Commit Graph

5295 Commits

Author SHA1 Message Date
479737538b Merge pull request #49401 from fire/8-weights
Fix 8 bone weights in glTF2
2021-06-16 07:43:42 -07:00
fed31b1827 Merge pull request #49616 from BastiaanOlij/more_rename_transform
Adding some more missing renames for Transform3D and Quaternion
2021-06-15 16:50:52 +02:00
2161fd117b Adding some more missing renames for Transform3D and Quaternion 2021-06-15 16:01:50 +02:00
cbcdda60c0 Merge pull request #49570 from RandomShaper/fix_slow_scene_io 2021-06-15 14:51:24 +02:00
72f39e31b1 Merge pull request #49593 from bruvzg/tga_loader_fixes
Fix loading RLE compressed TGAs and invalid memory reads.
2021-06-15 00:08:35 +02:00
f7fa5a0e3a Merge pull request #49600 from vnen/gdnative-api-generator-var-writer
GDNative: Use VariantWriter for the API JSON generator
2021-06-14 18:43:54 +02:00
49ce5e69ee Fix default value binding in VisualScriptFunctionState 2021-06-14 12:26:05 -03:00
ad7141703e GDNative: Use VariantWriter for the API JSON generator
Instead of the String representation, which can be finicky to work with.
VariantWriter is more robust since changes to it affects the whole
system thus it's changed less often and it's never ambiguous.
2021-06-14 10:30:58 -03:00
25cd29ae66 Fix loading RLE compressed TGA files.
Fix memory reads outside of input buffer when loading invalid TGA files.
2021-06-14 13:55:39 +03:00
d6ae7edd80 Fix "super" call when having at least one argument 2021-06-13 17:46:03 +02:00
15c1a76361 Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
2ca6b9c610 Fix slow load/save of scenes with many instances of the same script 2021-06-13 13:32:44 +02:00
600b4c9c7b Merge pull request #34668 from aaronfranke/to-string
[Core] Reformat structure string operators
2021-06-13 11:58:24 +02:00
f59488e94e Improve & fix Mono build
- Fix C++ compile errors about pending variable renames after the `Reference` to `RefCount` change.
- Fix C# compile errors due to the recent rename of `EnablePlugin()` and `Build()`, which are now underscore-prefixed in bindings.
- Additional rename: `godot_icall_Reference_Dtor` to  `godot_icall_RefCounted_Dtor`.
2021-06-13 11:21:14 +02:00
6d98f84abb Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility
Consistently prefix bound virtual methods with _
2021-06-12 23:00:40 +02:00
ac73059b56 Merge pull request #49123 from aaronfranke/it-is-time
Add a Time singleton
2021-06-12 22:55:25 +02:00
7ff135b015 Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
530e069bc3 Merge pull request #49312 from RandomShaper/reference_to_ref_count
Rename `Reference` to `RefCounted`
2021-06-11 19:46:25 +02:00
50d1e0ea99 Merge pull request #47835 from mortarroad/master-lossless-webp
Implement lossless WebP encoding
2021-06-11 19:34:36 +02:00
04688b92ff Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
1bc1e94208 Implement lossless WebP encoding 2021-06-11 18:46:04 +02:00
554c776e08 Reformat structure string operators
The order of numbers is not changed except for Transform2D. All logic is done inside of their structures (and not in Variant).

For the number of decimals printed, they now use String::num_real which works best with real_t, except for Color which is fixed at 4 decimals (this is a reliable number of float digits when converting from 16-bpc so it seems like a good choice)
2021-06-11 10:53:20 -04:00
8d4046929c Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Core: Move DirAccess and FileAccess to `core/io`
2021-06-11 16:51:10 +02:00
6b0183ec89 Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rename `String.is_abs_path()` to `String.is_absolute_path()`
2021-06-11 15:58:16 +02:00
6107d9e180 Merge pull request #34566 from Heikki00/34541_to_json_precision
Increased String::num default decimal precision
2021-06-11 15:56:59 +02:00
f64fea1b23 Add Time singleton 2021-06-11 09:32:39 -04:00
9e328bb5b7 Core: Move DirAccess and FileAccess to core/io
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
1f69213175 Merge pull request #48253 from lyuma/fix_gdscript_export
Fix @export and prevent non-exportable References from being exported.
2021-06-11 14:24:31 +02:00
80e5997154 Merge pull request #49499 from cptchuckles/fix-var2str-sigil
Let var2str display StringName with correct sigil
2021-06-11 12:45:54 +02:00
771190a9db Fix regression from 160c260 causing export of non-@export properties. 2021-06-10 20:35:58 -07:00
6710ad1737 Let var2str display StringName with correct sigil 2021-06-10 16:30:28 -05:00
e624e570bc [CTL] Improve font fallback order selection. 2021-06-10 22:25:32 +03:00
58c1235111 Merge pull request #49265 from KoBeWi/keepfreplace_2_keepers_of_replace
Move FindReplaceBar out of CodeTextEditor
2021-06-09 21:07:27 +02:00
0818a466c0 Merge pull request #49462 from TokageItLab/update-property-selector-icon-list
update property selector's icon list
2021-06-09 17:54:59 +02:00
67689dac7b update property selector's icon list and rename Quat.svg to Quaternion.svg 2021-06-09 23:50:29 +09:00
da6aebeb4c Move FindReplaceBar out of CodeTextEditor 2021-06-08 23:23:07 +02:00
3b18aa4910 Rename missing shortcut names in visual script editor
With the change of the shortcuts for common actions like delete, copy
and paste the delete menu items in the visual script editor for members
where missing because of a missing shortcut.
2021-06-08 20:03:19 +02:00
291e735972 Fix 8 bone weights in glTF2
Don't spam in glTF2 import either.

Clear() in SurfaceTool does not keep 8 weights.
2021-06-07 14:33:44 -07:00
69e6d65295 Merge pull request #49367 from Calinou/gdscript-highligher-add-annotations
Highlight annotations in the GDScript syntax highlighter
2021-06-07 17:20:11 +02:00
896aa94283 Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
[Net] Refactor RPCs, remove RSETs
2021-06-07 17:00:08 +02:00
c1c76850cb Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
32e97cb805 Highlight annotations in the GDScript syntax highlighter
By default, a orange color is used to highlight annotations in the
script editor.
2021-06-06 21:33:23 +02:00
e02e50505c Fixed color for node headers in visual scripts 2021-06-06 21:20:05 +03:00
6f7d45d210 Merge pull request #45364 from madmiraal/rename-quat
Rename Quat to Quaternion
2021-06-05 13:32:08 +02:00
537d8899e9 Merge pull request #49319 from madmiraal/add-missing-mono-overrides
Add missing override keyword to CSharpLanguage::is_control_flow_keyword()
2021-06-05 13:30:29 +02:00
ee4b756a51 More explanatory names for RigidBody modes
MODE_DYNAMIC instead of MODE_RIGID
MODE_DYNAMIC_LOCKED instead of MODE_CHARACTER

No more special case for sleeping behavior for MODE_DYNAMIC_LOCKED
(MODE_CHARACTER was forcing the body not to sleep, which is redundant
with can_sleep and wasn't done in Bullet).
2021-06-04 11:40:36 -07:00
beae6527e0 Add missing override keyword to CSharpLanguage::is_control_flow_keyword() 2021-06-04 18:39:30 +01:00
8acd13a456 Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
5dc923d386 Merge pull request #49297 from aaronfranke/anim-type-tr3d
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
2021-06-04 14:11:03 +02:00
3ead536e26 Rename GODOT_VARIANT_TYPE_TRANSFORM to GODOT_VARIANT_TYPE_TRANSFORM3D 2021-06-04 21:24:15 +10:00