull request #79623 from aaronfranke/gltf-export-preserialize
Add `export_preserialize` to the GLTF export process
2023-08-03 18:33:49 +02:00
2e59878201 Merge pull request #79533 from aaronfranke/gltf-image-keep-bytes
GLTF: Preserve the original bytes when extracting a texture while importing
2023-08-03 18:33:45 +02:00
bf185e4f70 Merge pull request #79357 from raulsntos/dotnet/build-button
C#: Move build button to EditorRunBar
2023-08-03 18:33:41 +02:00
179e3d6ab9 Merge pull request #78292 from ajreckof/Fix-batch-rename-for-unique-name-and-empty-name-
Fix batch rename for unique name and empty name
2023-08-03 18:33:37 +02:00
4909396cfc Fix batch rename for unique name and empty name. 2023-08-03 18:26:58 +02:00
03598062fd C#: Move build button to EditorRunBar
- Move C# build button to `EditorRunBar`.
- Add C# build icon.
- Add shortcut macros to `GodotTools`.
- Move C# build shortcuts to C#.
2023-08-03 17:55:52 +02:00
2d13a9651c GLTF: Preserve the original bytes when importing a texture 2023-08-03 10:30:33 -05:00
558f4b7559 Initialize shader placeholders up front
Then use the placeholder to create the shader instead of swapping RIDs
This fixes a false positive that reported leaked shaders
2023-08-03 16:13:33 +02:00
a890457693 CI: Make extension API compatibility check mandatory
This means that any PR which breaks the extension API should
handle it properly, that is:

- Add compatibility methods to ensure that existing function hashes work
- Document the changes in the relevant misc/extension_api_validation/ file
2023-08-03 15:56:34 +02:00
725beaa7af Merge pull request #80219 from YeldhamDev/override_all_the_things
Improve `Window._get_contents_minimum_size()`'s code
2023-08-03 15:33:37 +02:00
6d2453425b Improve Window._get_contents_minimum_size()'s code 2023-08-03 10:25:05 -03:00
c97e4a31ac Merge pull request #80217 from Mickeon/oops-rects
Revert incorrect `Rect2.expand` description.
2023-08-03 15:12:45 +02:00
4c70849b3b Merge pull request #80168 from akien-mga/extension-compat
Fix or workaround recent extension API compatibility issues
2023-08-03 15:12:38 +02:00
f17d3a66fe Revert incorrect Rect2.expand description.
Also affects Rect2i of course.
2023-08-03 14:59:07 +02:00
0606ba7c50 Merge pull request #80212 from raulsntos/dotnet/check_api_assemblies_dir_exists
Show alert if .NET assemblies dir does not exist
2023-08-03 14:47:02 +02:00
d191a2fddb Merge pull request #80205 from aaronfranke/gltf-cosmetic-2-electric-boogaloo
More cosmetic improvements in the GLTF code
2023-08-03 14:46:59 +02:00