3ae61590e1
Merge pull request #63087 from akien-mga/scons-num_jobs-default-max
2022-07-17 15:43:56 +02:00
87ca6a67ff
Merge pull request #42325 from zak-grumbles/fix_camera_current_doc
2022-07-17 13:42:44 +02:00
ea21122575
SCons: Default num_jobs to max CPUs minus 1 if not specified
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This doesn't change the behavior when `--jobs`/`-j` is specified as a
command-line argument or in `SCONSFLAGS`.
The SCons hack used to know if `num_jobs` was set by the user is derived
from the MongoDB setup.
We use `os.cpu_count()` for portability (available since Python 3.4).
With 4 CPUs or less, we use the max. With more than 4 we use max - 1 to
preserve some bandwidth for the user's other programs.
2022-07-17 12:38:41 +02:00
349c750b18
Improve documentation for Camera3D's current member
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* Added additional information to the camera documentation to explain
how the 'current' attribute behaves when multiple cameras are in a
scene.
2022-07-17 11:29:59 +02:00
3953c1aa73
Merge pull request #63094 from Geometror/fix-gradient-cubic-interpolation
2022-07-17 11:22:43 +02:00
4ce34366e1
Merge pull request #63095 from Geometror/gradient-texture-1d-def-instantiate
2022-07-17 11:21:50 +02:00
04d59a5e8f
Merge pull request #60901 from BastiaanOlij/vrs
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Adding Variable Rate Shading support to Godot
2022-07-17 11:04:24 +02:00
d139131aab
Adding Variable Rate Shading support to Godot
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Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
2022-07-17 15:42:24 +10:00
655e2935cf
Automatically create a Gradient resource when creating a GradientTexture1D
2022-07-17 04:04:57 +02:00
039045d569
Fix cubic interpolation for Gradient
2022-07-17 03:46:27 +02:00
e3a8ab68ce
Merge pull request #63075 from basta/master
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Changing function definition to fix errror when compiling godot-python
2022-07-17 02:07:26 +02:00
7d644c43fa
Merge pull request #63082 from aaronfranke/editor-plugin-alphabetize
2022-07-17 01:18:05 +02:00
94779c9e30
Alphabetize editor plugins and move 2D plugins to their own section
2022-07-16 17:34:33 -05:00
9dfd120a7e
Merge pull request #63077 from Zylann/doc_plane_distance_to
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Indicate Plane.distance_to returns a signed distance
2022-07-16 23:10:12 +02:00
1137948015
Merge pull request #63078 from snailrhymer/patch-1
2022-07-16 23:05:59 +02:00
c051c84385
Fix typo in VehicleBody3D.xml
2022-07-16 18:06:01 +01:00
45e329c1d2
Indicate Plane.distance_to returns a signed distance
2022-07-16 18:00:31 +01:00
3e664b4e29
Changed bool to GdNativeBool
2022-07-16 18:09:36 +02:00
5a6b13b8bb
Merge pull request #62939 from TokageItLab/implement-rest-fixer
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Add Rest Fixer to importer retarget
2022-07-16 16:54:20 +02:00
c39223e0db
Merge pull request #62623 from TokageItLab/refactor-sync-animtree
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Add `sync` to `NodeTransition` and `BlendSpace1D/2D` and refactor `sync` in `AnimationTree`
2022-07-16 16:53:34 +02:00
9be288edf9
refactor sync in AnimationTree
2022-07-16 21:45:32 +09:00
f3af3aedfe
add rest fixer to importer retarget
2022-07-16 19:53:11 +09:00
ae5668f81e
Merge pull request #63013 from aaronfranke/double-slider-box
2022-07-15 23:20:22 +02:00
08f3053641
Merge pull request #63043 from pattlebass/fix-html5-locale
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HTML5: Make locale string match other platforms
2022-07-15 22:56:37 +02:00
2326ba67e2
Consistently use double in Slider and SpinBox
2022-07-15 15:47:47 -05:00
d57a76c809
HTML5: Make OS.get_locale() match other platforms
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Fixes #63029 .
2022-07-15 22:11:39 +03:00
9904a9db5a
Merge pull request #62906 from bruvzg/ts_bit_fields
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Use BitField hint for the TextServer enums.
2022-07-15 09:25:51 +02:00
cbe3a2dcb7
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API.
2022-07-15 08:49:50 +03:00
e5a1640cf0
Merge pull request #63002 from Calinou/vulkan-sdk-macos-install-tmp
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Download Vulkan SDK disk image to a temporary folder in the script
2022-07-14 20:40:35 +02:00
2582981719
Download Vulkan SDK disk image to a temporary folder in the script
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This prevents a `vulkan-sdk.dmg` file from lingering in the current
working directory after installing the Vulkan SDK.
2022-07-14 18:35:51 +02:00
2c11e6d9ef
Merge pull request #62980 from garychia/scene_tree_editor_improvement
2022-07-14 17:45:48 +02:00
74ab3dce4f
Merge pull request #62835 from besh81/master
2022-07-14 17:45:18 +02:00
8bfb634eac
Merge pull request #62997 from KoBeWi/drag_void
2022-07-14 16:31:43 +02:00
87fb95f1ff
Clear drag_selection when drag ends
2022-07-14 14:51:47 +02:00
748609feac
Merge pull request #62993 from KoBeWi/drash
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Fix drag_selection crash on scene close
2022-07-14 14:35:00 +02:00
153086152e
Fixed bug in grid_container with hidden children
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Fix a bug that occour when there are hidden children in grid_container.
The visualization isn't correct due to a wrong calculation of max_col and max_row that mistakenly includes hidden children.
2022-07-14 08:42:39 +02:00
83d478ffcd
Disable the OK button when no node is selected.
2022-07-14 12:03:27 +08:00
38d8cb4782
Fix drag_selection crash on scene close
2022-07-14 02:31:52 +02:00
5fec0d232a
Merge pull request #58763 from Calinou/editor-fix-default-float-step
2022-07-14 00:21:33 +02:00
184f62cb46
Merge pull request #60458 from KoBeWi/Deprecated-hint,-unused-
2022-07-14 00:20:30 +02:00
41dda3bea0
Merge pull request #62919 from MinusKube/dock-layout-save-bug
2022-07-14 00:12:10 +02:00
cf9994ed03
Merge pull request #62952 from and-rad/results-count-no-negative
2022-07-14 00:07:01 +02:00
7e49c8c30e
Merge pull request #62947 from BastiaanOlij/fix_mesh_instance_free
2022-07-14 00:05:25 +02:00
991f78183d
Merge pull request #60696 from Calinou/shadow-quality-rename-project-settings
2022-07-14 00:03:17 +02:00
a0f0eb5e03
Merge pull request #62710 from Calinou/editor-help-improve-code-kbd-ref-highlight
2022-07-13 23:55:59 +02:00
11aedf6e54
Merge pull request #62990 from Lerg/patch-1
2022-07-13 23:20:44 +02:00
52adbb763e
Fix documentation for C# Vector2/3i classes.
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The / operator was wrongly documented as a multiplication.
2022-07-13 22:49:22 +02:00
4dc86f3b5a
Merge pull request #62986 from fire-forge/array-object
2022-07-13 22:16:09 +02:00
21ea1c3835
Rename soft shadow quality project settings for easier searching
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`rendering/quality/shadows` is now `rendering/quality/positional_shadow`
to explicitly denote that the settings only affect positional light shadows,
not directional light shadows.
Shadow atlas settings now contain the word "atlas" for easier searching.
Soft shadow quality settings were renamed to contain the word "filter".
This makes the settings appear when searching for "filter" in the
project settings dialog, like in Godot 3.x.
2022-07-13 19:56:02 +02:00
0df23111b3
Show Resource type name in Array editor
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Follow-up to #60409
Example: @export var gradient_array: Array[Gradient]
Before: Array[Object]
After: Array[Gradient]
2022-07-13 12:07:01 -05:00