11a5949ec4
Fixed issue 1377 about script editor parenthesis matching.
2015-02-19 16:34:04 -08:00
31e076d16a
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-19 18:13:15 -03:00
daeac73c54
restored @ for nodepaths/stringnames
2015-02-19 18:12:45 -03:00
15d97c1e08
Merge pull request #1398 from NateWardawg/rewording
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Changed the tooltip message for instancing a scene.
2015-02-19 14:29:38 -03:00
c6a87d3a50
Changed the tooltip message for instancing a scene.
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- Old wording was misleading as it gave the impression that you could select any node from another scene.
- New wording matches the functionality that you instance the entire scene as a single node.
2015-02-19 11:15:13 -05:00
3fdf3d8eab
-fix compilation of godot server
2015-02-19 11:54:03 -03:00
cf75bf842d
-improved pathfinding accuracy
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(i hope?)
2015-02-19 00:27:02 -03:00
5ef3f7392f
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00
63165d80d5
Merge pull request #1389 from greay/osx_build
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fix a small build error on OS X
2015-02-18 00:51:28 -03:00
ef565b9778
fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'” build error on OS X
2015-02-17 19:19:29 -08:00
2bea642583
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
2015-02-16 14:45:11 -03:00
d7ea20c166
Merge pull request #1371 from erbridge/fix_shadow_declaration
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Fix a shadow declaration
2015-02-15 16:03:18 -03:00
2478935f96
Fix a shadow declaration.
2015-02-15 18:09:11 +00:00
4333aa240c
Godot UI is quick and snappy again!
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Changed linked listed sort to use auxiliary memory
this fixes user interface performance issues.
2015-02-15 12:38:25 -03:00
2d4cec0cb6
fix return value of slide and reflect
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closes #1311
2015-02-15 11:26:31 -03:00
2185c018f6
begin new serialization framework
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also got rid of STL dependency on triangulator
2015-02-15 01:21:26 -03:00
7ebb224ec1
Merge pull request #1362 from not-surt/tile_map_body_mode
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Added body mode property for TileMap as kinematic body
2015-02-14 19:25:35 -03:00
d2f86cc09b
fixes to mouse warp
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-can warp now from viewport and control, in their respective coordinate
systems
-warp is now local to the window on Windows and OSX.
IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is
in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-14 19:22:06 -03:00
a49802ae33
-resolved shader set parameter bug, closes #1361
2015-02-14 14:54:58 -03:00
c5f509f238
New Navigation & Pathfinding support for 2D
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-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
8bb1e19d73
Replace body_mode property with use_kinematic flag.
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Revert 2D Platformer demo's moving platforms to sprite plus body.
2015-02-14 06:43:50 +10:00
9d182e93a3
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
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Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too.
And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13 20:49:21 +10:00
d0ea475405
Merge pull request #1359 from Hinsbart/fix_win_joy
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fix get_joy_name() on windows
2015-02-12 16:04:03 +01:00
97e46194f4
fix get_joy_name() on windows
2015-02-12 04:17:29 +01:00
b3a6cc097d
Merge pull request #1356 from rraallvv/iOS_add_CADisplayLink_support
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add support for CADisplayLink
2015-02-11 12:33:16 +01:00
78a268c2eb
fixes to HTTPClient
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-small unchunked files should work properly
-blocking mode should work properly
2015-02-11 07:57:51 -03:00
b4e1c1d717
Merge pull request #1327 from romulox-x/polygonPathFinderClosestPoint
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changed PolygonPathFinder::get_closest_point to return the closest posit...
2015-02-11 07:12:15 -03:00
7f88df73be
Merge pull request #1346 from Nulifier/import-plugin
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Added the ability to add and remove editor import plugins.
2015-02-11 07:07:59 -03:00
1d54c2dd1c
added missing set_shader_param functions
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also added code completion hint for shader params
2015-02-11 06:51:20 -03:00
d22b256f08
customizable content margin in styleboxes
2015-02-10 23:53:04 -03:00
d67e866788
add support for CADisplayLink
2015-02-10 22:10:10 -04:30
8678658875
remove make.bat
2015-02-10 19:19:11 -03:00
878e805665
ignore make.bat
2015-02-10 19:18:00 -03:00
e74982e55e
fixes to skinned buffer
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should avoid targets with large objects using morphs
also skinned buffer size is properly customizable on project settings.
2015-02-10 19:14:22 -03:00
84be16758e
Added the default arguments to the binding for ResourceImportMetadata::add_source to match the c++ version
2015-02-10 14:23:49 -07:00
dfb94de041
Merge pull request #1352 from Hinsbart/master
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fix typo in script template
2015-02-10 15:48:32 -03:00
cbade4daf6
fix typo in script template
2015-02-10 19:39:52 +01:00
6e54fa3d47
Added get_gui_base to the EditorNode class to allow for import plugins to create centered Popups.
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This is the function used by all the built-in import plugins. Without this, the only alternative is to add it to the EditorNode itself which messes up auto-centering and sizing.
2015-02-10 11:17:48 -07:00
13dc6f53ca
Added the ability to add and remove editor import plugins.
2015-02-09 23:36:16 -07:00
66d32b75b3
Merge pull request #1176 from Spooner/add_sprintf
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Add sprintf
2015-02-09 22:21:43 -03:00
a34d27438c
ability to customize max render elements
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should close #1339
2015-02-09 22:18:44 -03:00
58d7678947
Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf
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Conflicts:
.gitignore
2015-02-10 00:42:28 +00:00
f53b27dca3
Merge pull request #1300 from umxprime/fix/ios-init-crash
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Fix init crash on iPad 1st gen device with iOS 5.1.1
2015-02-09 21:38:43 -03:00
b1ec72a799
Merge pull request #1299 from umxprime/fix/isim-sdk-path
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Fix iOS Simulator SDK path for isim platform.
2015-02-09 21:38:38 -03:00
3b4fd0f24d
Merge pull request #1170 from UsernameIsAReservedWord/fix_cubemap_ressource_editor
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fixes cubemap ressource editor bug, fixes issue #908
2015-02-09 21:37:01 -03:00
80d0117b83
Merge pull request #1174 from adolson/autoreload-edited-scripts
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add option to automatically reload changed scripts
2015-02-09 21:35:52 -03:00
85edf05343
Merge pull request #1179 from marynate/PR-fix-compile-win
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Fix compile compile error on windows platform
2015-02-09 21:32:42 -03:00
a1ff40100e
Merge pull request #1243 from NateWardawg/ChangeRunSceneToRunProject
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Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)."
2015-02-09 21:32:20 -03:00
b3ab07ecd8
Merge pull request #1251 from adolson/fscache-stuff
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ignore and remove .fscache files. closes #1249
2015-02-09 21:32:07 -03:00
3b3829e002
Merge pull request #1259 from laganojunior/feature/fix_modifier_key_unpress
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Modifiers are unset on events for the modifier key itself
2015-02-09 21:31:39 -03:00