127d1241bd
Expand project root directory on editor start
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close #16232
Option for expanding all directories on start up is a bit tricky and buggy.
2018-02-01 11:24:40 +09:00
f12e8568d4
Merge pull request #16081 from djgaspa/dll-directory
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Fix remove_dll_directory crash when cookie is null
2018-01-27 23:32:05 +01:00
4553c81ceb
Merge pull request #16080 from volzhs/doc-projectsettings
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Update ProjectSettings description to correct usage
2018-01-27 23:31:47 +01:00
1fb18f15d9
Merge pull request #16114 from hpvb/fix-16031
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Use the appropriate Variant hash and compare functions for Dictionaries
2018-01-27 23:29:42 +01:00
dcacf36118
Merge pull request #16118 from neikeq/i-dont-know-what-to-write-here-anymore
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Mono: Fix build errors with tools=no and target=release
2018-01-27 23:29:27 +01:00
947abe909d
Merge pull request #16119 from robfram/fix-camera_drag_limit
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Fix inverted RIGHT/LEFT and TOP/BOTTOM Camera2d drag margins
2018-01-27 23:29:09 +01:00
13596bb09a
Merge pull request #16123 from neikeq/lmao
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Mono: Fix method_bind fields being generated as instance members
2018-01-27 23:25:29 +01:00
72b0a9432b
Mono: Fix method_bind fields being generated as instance members
2018-01-27 22:45:57 +01:00
3cf2d6524b
Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor works fine). Fix #16095 .
2018-01-27 19:37:04 +01:00
0c3bbcaa00
Mono: Fix build errors with tools=no and target=release
2018-01-27 18:44:04 +01:00
7577252b1b
Use the appropriate Variant hash and compare functions for Dictionaries
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Dictionaires did not use the VariantHasher and VariantComparator making
them unsafe for use with NaN values as keys. This PR uses the
appropriate Variant implementations for these functions.
var d = {}
d[Vector2(NAN, NAN)] = 0
d[Vector2(NAN, NAN)] = 0
print(d.size())
will now output '1' and not '2'
This fixes #16031
2018-01-27 15:11:39 +01:00
4a042b1f7a
Merge pull request #16094 from bruvzg/fix_mac_os_build
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Fix macOS build after #16092
2018-01-26 21:52:39 +01:00
24b01fe70c
Fix macOS build after #16092
2018-01-26 22:39:08 +02:00
88aed259f9
Merge pull request #16092 from hpvb/make-separate-debug-symbols-opt-in
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Make separate debug symbols opt-in
2018-01-26 21:25:20 +01:00
c6d9a7665a
Make separate debug symbols opt-in
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This adds a separate_debug_symbols option to the x11, windows, and osx
targets. This will default to adding normal debugging symbols to the
artifacts and only splits them when separate_debug_symbols=yes on the
Scons command line.
2018-01-26 20:46:56 +01:00
9ba5fb87f0
Bullet: allow unbundling only if > 2.87
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Looks like we are using cutting edge methods which are not even
if the current stable 2.87.
2018-01-26 19:17:24 +01:00
18e66a28bc
Fix remove_dll_directory crash when cookie is null
2018-01-26 12:30:02 +01:00
a62d8de062
Update ProjectSettings description to correct usage
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Fix #16078
2018-01-26 17:17:53 +09:00
a98e9496eb
Merge pull request #16073 from neikeq/AaaaHH
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Mono: Don't defer call to dispose queue objects when finalizing domain
2018-01-26 07:28:50 +01:00
562ec3f5e6
Mono: Don't defer call to dispose queue objects when finalizing domain
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It's going to be called anyway after `mono_domain_finalize`.
This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702 ).
2018-01-26 01:10:25 +01:00
76ec728003
Merge pull request #16071 from neikeq/issue-15656
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Mono: Fix NodePath and RID bindings
2018-01-25 23:59:43 +01:00
58448561c7
Mono: Fix NodePath and RID bindings
2018-01-25 23:46:54 +01:00
bcbf744b73
i18n: Sync translations with Weblate
2018-01-25 23:29:19 +01:00
03d42e9e0d
Dist: Update manpage and macOS version string
2018-01-25 23:21:31 +01:00
51060a3651
Merge pull request #16062 from icnikerazah/keyboard_shortcut_conflict
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Fixes The "script_text_editor/clone_down" shortcut that conflicts with the "editor/play" shortcut on macOS
2018-01-25 23:11:22 +01:00
72901936cc
Fix shortcut conflict
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fix https://github.com/godotengine/godot/issues/16054
The clone_down shortcut that conflicts with the "editor / play" shortcut has been replaced by "SHIFT + COMMAND + C" instead of "COMMAND + B" on macOS
2018-01-25 19:24:51 +03:00
018168153f
Merge pull request #16063 from bojidar-bg/16051-double-autoplay
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Remove duplicate "autoplay" property
2018-01-25 16:01:07 +01:00
57bed14e95
Remove duplicate "autoplay" property
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Part of #16051
2018-01-25 16:17:35 +02:00
8afe5b4d9f
Merge pull request #16059 from eska014/html5-notls
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Disable OpenSSL module in HTML5 platform by default
2018-01-25 09:14:50 +01:00
4a3aaaf276
Disable OpenSSL module in HTML5 platform by default
2018-01-25 09:07:07 +01:00
f2e3825616
doc: Fix references to online tutorials after godotengine/godot-docs#1015
2018-01-25 09:03:59 +01:00
d516aab8fa
doc: Sync with current source
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
abccd47ad0
Merge pull request #16044 from icnikerazah/maximum_recent_files
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Fix slider range step of maximum_recent_files
2018-01-25 08:00:07 +01:00
4700f2d79a
Merge pull request #16057 from kurtisharms/fix_ts
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Fix mixed use of tabs and spaces in methods.py
2018-01-25 13:02:00 +07:00
e6f787cb02
Fix mixed use of tabs and spaces
2018-01-24 21:45:18 -08:00
94b88c7b0f
Merge pull request #16049 from Zylann/fix_vs_free_rid
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Fix VisualServer.free conflicting with Object.free
2018-01-24 21:17:13 -03:00
8dc62bbc96
Fix VisualServer.free conflicting with Object.free
2018-01-25 00:23:31 +01:00
70fca42cd9
removed debug print
2018-01-24 19:42:33 -03:00
81426ff0a8
- Improves portability in joystick buttons enum
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- Fixes linking bug in modules split library
2018-01-24 19:12:54 -03:00
3455e43a13
maximum recent files increment fix
2018-01-25 00:52:49 +03:00
81d7b01596
Update AUTHORS list
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Adds @Nutriz and @nounoursheureux.
2018-01-24 22:05:04 +01:00
4808dfb06b
doc: Sync with current source
2018-01-24 21:58:39 +01:00
bd716cf81e
i18n: Sync translations with Weblate
2018-01-24 21:54:44 +01:00
94f315df01
Silence verbose stderr info message on X11
2018-01-24 21:49:11 +01:00
08b7cd0d3d
Merge pull request #16041 from Chaosus/fixcolordoc
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Fix small bug in color doc
2018-01-24 21:47:24 +01:00
70bba4e62d
Fix bug in color doc
2018-01-24 23:39:36 +03:00
44cce2bdfb
Merge pull request #16025 from AndreaCatania/raysh
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Improved stabilization of ray shape in Bullet
2018-01-24 16:25:48 +01:00
b1d35f62dd
Improved stabilization of ray shape in Bullet
2018-01-24 16:00:52 +01:00
5342ec32b5
Merge pull request #15844 from letheed/better-error-msg
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Make cyclic resource inclusion error message more helpful
2018-01-24 11:52:52 +01:00
925791dd8a
Merge pull request #15869 from guilhermefelipecgs/fix_always_open_output_on_play
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Fix option run/output/always_open_output_on_play
2018-01-24 11:51:59 +01:00