5553e27fe8
Add vector value linking
...
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com >
2022-06-14 14:58:44 +02:00
c704b94faa
Merge pull request #62016 from bruvzg/fix_hp_scroll
2022-06-14 14:11:13 +02:00
22a40365c0
Merge pull request #61979 from Cyberrebell/vk_mem_alloc_update
2022-06-14 12:08:33 +02:00
0d6de213b4
[macOS] Fix high-precision scrolling direction in the canvas editor zoom.
2022-06-14 10:52:58 +03:00
706dc74e01
Merge pull request #61998 from groud/fix_terrain_constraints
...
Fixes terrains for isometric tilemaps
2022-06-13 21:08:41 +02:00
4d14341244
Merge pull request #62005 from Calinou/texture-import-detect-3d-i18n
...
Add internationalization for Detect 3D texture import messages
2022-06-13 21:01:48 +02:00
8f235bdbbe
Add internationalization for Detect 3D texture import messages
...
These messages are only printed in the editor and can be seen
in the editor Output panel, so these should be localizable.
2022-06-13 20:16:41 +02:00
923b1a56b4
Fixes terrains for isometric tilemaps
2022-06-13 18:10:08 +02:00
1f152b3317
Merge pull request #61945 from KoBeWi/making_move_to_trash_less_trash
2022-06-13 17:40:48 +02:00
133d29102a
Merge pull request #61839 from Faless/webrtc/4.x_extension_static_default
2022-06-13 17:19:17 +02:00
41986532c1
Merge pull request #61974 from Calinou/project-settings-mark-as-basic
2022-06-13 17:16:03 +02:00
d4f31e201d
Merge pull request #61809 from groud/terrain_center_bit
2022-06-13 17:06:34 +02:00
2dde83a226
Merge pull request #61915 from Calinou/doc-lightmapgi
2022-06-13 16:09:31 +02:00
6246240141
Merge pull request #50506 from Calinou/light3d-increase-shadow-blur
2022-06-13 15:57:58 +02:00
60029e9eb8
Document LightmapGI, LightmapGIData and LightmapProbe
...
This documents those 3 classes with 100% completion, while also
documenting the relevant project settings.
2022-06-13 15:46:15 +02:00
954a19965d
Merge pull request #61983 from skyace65/WorldEnvironment
2022-06-13 15:08:32 +02:00
0225c6d31a
Tweak Light3D property hints for greater flexibility
...
- Specular can now be set above 1.0.
- Blur can be set to 0 to disable shadow blurring entirely, which is useful
on lights that have a non-zero size.
- When shadow blurring is disabled, lights that have a non-zero size will
not use PCSS-like soft shadows, speeding up shadow rendering
considerably.
- Some property hints now allow more precise values.
2022-06-13 14:31:46 +02:00
ddbc24f84b
Add description for camera effects property in WorldEnvironment
2022-06-13 08:06:13 -04:00
2f9a074fb4
Merge pull request #61972 from and-rad/confirm-insert
...
Fixed keying multiple animation tracks
2022-06-13 13:41:54 +02:00
1c90b066dd
Improve description of move_to_trash()
2022-06-13 12:57:56 +02:00
136f84fc35
Merge pull request #61772 from bruvzg/ft_ot_collect
2022-06-13 11:13:05 +02:00
e95f4eb5a7
Merge pull request #61819 from bruvzg/button_overrun
2022-06-13 11:02:04 +02:00
044b4fef54
Merge pull request #61936 from jgillich/vehicle-import
...
restore vehicle+wheel importers
2022-06-13 10:57:22 +02:00
ae5a962cc4
Merge pull request #61842 from bruvzg/popup_fixes_sw
2022-06-13 10:51:46 +02:00
89ca5b9d05
Merge pull request #61988 from bruvzg/rtl_underline
2022-06-13 10:51:05 +02:00
2e58dcc150
Merge pull request #61986 from bruvzg/missing_ts_lock
2022-06-13 10:20:58 +02:00
ba6cb84d01
[RTL] Fix underline/overline/strikethrough interaction with the "visible characters" property.
2022-06-13 10:53:55 +03:00
b667469bbf
[TextServer] Add missing font mutex lock.
2022-06-13 10:33:36 +03:00
f7269fe878
Single-window mode popups and edited scene windows fixes.
...
Fix single-window mode popup not closing when OptionBox is clicked.
Fix single-window mode submenus closing when parent menu item, that was used to open it is clicked (using same safe-area logic as platform specific code).
Disallow windows that are part of an edited scene from being set as exclusive or popup to prevent it from locking up the editor.
2022-06-13 09:56:08 +03:00
6a2bd6c936
updated vk_mem_alloc.h to fix startup issue with AMD 6000 series GPUs using SteamVR on Windows
2022-06-12 23:36:06 +02:00
803d25a20a
Merge pull request #61961 from jtnicholl/anim_lib_type_hints
...
Fix type hints for AnimationLibrary's signals' arguments
2022-06-12 22:26:53 +02:00
4953707784
Merge pull request #61916 from Calinou/doc-curvetexture
...
Document the CurveXYZTexture class, improve CurveTexture documentation
2022-06-12 22:26:33 +02:00
ac878ed9b8
Merge pull request #61736 from KoBeWi/final_form_of_the_fix
...
Fix Debugger tab not updating when clearing errors
2022-06-12 20:46:45 +02:00
c178cfef8e
Mark some common project settings as basic
2022-06-12 19:50:14 +02:00
b5c78f3046
Document the CurveXYZTexture class, improve CurveTexture documentation
2022-06-12 19:33:27 +02:00
3d8e400fb5
Fix type hints for AnimationLibrary's signals
2022-06-12 13:20:51 -04:00
9d9a50b7ee
Fixed missing call to AnimationTrackEditor::make_insert_queue
2022-06-12 16:02:09 +02:00
296c8b74f2
Merge pull request #60128 from jiq4449/master
...
Added documentation comments to the .NET library
2022-06-12 12:49:33 +02:00
abcbe36661
Merge pull request #61959 from timothyqiu/right-desc
...
Fix parameter name for `String.left` and `String.right`
2022-06-12 12:45:03 +02:00
6f38c21253
Fix parameter name for String.left and String.right
2022-06-12 16:34:44 +08:00
d4235f51b1
Merge pull request #61949 from touilleMan/native_extension_open_library_handle_initialization_error
...
Fix NativeExtension::open_library return value when the undelying lib fails to initialize
2022-06-12 08:49:19 +02:00
91dd049aab
Merge pull request #61950 from Calinou/editor-capitalization-add-taa
...
Add TAA to the list of editor capitalizations
2022-06-12 08:48:30 +02:00
79fd068a10
Merge pull request #61240 from fire-forge/suffix
...
Add suffixes to all nodes and resources
2022-06-12 08:47:41 +02:00
003ad31ed5
Added documentation comments to the .NET library
...
Comments have been added for the following:
modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotMethodAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
2022-06-11 21:37:40 -05:00
b55f1404ce
Add TAA to the list of editor capitalizations
...
This is used in the "Use Taa" setting (for temporal antialiasing).
2022-06-12 00:27:56 +02:00
228ce1d2b6
Fix NativeExtension::open_library return value when the undelying lib fails to initialize
2022-06-12 00:18:08 +02:00
8df8fff54b
Merge pull request #61939 from Calinou/doc-meshinstance2d-tool
2022-06-11 22:54:52 +02:00
857e5a3bb0
Update name of Convert to MeshInstance2D button in MeshInstance2D doc
2022-06-11 21:52:39 +02:00
1847094271
Merge pull request #59797 from fire-forge/array-margins
2022-06-11 18:55:01 +02:00
d605d13324
Add margins to Array and Dictionary editors
2022-06-11 10:44:15 -05:00