1a97d6455d
Fixed a bunch of typos, including an error code.
2017-09-21 23:58:29 -04:00
d595b79c62
UWP: Fix build issue about Object ambiguity
2017-09-21 22:47:52 -03:00
b51180caa3
Merge pull request #11472 from groud/fix_canvasitemeditor_nullchecks
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Fix godot spraying errors about a null check
[ci skip]
2017-09-21 23:31:41 +02:00
e2145bc960
Fix godot spraying errors about a null check
2017-09-21 21:59:38 +02:00
bf371dcb32
Added proximity and distance fade to SpatialMaterial
2017-09-21 15:20:28 -03:00
d7468fea5b
Merge pull request #11463 from kubecz3k/mouse-orbit-modifier
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rotation orbit modifier defaults to none
[ci skip]
2017-09-21 18:06:16 +02:00
267c942121
rotation orbit modifier defaults to none
2017-09-21 17:45:42 +02:00
4664d03a0e
Merge pull request #11458 from volzhs/fix-trustmanager-master
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Fix TrustManager for Android
[ci skip]
2017-09-21 14:06:55 +02:00
1a704d7676
Fix TrustManager for Android
2017-09-21 20:56:38 +09:00
a1779c9044
Merge pull request #11013 from MednauN/master
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Fix duplication of node with script
2017-09-21 10:53:58 +02:00
82f13288dd
Merge pull request #11453 from djrm/pr_visuals
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Visual tweaks.
2017-09-21 10:51:06 +02:00
2d05e102b7
Merge pull request #11447 from akien-mga/queue_delete
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Let queue_free() work on nodes which are not in the scene tree
2017-09-21 10:42:02 +02:00
d79ce05b91
Merge pull request #11365 from leezh/freetype_mono
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Added support for FT_PIXEL_MODE_MONO in FreeType
2017-09-21 10:37:21 +02:00
791f69419d
Merge pull request #11304 from rminderhoud/editor_import_docs
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Added EditorImportPlugin class ref docs
[ci skip]
2017-09-21 10:36:49 +02:00
2f82da7f72
Merge pull request #11222 from toger5/spatial_scrolling
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Spatial scrolling update + better default inertia values
2017-09-21 10:35:25 +02:00
ffec7cf193
Merge pull request #11299 from marcelofg55/fix_seticon_default
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Fix setting the default icon briefly with tools=no
2017-09-21 10:30:36 +02:00
e8a0c5da77
Merge pull request #11243 from hpvb/add-debug-info-on-release
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Create separate debug info files by default
2017-09-21 10:30:17 +02:00
34c4c8046c
Merge pull request #11221 from toger5/editor_spacing
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added editor spacing
2017-09-21 10:25:40 +02:00
5c76e638ab
Merge pull request #11187 from SaracenOne/subscene_box_selection
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Box selection for MeshInstances and subscene nodes.
2017-09-21 10:24:40 +02:00
0eec37e247
Merge pull request #11141 from fcobos/x11_borderless_switch_fix
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X11 - Adding borders back to a borderless window was not working.
2017-09-21 10:23:52 +02:00
601564e9a9
Merge pull request #11446 from marcelofg55/ciep_null_checks
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Add missing NULL checks on CanvasItemEditor
[ci skip]
2017-09-21 10:02:20 +02:00
0899b5029c
Correct spelling SEPERATE -> SEPARATE to fix build
2017-09-21 03:29:26 +02:00
00755ff2c0
Visual tweaks.
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Updated icons
Updated some color
2017-09-20 19:29:52 -05:00
423ca9bcaf
Fix import order, so scenes are imported after textures.
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Also fix bugs when meshes are always generated.
2017-09-20 21:04:20 -03:00
71e4fae3a1
Merge pull request #11437 from hpvb/allow-compare-to-null
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Allow equality checks between null and arbitrary types
2017-09-20 17:49:18 -03:00
6565cf3360
Allow equality checks between null and arbitrary types
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Uninitialzed values in GDScript are of type NIL so not allowing null
comparisons did end up breaking some code.
This commit reenables NULL equality checks for all types. We're going to
have to figure out how to make this fast for the compiler later.
2017-09-20 22:14:38 +02:00
4820dfc570
Let queue_free() work on nodes which are not in the scene tree
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In practice such nodes could directly be free()'ed, but this little change
prevents users from leaking memory by mistake.
Closes #9074 .
2017-09-20 21:49:56 +02:00
1a8b324545
Add missing NULL checks on CanvasItemEditor
2017-09-20 16:28:16 -03:00
3cecd0c6dc
Box selection for MeshInstances and subscene nodes.
2017-09-20 14:04:18 +01:00
e3617cb187
Merge pull request #11409 from MarufSarker/PR-core-math-is_nan
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Verbose and Platform-specific implementation for is_nan
2017-09-20 14:29:01 +02:00
372cdc2070
Merge pull request #11153 from letheed/rename-pos
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Rename pos/rot/loc/scl
2017-09-20 13:22:47 +02:00
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
ecd226c6a7
Merge pull request #11422 from poke1024/fixsourcefontsize2
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Better script code font size rescaling on retina displays
2017-09-20 09:32:49 +02:00
f5c15018ac
Merge pull request #11434 from endragor/disable-recast-android
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Do not compile Recast for Android
[ci skip]
2017-09-20 09:31:03 +02:00
96882c7224
Merge pull request #11432 from endragor/min-sdk-version-18
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Set Android minSdkVersion to 18
[ci skip]
2017-09-20 09:30:46 +02:00
46c28a0aca
Merge pull request #11431 from endragor/game-center-player-id
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Return player ID after connecting to Game Center
[ci skip]
2017-09-20 09:30:16 +02:00
a650908cf4
Merge pull request #11435 from volzhs/remove-show-button-name-on-off
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Show button name always in main toolbar
[ci skip]
2017-09-20 09:29:08 +02:00
cd81ef4d38
Show button name always in main toolbar
2017-09-20 16:03:52 +09:00
52cb4ec232
Do not compile Recast for Android
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At least this makes Godot compile for Android until there is a better
solution.
2017-09-20 12:57:33 +07:00
ea7223d181
Set Android minSdkVersion to 18
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It's the minimum version where GLES 3 API is available. It is already
the version Godot binary is compiled with for Android, but the config
files were not updated in time.
2017-09-20 11:49:46 +07:00
a84093559c
Return player ID after connecting to Game Center
2017-09-20 11:48:10 +07:00
521280ec44
Fix duplication of node with script
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When duplicating node with script, properties of script
weren't copied sometimes.
It happened because properties were copied in arbitrary
order, and properties of the script were setted before the
"script" property itself, i.e. while script is sill NULL.
Also, DUPLICATE_SCRIPTS flag wasn't working - script was
always copied because `_duplicate` looked for
"script/script" property while it should be just "script".
Now "script" property is being set before all others,
and "script/script" changed to
`CoreStringNames::get_singleton()->_script`.
2017-09-20 10:56:31 +07:00
7744bb153f
verbose and platform specific implementation for is_nan
2017-09-20 08:20:08 +06:00
cd2ffdc672
Merge pull request #11309 from djrm/pr_hack_font
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Changed Mononoki font to Hack font
2017-09-20 01:30:16 +02:00
593511b2b8
Merge pull request #10748 from Cradmon/fixCoreSet
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Refactor core/set.h
2017-09-19 23:47:39 +02:00
752a116847
Merge pull request #11256 from djrm/pr_visual_improvements
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Visual improvements and new look for VS
2017-09-19 23:44:09 +02:00
dc7b3c309a
Merge pull request #11310 from djrm/pr_mono_font_in_log
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Use code font in editor log
2017-09-19 23:38:37 +02:00
01e4d2672c
Merge pull request #11327 from SaracenOne/drag_meshes
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Drag and drop for meshes directly.
2017-09-19 23:38:10 +02:00
865be2768b
Merge pull request #11378 from Faless/ipv6_no_linklocal
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Do not allow link-local addresses to be used by editor debugger
2017-09-19 23:37:21 +02:00
b03a6e55e0
Merge pull request #11396 from djrm/pr_fix_metrics
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Fixed a lot of HiDPI metrics.
2017-09-19 23:36:33 +02:00