Commit Graph

6141 Commits

Author SHA1 Message Date
3fae505128 Begin modifying properties to make them more friendly to script and doc. 2017-01-03 00:38:16 -03:00
118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
ce26eb74bc Merge branch 'master' of https://github.com/godotengine/godot 2017-01-02 19:12:25 -03:00
45c5c89de9 Bump version to 3.0-alpha
WARNING: This branch is unstable and should not be used in
production for the time being.
See https://godotengine.org/article/warning-head-going-unstable
for more details.

To get the previous 2.2-alpha unreleased version, you can checkout
the '2.2' branch.
2017-01-02 23:02:25 +01:00
3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
db46a34418 Revert "Bindings: Fix missing default value"
This reverts commit 068b58b3ce.
Same rationale as previous reverts.
2017-01-02 20:42:32 +01:00
b1e4c04cdc Revert "bind method canvas_item_set_sort_children_by_y"
This reverts commit 1f9e16119f.
Same rationale as previous revert.
2017-01-02 20:39:44 +01:00
ed518ff713 Revert "small improvement to y_sort: make clear which item has to be drawn first when two have the same y-coordinate"
This reverts commit 4118b21e43.
Same rationale as previous revert.
2017-01-02 20:39:25 +01:00
86b0669f4c Revert "Add/expose VisualServer::get_default_clear_color()"
This reverts commit 753ba67d65,
in preparation from the merge of the gles3 branch, as the VisualServer
code changed too much to port this commit over during merge conflicts
resolution. It could be readded afterwards.
2017-01-02 20:32:52 +01:00
dcc4ee21c1 Revert expression reduction from #7390
Fixes #7412.
2017-01-02 20:01:27 +01:00
2820b2d82b fix stupid bug in light downscaling for GI Probe 2017-01-02 14:09:42 -03:00
c9366f8b56 Merge pull request #7410 from nounoursheureux/master
Add the 'finished' signal to AnimatedSprite
2017-01-02 15:54:58 +01:00
caddbbe174 Merge pull request #7390 from bojidar-bg/gdscript-assign-error
Disallow assignment to constants and expressions
2017-01-02 15:54:43 +01:00
ac04a932d6 Merge pull request #7364 from guilhermefelipecgs/fix_bottom_panel_visibility_on_play
Fix bottom panel visibility on play
2017-01-02 15:54:26 +01:00
b530904038 Merge pull request #7341 from bruno-ortiz/master
Bugfixes for Tree node
2017-01-02 15:53:43 +01:00
0b2771bd65 Merge pull request #7271 from Faless/ipv6_cleanup
Fixes and improvementes for IPv6 implementation.
2017-01-02 15:51:45 +01:00
6428ebd91f Merge pull request #7406 from neikeq/pr-issue-5076
TileMap: _update_dirty_quadrants() cancel pending update pre return
2017-01-02 15:11:23 +01:00
3fc4ee6243 Merge pull request #7401 from Zylann/bucket_fill_preview
Bucket fill preview
2017-01-02 14:47:08 +01:00
f50afe81d8 Merge pull request #7385 from bojidar-bg/tree-range-drag-lock
Fix #7098 by not accepting right clicks while dragging the range
2017-01-02 14:38:25 +01:00
4b9a96859b Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_selected is now properly emitted 2017-01-02 11:26:37 -02:00
3e1b5ad223 Merge pull request #7382 from volzhs/fix-visibility
Able to change visibility when ancestor node is hidden
2017-01-02 14:17:42 +01:00
1a2a57e2ee Merge pull request #7376 from volzhs/scroll-horizontal
Scroll horizontally with mouse wheel when horizontal enabled only
2017-01-02 13:52:31 +01:00
2e87232f0a Merge pull request #7391 from ktksgit/master
Update DebugMesh when NavMesh changes
2017-01-02 13:50:10 +01:00
0cf34cb3af Merge pull request #7372 from chanon/master
Fix ColorPicker not correctly updating after pasting hex html color
2017-01-02 13:48:03 +01:00
17bb7e1c7e Merge pull request #7363 from Elinvention/bone_attachment
Expose set_bone_name and get_bone_name to GDscript
2017-01-02 13:43:13 +01:00
7e0d0d0bb9 Exposing edit_resource method of EditorNode in the EditorPlugin (#7355) 2017-01-02 13:37:22 +01:00
f6262fde11 Add the 'finished' signal to AnimatedSprite 2017-01-02 12:24:37 +01:00
741e038671 Add a metallic mode 2017-01-02 00:01:55 -03:00
c2a217c350 WIP particle system
Ability to enable and change MSAA settings
Ability to change VCT quality
Ability to enable/disable HDR rendering
2017-01-01 22:16:52 -03:00
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
5b3acd287d TileMap: _update_dirty_quadrants() cancel pending update pre return 2017-01-01 21:08:12 +01:00
39771f22b6 Added option to toggle bucket fill preview 2016-12-31 17:56:27 +01:00
36d0281a2b Added bucket fill preview 2016-12-31 17:42:05 +01:00
a62c99c4e4 Some fixes and clean ups 2016-12-31 10:53:29 -03:00
f4a56e7782 begin work on new particle system 2016-12-30 08:35:54 -03:00
2807507325 Update DebugMesh when NavMesh changes
Fixes #7371
2016-12-29 12:16:36 +01:00
0b077162a3 Disallow assignment to constants and expressions
Fixes #6221, fixes #6824
2016-12-29 12:31:19 +02:00
86e428eea0 Merge pull request #7350 from volzhs/webp-0.5.2
Update libwebp to 0.5.2
2016-12-28 23:17:42 +01:00
d40eb1565e Fix #7098 by not accepting right clicks while dragging the range 2016-12-28 23:20:54 +02:00
f33e21e7af Show visual notice for visibility on Scene Dock 2016-12-28 22:12:08 +09:00
792ff11642 Able to change visibility when ancestor node is hidden 2016-12-28 14:27:27 +09:00
22b76511fb Scroll horizontally with mouse wheel when horizontal enabled only 2016-12-27 16:32:22 +09:00
0bf5d86546 fix ColorPicker not correctly updating after pasting hex html color 2016-12-26 15:38:48 +07:00
289bc881aa now it really works on window for real 2016-12-25 08:05:23 -03:00
faf6f865dd Add new option to always open output on play 2016-12-24 20:39:16 -02:00
83b82fc267 Fix visibility of bottom panel when start playing 2016-12-24 19:52:43 -02:00
0d4abf2aa3 fixed a horrible bug on Windows AMD, scenes saved until now in this branch
are no longer valid :(
2016-12-24 16:23:30 -03:00
b96e2e1126 Expose set_bone_name and get_bone_name to GDscript 2016-12-24 15:27:08 +01:00
e04c7e11ec Update libwebp to 0.5.2 2016-12-24 00:46:09 +09:00
c798ff1551 Merge pull request #7351 from RebelliousX/master
Fix issue #7331
2016-12-23 16:04:58 +01:00