Commit Graph

74506 Commits

Author SHA1 Message Date
4c530cb6a9 Update meshoptimizer to v0.23
Also remove the reference to a patch that was removed in a prior commit.

This includes improvements to simplification wrt attribute metric for certain
edge cases.
2025-05-23 06:08:25 +01:00
7a0ab9d561 Merge pull request #106485 from limbonaut/fix-release-backtrace-line-numbers
Fix script backtrace reporting wrong line numbers in release exports
2025-05-22 12:15:10 -05:00
ce400a93b5 Merge pull request #106613 from Calinou/doc-string-subsequence-contains
Clarify `String.is_subsequence_of()` working differently from `String.contains()`
2025-05-22 12:15:09 -05:00
63070dd61e Merge pull request #106224 from lawnjelly/fti_scenetree_faster_children
`SceneTreeFTI` faster access to `Node` children
2025-05-22 12:15:09 -05:00
452dc667fb Merge pull request #106592 from beicause/shader-fix-editor-mat-default
Shader: Fix the default behavior when mat uniforms are null
2025-05-22 12:15:08 -05:00
5b2525673a Merge pull request #102360 from berarma/theora_seek
Implement seek operation for Theora video files, improve multi-channel audio resampling.
2025-05-22 12:15:07 -05:00
8085fd3102 Merge pull request #93142 from clayjohn/z_clip_scale
Add new shader built ins: `Z_CLIP_SCALE` and `PERSPECTIVE_SCALE`
2025-05-22 12:15:06 -05:00
f129e542da Merge pull request #106708 from bruvzg/nohang_exitcode
Fix `execute_with_pipe` / `create_process` exit code.
2025-05-22 12:15:06 -05:00
d19b34c5be Merge pull request #106694 from stuartcarnie/metal_fix_clear_crash
Metal: Fix crash when clearing render buffers
2025-05-22 12:15:05 -05:00
290a65de1e Merge pull request #106691 from limbonaut/fix-crash-on-exit-with-call-stacks
Fix crash on exit due to GDScriptLanguage::CallStack mismatched deallocation
2025-05-22 12:15:04 -05:00
4daad86a86 Merge pull request #106562 from zeux/lod-metrics
Adjust LOD selection metrics to use attribute error
2025-05-22 12:15:03 -05:00
15cd5e1619 Merge pull request #106689 from aaronp64/ringbuffer_localvector
Use `LocalVector` for `RingBuffer`
2025-05-22 12:15:03 -05:00
6258a3e224 Merge pull request #98750 from aaronfranke/grisu
Use Grisu2 algorithm in `String::num_scientific` to fix serializing
2025-05-22 12:15:02 -05:00
827f6435da Merge pull request #106678 from timothyqiu/import-defaults
Relax the requirements for making `EditorImportPlugin`
2025-05-22 12:15:01 -05:00
a9394898e7 Merge pull request #106674 from mihe/output-order-fix
Fix print/error ordering issue in editor Output
2025-05-22 12:15:00 -05:00
cdd3632902 Merge pull request #106672 from bruvzg/macos_delegate_init_fix
Fix `GodotApplicationDelegate` init.
2025-05-22 12:15:00 -05:00
7c6951da42 Merge pull request #106671 from bruvzg/svg_lazy_load
Improve SVGTexture lazy loading.
2025-05-22 12:14:59 -05:00
c3c3657a0d Merge pull request #106661 from KirbyRider1337/dont-compare-the-same-item-with-itself
Prevent comparison of items with themselves while partitioning sort arrays
2025-05-22 12:14:58 -05:00
1b5064e3e3 Merge pull request #105505 from Ivorforce/simplify-force-trivial
Simplify use of `LocalVector` `force_trivial` template parameter.
2025-05-22 12:14:58 -05:00
dd5c5ed631 Merge pull request #106267 from clayjohn/android-msaa-bug
Use a fragment shader copy instead of a blit copy in the final blit to screen in the Compatibility backend
2025-05-22 12:14:57 -05:00
15de1d6c35 Use Grisu2 algorithm in String::num_scientific to fix serializing 2025-05-22 09:13:16 -07:00
b9bebf7081 Full Theora video support in VideoStreamPlayer
- Implement `set_stream_position` and `get_stream_length`.
- Don't show blank frame when stopping the video (smooth loops).
- Fix audio for videos with up to 8 channels.
- Improve internal audio handling.
2025-05-22 14:00:57 +02:00
1501f447bf Fix execute_with_pipe / create_process exit code. 2025-05-22 08:56:37 +03:00
f69d2eda80 Clarify String.is_subsequence_of() working differently from String.contains()
`is_subsequence_of()` has very different behavior from `contains()`.
2025-05-22 03:01:13 +02:00
32043fc682 Metal: Fix crash when clearing render buffers 2025-05-22 07:25:48 +10:00
67d97dab5b Fix crash on exit due to GDScript CallStack mismatched deallocation 2025-05-21 21:20:39 +02:00
caf8053b86 Adjusted get_median_from_3 and partitioner to also retrieve the pivot's index and check if either end of the partitioner has reached it to avoid comparing things with themselves 2025-05-21 14:38:09 -04:00
2a02cabe4d Use LocalVector for RingBuffer
Updated RingBuffer to use LocalVector instead of Vector, to avoid _copy_on_write overhead when writing to the buffer.
2025-05-21 13:50:10 -04:00
cbd6c8d561 SceneTreeFTI faster access to Node children 2025-05-21 17:19:10 +01:00
e06541eb4c Fix backtrace reporting wrong line numbers in release exports 2025-05-21 17:50:01 +02:00
7010d171b1 Relax the requirements for making EditorImportPlugin 2025-05-21 22:13:09 +08:00
4a44078451 Merge pull request #106654 from jamie-pate/fix_106647
Fix Heap buffer overflow in Animation::_find()
2025-05-21 09:06:28 -05:00
87e1d0e69c Merge pull request #106653 from stuartcarnie/metal_stencil_support
Metal: Ensure stencil-only rendering is supported
2025-05-21 09:06:27 -05:00
c225686e82 Merge pull request #106490 from mihe/jolt/non-monitoring-area-performance
Improve performance with non-monitoring areas when using Jolt Physics
2025-05-21 09:06:26 -05:00
176a965e32 Merge pull request #106649 from patwork/fix-char-cast
Fix for implicit conversion from `char16_t` to `char32_t` in `TextServerAdvanced`
2025-05-21 09:06:25 -05:00
7951a1bb87 Merge pull request #106359 from m4gr3d/remove_compress_native_libs_option
Remove the `gradle_build/compress_native_libraries` export option
2025-05-21 09:06:25 -05:00
6414451ced Merge pull request #106441 from jorgekorgut/fix-highlight-issues
Fix highlighting warning and error issues
2025-05-21 09:06:24 -05:00
174da961b3 Merge pull request #106662 from bruvzg/mw_title
Fix MovieWriter window title in embedded mode.
2025-05-21 09:06:23 -05:00
f1e18433d1 Merge pull request #106657 from Riteo/mfw-single-window-mode-broke
Wayland: Fix window fitting in single-window mode
2025-05-21 09:06:22 -05:00
9a1def8da1 Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
Add new shader built in Z_CLIP_SCALE to easily adjust clipping distance to avoid clipping walls etc.

Add fov_override to StandardMaterial3D to easily have a custom FOV for FPS objects

Add IN_SHADOW_PASS built-in to shaders for tweaking materials without impacting shadow maps
2025-05-21 10:16:05 -03:00
2d39bfaa57 Fix print/error ordering issue in editor Output 2025-05-21 13:10:57 +02:00
ffc948c6c4 Fix GodotApplicationDelegate init. 2025-05-21 13:49:07 +03:00
9f5c57c8c5 Improve SVGTexture lazy loading. 2025-05-21 13:12:41 +03:00
ad044cea43 Fix MovieWriter window title in embedded mode. 2025-05-21 10:26:50 +03:00
4621d3e1f4 Shader: Fix the default behavior when mat uniforms are null 2025-05-21 13:28:39 +08:00
c317549587 Fix Heap buffer overflow in Animation::_find()
Fixes #106647
2025-05-20 17:26:58 -07:00
a0e3ade99f Use a fragment shader copy instead of a blit copy in the final blit to screen in the Compatibility renderer to avoid black screen when "Force MSAA 4x is used" on Android devices 2025-05-20 16:34:43 -07:00
408de3c970 Wayland: Fix window fitting in single-window mode
We disabled window fitting in multi-window mode as it was broken due to
the limited data but it should still be enabled for embedded windows.
2025-05-21 00:58:41 +02:00
4201db6f01 Metal: Ensure stencil-only rendering is supported
Closes #106652
2025-05-21 08:45:30 +10:00
25a3c27c41 Merge pull request #105628 from rsanchezsaez/apple/ios-visionos-4.5
Native visionOS platform support
2025-05-20 23:09:07 +02:00