4c530cb6a9
Update meshoptimizer to v0.23
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Also remove the reference to a patch that was removed in a prior commit.
This includes improvements to simplification wrt attribute metric for certain
edge cases.
2025-05-23 06:08:25 +01:00
7a0ab9d561
Merge pull request #106485 from limbonaut/fix-release-backtrace-line-numbers
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Fix script backtrace reporting wrong line numbers in release exports
2025-05-22 12:15:10 -05:00
ce400a93b5
Merge pull request #106613 from Calinou/doc-string-subsequence-contains
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Clarify `String.is_subsequence_of()` working differently from `String.contains()`
2025-05-22 12:15:09 -05:00
63070dd61e
Merge pull request #106224 from lawnjelly/fti_scenetree_faster_children
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`SceneTreeFTI` faster access to `Node` children
2025-05-22 12:15:09 -05:00
452dc667fb
Merge pull request #106592 from beicause/shader-fix-editor-mat-default
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Shader: Fix the default behavior when mat uniforms are null
2025-05-22 12:15:08 -05:00
5b2525673a
Merge pull request #102360 from berarma/theora_seek
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Implement seek operation for Theora video files, improve multi-channel audio resampling.
2025-05-22 12:15:07 -05:00
8085fd3102
Merge pull request #93142 from clayjohn/z_clip_scale
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Add new shader built ins: `Z_CLIP_SCALE` and `PERSPECTIVE_SCALE`
2025-05-22 12:15:06 -05:00
f129e542da
Merge pull request #106708 from bruvzg/nohang_exitcode
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Fix `execute_with_pipe` / `create_process` exit code.
2025-05-22 12:15:06 -05:00
d19b34c5be
Merge pull request #106694 from stuartcarnie/metal_fix_clear_crash
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Metal: Fix crash when clearing render buffers
2025-05-22 12:15:05 -05:00
290a65de1e
Merge pull request #106691 from limbonaut/fix-crash-on-exit-with-call-stacks
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Fix crash on exit due to GDScriptLanguage::CallStack mismatched deallocation
2025-05-22 12:15:04 -05:00
4daad86a86
Merge pull request #106562 from zeux/lod-metrics
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Adjust LOD selection metrics to use attribute error
2025-05-22 12:15:03 -05:00
15cd5e1619
Merge pull request #106689 from aaronp64/ringbuffer_localvector
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Use `LocalVector` for `RingBuffer`
2025-05-22 12:15:03 -05:00
6258a3e224
Merge pull request #98750 from aaronfranke/grisu
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Use Grisu2 algorithm in `String::num_scientific` to fix serializing
2025-05-22 12:15:02 -05:00
827f6435da
Merge pull request #106678 from timothyqiu/import-defaults
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Relax the requirements for making `EditorImportPlugin`
2025-05-22 12:15:01 -05:00
a9394898e7
Merge pull request #106674 from mihe/output-order-fix
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Fix print/error ordering issue in editor Output
2025-05-22 12:15:00 -05:00
cdd3632902
Merge pull request #106672 from bruvzg/macos_delegate_init_fix
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Fix `GodotApplicationDelegate` init.
2025-05-22 12:15:00 -05:00
7c6951da42
Merge pull request #106671 from bruvzg/svg_lazy_load
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Improve SVGTexture lazy loading.
2025-05-22 12:14:59 -05:00
c3c3657a0d
Merge pull request #106661 from KirbyRider1337/dont-compare-the-same-item-with-itself
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Prevent comparison of items with themselves while partitioning sort arrays
2025-05-22 12:14:58 -05:00
1b5064e3e3
Merge pull request #105505 from Ivorforce/simplify-force-trivial
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Simplify use of `LocalVector` `force_trivial` template parameter.
2025-05-22 12:14:58 -05:00
dd5c5ed631
Merge pull request #106267 from clayjohn/android-msaa-bug
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Use a fragment shader copy instead of a blit copy in the final blit to screen in the Compatibility backend
2025-05-22 12:14:57 -05:00
15de1d6c35
Use Grisu2 algorithm in String::num_scientific to fix serializing
2025-05-22 09:13:16 -07:00
b9bebf7081
Full Theora video support in VideoStreamPlayer
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- Implement `set_stream_position` and `get_stream_length`.
- Don't show blank frame when stopping the video (smooth loops).
- Fix audio for videos with up to 8 channels.
- Improve internal audio handling.
2025-05-22 14:00:57 +02:00
1501f447bf
Fix execute_with_pipe / create_process exit code.
2025-05-22 08:56:37 +03:00
f69d2eda80
Clarify String.is_subsequence_of() working differently from String.contains()
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`is_subsequence_of()` has very different behavior from `contains()`.
2025-05-22 03:01:13 +02:00
32043fc682
Metal: Fix crash when clearing render buffers
2025-05-22 07:25:48 +10:00
67d97dab5b
Fix crash on exit due to GDScript CallStack mismatched deallocation
2025-05-21 21:20:39 +02:00
caf8053b86
Adjusted get_median_from_3 and partitioner to also retrieve the pivot's index and check if either end of the partitioner has reached it to avoid comparing things with themselves
2025-05-21 14:38:09 -04:00
2a02cabe4d
Use LocalVector for RingBuffer
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Updated RingBuffer to use LocalVector instead of Vector, to avoid _copy_on_write overhead when writing to the buffer.
2025-05-21 13:50:10 -04:00
cbd6c8d561
SceneTreeFTI faster access to Node children
2025-05-21 17:19:10 +01:00
e06541eb4c
Fix backtrace reporting wrong line numbers in release exports
2025-05-21 17:50:01 +02:00
7010d171b1
Relax the requirements for making EditorImportPlugin
2025-05-21 22:13:09 +08:00
4a44078451
Merge pull request #106654 from jamie-pate/fix_106647
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Fix Heap buffer overflow in Animation::_find()
2025-05-21 09:06:28 -05:00
87e1d0e69c
Merge pull request #106653 from stuartcarnie/metal_stencil_support
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Metal: Ensure stencil-only rendering is supported
2025-05-21 09:06:27 -05:00
c225686e82
Merge pull request #106490 from mihe/jolt/non-monitoring-area-performance
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Improve performance with non-monitoring areas when using Jolt Physics
2025-05-21 09:06:26 -05:00
176a965e32
Merge pull request #106649 from patwork/fix-char-cast
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Fix for implicit conversion from `char16_t` to `char32_t` in `TextServerAdvanced`
2025-05-21 09:06:25 -05:00
7951a1bb87
Merge pull request #106359 from m4gr3d/remove_compress_native_libs_option
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Remove the `gradle_build/compress_native_libraries` export option
2025-05-21 09:06:25 -05:00
6414451ced
Merge pull request #106441 from jorgekorgut/fix-highlight-issues
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Fix highlighting warning and error issues
2025-05-21 09:06:24 -05:00
174da961b3
Merge pull request #106662 from bruvzg/mw_title
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Fix MovieWriter window title in embedded mode.
2025-05-21 09:06:23 -05:00
f1e18433d1
Merge pull request #106657 from Riteo/mfw-single-window-mode-broke
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Wayland: Fix window fitting in single-window mode
2025-05-21 09:06:22 -05:00
9a1def8da1
Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
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Add new shader built in Z_CLIP_SCALE to easily adjust clipping distance to avoid clipping walls etc.
Add fov_override to StandardMaterial3D to easily have a custom FOV for FPS objects
Add IN_SHADOW_PASS built-in to shaders for tweaking materials without impacting shadow maps
2025-05-21 10:16:05 -03:00
2d39bfaa57
Fix print/error ordering issue in editor Output
2025-05-21 13:10:57 +02:00
ffc948c6c4
Fix GodotApplicationDelegate init.
2025-05-21 13:49:07 +03:00
9f5c57c8c5
Improve SVGTexture lazy loading.
2025-05-21 13:12:41 +03:00
ad044cea43
Fix MovieWriter window title in embedded mode.
2025-05-21 10:26:50 +03:00
4621d3e1f4
Shader: Fix the default behavior when mat uniforms are null
2025-05-21 13:28:39 +08:00
c317549587
Fix Heap buffer overflow in Animation::_find()
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Fixes #106647
2025-05-20 17:26:58 -07:00
a0e3ade99f
Use a fragment shader copy instead of a blit copy in the final blit to screen in the Compatibility renderer to avoid black screen when "Force MSAA 4x is used" on Android devices
2025-05-20 16:34:43 -07:00
408de3c970
Wayland: Fix window fitting in single-window mode
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We disabled window fitting in multi-window mode as it was broken due to
the limited data but it should still be enabled for embedded windows.
2025-05-21 00:58:41 +02:00
4201db6f01
Metal: Ensure stencil-only rendering is supported
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Closes #106652
2025-05-21 08:45:30 +10:00
25a3c27c41
Merge pull request #105628 from rsanchezsaez/apple/ios-visionos-4.5
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Native visionOS platform support
2025-05-20 23:09:07 +02:00