424a104666
remove trailing whitespace
...
(cherry picked from commit 4a4f247914 )
2016-04-02 22:03:48 +02:00
830947feaf
AnimationTreePlayer: distinguish value tracks.
...
If the node had a 3D Transform, the transform would always get written,
even if the tracks on that node were supposed to be value tracks.
(cherry picked from commit 2fa200ff53 )
2016-04-02 22:00:40 +02:00
ee20365f7c
Variant::blend: add Quat, fix Vector3.
...
(cherry picked from commit f7fad32188 )
2016-04-02 22:00:18 +02:00
0a24f562fb
Update version in Info.plist
...
Getting info on Godot.app still shows version 1.0.0. Would be nice to have this reflect the real version number via the build system.
(cherry picked from commit 3d9e26bfce )
2016-04-02 21:59:49 +02:00
60e4cfbcb7
TimeScale node: scale return value (time remaining).
...
(cherry picked from commit 2e1b1234a3 )
2016-04-02 21:59:07 +02:00
656aa0a501
fix InputMap::action_erase_event()
...
fixes #3976
(cherry picked from commit 9544042adb )
2016-04-02 21:58:26 +02:00
7ad50eaea8
This will disable png arm neon optimizing for android template if compile on windows, but make compiling successful.
...
And arm neon opt is enabled if not on windows.
(cherry picked from commit db89a47e28 )
2016-04-02 21:58:09 +02:00
83887ae16d
migrate to container-based Travis CI
...
(cherry picked from commit 1f83ae9b5a )
2016-04-02 21:57:38 +02:00
827f4a895a
osx: fix inverted horizontal scrolling
...
(cherry picked from commit 02eddbf7da )
2016-04-02 21:57:26 +02:00
da356eca0f
Enabled scrolling past end of file
...
(cherry picked from commit f19eea2f2d )
2016-04-02 21:57:10 +02:00
53aa9cd51a
Release 2.0.1
2.0.1-stable
2016-03-06 19:05:45 +01:00
706d576f7b
Add support for patch versions (2.0.x)
2016-03-06 19:05:27 +01:00
226e0a7f4f
Fix Project Settings dialog add/delete global variable
...
(cherry picked from commit 48524384d6 )
2016-03-06 18:07:42 +01:00
c44060bb82
doc: fix joystick left/right trigger axis description (index 6/7 instead of 4/5)
...
(cherry picked from commit 1b806ef54e )
2016-03-06 18:06:47 +01:00
4fee5f3915
Add more verbose build-in functions descriptions
...
Add descriptions for some global constants
(cherry picked from commit ff7c89ebaf )
2016-03-06 10:39:21 +01:00
e69c9021b5
The help page now show the entire object hierarchy
...
(cherry picked from commit fdd1209276 )
2016-03-06 09:48:26 +01:00
edb3716da7
Fix Sprite doesn't updating region_rect value in certain conditions
...
(cherry picked from commit 1d188c1c7b )
2016-03-06 09:48:20 +01:00
1bdd5d24cb
Removed "__editor_plugin_screen__" metadata creation
...
(cherry picked from commit b79e83ad6f )
2016-03-06 09:48:15 +01:00
a1a1c0b9f6
Added search box in Class List dialog (Script Editor)
...
(cherry picked from commit cc6a6ef08c )
2016-03-06 09:48:06 +01:00
450a7a9120
Write GDScript documentation
...
(cherry picked from commit cd1184d56c )
2016-03-05 15:12:24 +01:00
c850fa7331
Added relative paths for DirAccess::remove()
...
Follows similar behaviour to DirAccess::rename()
(cherry picked from commit d7052ddba3 )
2016-03-05 13:35:48 +01:00
afd75013f9
html5: workaround for echo key events.
...
(cherry picked from commit 352db6b17e )
2016-03-05 13:35:36 +01:00
848c7378fd
Add editor settings for call hint placement
...
Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset
(cherry picked from commit 47206b409d )
2016-03-05 12:58:01 +01:00
4b2fcabb74
Hide hint if completion is active
...
(cherry picked from commit 26cc14e839 )
2016-03-05 12:57:56 +01:00
cb7693c533
Move the call hint under the current line
...
(cherry picked from commit 03025f60b6 )
2016-03-05 12:57:52 +01:00
7fea990b1b
set_time_scale docs
...
This is correct?
(cherry picked from commit 6b7ec5de69 )
2016-03-05 12:56:27 +01:00
95e46e6eac
fix gradle build on windows
...
(cherry picked from commit d6cc887627 )
2016-03-05 12:56:19 +01:00
bea8e1654e
AnimationTreePlayer (Blend3): process all inputs.
...
Always call _process_node on all three inputs so that looped animations
don't get out of sync.
(cherry picked from commit b79351aa45 )
2016-03-05 12:55:54 +01:00
cafcdb015d
AnimationTreePlayer: blend value tracks ( closes #2299 )
...
Variant:
- zero() sets a Variant to the appropriate type of zero value
- blend() blends part of one Variant on top of another.
(cherry picked from commit 391ce81c5e )
2016-03-05 12:55:43 +01:00
459b914d9c
Quick fixes to tween documentation formatting
...
Maybe the reST parser should be improved instead though ;)
(cherry picked from commit a12c63ef9e )
2016-03-01 08:38:23 +01:00
9ed3d21d5a
Sync classes
2016-03-01 08:25:04 +01:00
82d06b0027
use joystick name from mapping-db if available
2016-03-01 08:16:27 +01:00
e0a66b6e56
deleted files added accidentally
...
(cherry picked from commit 96b60c281f )
2016-02-29 09:03:31 +01:00
186b82c350
Document Tween class
...
(cherry picked from commit 49e1cc6fa9 )
2016-02-29 09:03:06 +01:00
1af2e1101d
Remove grey capsule on official logo
...
It had been added by a contributor without prior discussion
with the rest of the team, but the grey capsule did not look
so good. Closes #3848 .
Also renamed godot_{icon,logo} to just {icon,logo}.
(cherry picked from commit eb5f9ed89b )
2016-02-29 09:01:02 +01:00
a55f41e3d9
screen_shaders: convert demo images to JPG
...
(cherry picked from commit a97c1ca8f9 )
2016-02-29 09:00:55 +01:00
439e29ea95
normalmap demo: convert images to JPG
...
To make the demos lighter
(cherry picked from commit 2fd177b2a5 )
2016-02-29 09:00:48 +01:00
f5e8e89f50
Remove Noto Sans font from translation demo (heavy!)
...
(cherry picked from commit 0f087755cc )
2016-02-29 09:00:43 +01:00
f619b05751
added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings
...
(cherry picked from commit 30d0ca9766 )
2016-02-29 09:00:35 +01:00
aa94ff6dae
fix transform localization event in mouse motion
...
(cherry picked from commit 08e0e64a19 )
2016-02-29 09:00:14 +01:00
ee5c250b63
OUYA gamepad mappings fix
...
Fix gamepad mappings for OUYA revision 4
2016-02-27 15:28:34 +01:00
e4d367e7a1
theora on server build
2016-02-27 15:28:22 +01:00
45a0bbe56e
adds -pm and -project_manager command line options to start project manager
...
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-27 15:27:33 +01:00
d86b12a397
Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810
2016-02-27 15:27:25 +01:00
f0ba9c7e78
x11: fix joysticks not recognizing some buttons
...
dpad on x360 pads with kernel < 4.3 is working now
2016-02-27 15:27:15 +01:00
61f17fb1bb
applied some typo fixes. see godotengine/godot-docs#18
2016-02-27 15:27:10 +01:00
a43af20f31
added more Android gamepad mappings
2016-02-27 15:26:59 +01:00
7ba92ae9eb
Fix typo in error
2016-02-27 15:26:27 +01:00
b05c27a27f
Fix allocation bug if compiled with modern clang or gcc
...
* Add overflow checked intrinsic abstractions that check on overflow.
* Use them for memory allocation code.
* Use size_t type for memory allocation code to support full platform dependent width.
Fixes #3756 .
2016-02-27 15:26:18 +01:00
e30cbc3b36
added a couple more Linux mappings, tweaked Ouya Linux mapping
2016-02-27 15:25:51 +01:00