5d47e42eb6
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-28 09:39:12 -03:00
fcd4b1a421
-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Closes #2670
2015-12-28 09:38:15 -03:00
bfbde4dfd1
Merge pull request #3146 from akien-mga/pr-argument-names
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Add missing argument names in GDScript bindings + related fixes
2015-12-28 12:26:36 +01:00
37cb0faedb
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-28 01:41:12 -03:00
f613d546ed
-fixed rich text label fill alignment, always works now
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-made also sure it doesn't crash, fixes #2688
2015-12-28 01:40:23 -03:00
d4993b74fc
Add missing argument names in GDScript bindings
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
fe46b2ac0c
Fix wrong getters in ShaderGraph
2015-12-28 01:42:22 +01:00
d1caf2f037
Remove bogus argument in body_get_node
2015-12-28 01:32:12 +01:00
46eebac3ae
Remove bogus argument in sample_get_description
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Copy-paste mistake from the setter most likely.
2015-12-28 01:18:37 +01:00
9fddc69769
Style fix for rounded_values methods in Range
2015-12-28 00:12:13 +01:00
e66f4a4021
Sync doc with current source
2015-12-27 23:06:13 +01:00
4dba503fc3
Merge pull request #3140 from neikeq/fix_refresh_icon
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Add reload icon to FileDialog's default theme
2015-12-26 15:37:00 -03:00
6387a8e01f
fixes crash/deadlock when video is paused and unpaused, might affect audio sync tho
2015-12-26 15:39:49 -03:00
bf6ba2df46
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-26 15:20:48 -03:00
ddd66c8904
small optimization improvement to rich text label tables
2015-12-26 15:18:01 -03:00
84c5585afe
Added reload icon to FileDialog's default theme
2015-12-26 19:15:22 +01:00
9954431068
Merge pull request #3138 from Hinsbart/joy_hotplug
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Fix joystick hotplugging on windows, using right indices now
2015-12-26 10:50:25 -03:00
9d9520f227
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-26 10:27:04 -03:00
13964f59c1
-Added table support to RichTextLabel
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-Made help more readable, closes #2851
2015-12-26 10:25:17 -03:00
d8143eb3fb
Fix joystick hotplugging on windows, using right indices now
2015-12-26 13:14:13 +01:00
dfd7bdb005
Merge pull request #3120 from Marqin/master
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.travis.yml upgrade
2015-12-24 10:43:31 +01:00
0a8d20c8f7
Merge pull request #3131 from Hinsbart/missing_highlight
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Add missing keyword highlights for Rect2 and NodePath.
2015-12-24 10:42:23 +01:00
b431c88146
Colorize Rect2 and NodePath in script editor
2015-12-24 04:20:26 +01:00
6055a67cb8
upgrade .travis.yml
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Now it test 6 builds:
* Ubuntu 14.04 - x11 (g++)
* Ubuntu 14.04 - x11 (clang++)
* Ubuntu 14.04 - windows (via MinGW)
* OS X - osx (g++)
* OS X - osx (clang++)
* OS X - android
* OS X - iphone
Instead of just g++ on Ubuntu 12.04...
2015-12-23 15:33:39 +01:00
380fe0bd52
Merge pull request #3124 from mrezai/libpng-ios
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Fix ios libpng link error
2015-12-23 11:20:29 -03:00
6cfede11e3
removed -ffast-math on ios, compiler bug?
2015-12-23 11:19:12 -03:00
92cc8fcc74
redundant TAB removed
2015-12-23 15:41:46 +03:30
0897b73cd6
Fix ios libpng link error
2015-12-23 14:57:00 +03:30
b803bedb7d
Merge pull request #3116 from Ovnuniarchos/DocArea2D
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New area space override modes documented.
2015-12-22 19:55:44 +01:00
69a65e5a69
New area space override modes documented. Also, PhysicsBody2D, Area2D, and CollisionObject2D.
2015-12-22 15:48:41 +01:00
acc9db1695
Merge pull request #3071 from Ovnuniarchos/NewAreaCombiners
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New and corrected area override modes.
2015-12-22 10:57:39 -03:00
02d6669a38
threads
2015-12-22 10:08:20 -03:00
50e9839089
Merge pull request #3113 from Hinsbart/joy_fix
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Check pkg-config for libudev and enable gamepad code only if found.
2015-12-22 09:29:38 -03:00
8433221629
missing?
2015-12-22 09:26:54 -03:00
83f2084cb8
testing patch for aligned reads by webp in javascript
2015-12-22 09:19:12 -03:00
541c9039c5
Check pkg-config for libudev and enable gamepad code only if found. Linux only for now
2015-12-21 22:39:03 +01:00
1bc91848e3
thread
2015-12-21 10:58:51 -03:00
9bf7adfc1f
-another approach to solving the deadlock problem :|
2015-12-21 10:51:27 -03:00
46dee92c8e
-fixed build system to use pkg-config for evdev
2015-12-21 10:37:26 -03:00
3fe740dac6
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-21 10:26:04 -03:00
49a19f85b8
-different attempt to avod deadlock problem
2015-12-21 10:25:46 -03:00
d4ed043968
too early to rename thread
2015-12-21 09:38:44 -03:00
0576e1e28f
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-21 09:17:15 -03:00
15429d6ac9
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-21 09:07:06 -03:00
81f62fb78c
-Fix to progress dialog, speding it up
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-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
2015-12-21 09:05:49 -03:00
72a6b137ba
audio threads
2015-12-21 09:01:40 -03:00
b2f670ebae
Merge pull request #3109 from mrezai/libpng-filter_neon
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Fix libpng link errors on android
2015-12-21 12:16:41 +01:00
bf69e07ea6
Fix libpng link errors on android
2015-12-21 11:50:54 +03:30
020700af1d
windows resource version thing
2015-12-20 13:43:08 -03:00
bec1e003e7
this failed on mingw on linux (but not on msvc) with 2 problems:
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1) it didn't print the error to the console, only this:
build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"])
scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1
I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc.
2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx ), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order.
@masoudbh3 can you check it out? thanks
It builds on msvc just fine with (and without) these changes.
2015-12-20 11:50:16 -03:00