Commit Graph

976 Commits

Author SHA1 Message Date
e7b7748984 Fix Xbox Controller on Android
(cherry picked from commit cf00265386)
2025-06-13 18:14:53 +01:00
cc39cf3e29 Fix parsing of 4. in Expression
(cherry picked from commit 905e8a39bf)
2025-05-25 09:52:23 +01:00
d6e212c695 CI: Update Ubuntu runners to 24.04, but keep 22.04 for Linux builds
Pin clang-format to version 16, and black to 24.10.0.
Keep using Ubuntu 22.04 for Linux builds for portability.

(cherry picked from commit fd9bd108af)
2024-11-07 16:54:58 +01:00
9221e6a466 Fix physics tick count in Input.action_press and Input.action_release
The physics tick count was not yet updated there.
2024-07-16 07:11:27 +01:00
40961d62e2 Fix physics tick counter
The counter is now incremented at the start of a physics tick rather than the end.
2024-07-01 08:58:02 +01:00
d80b206643 Physics Interpolation - refactor client interpolation pump
* Move client interpolation pump to earlier in the iteration before 3D physics synced
* Allow `get_global_transform_interpolated()` to prime the client interpolation inside a physics tick
2024-06-19 08:44:33 +01:00
c9258a2a68 Backport NavigationServerDummy
Backports the NavigationServer3DDummy from Godot 4 to compile Godot without NavigationServer module.
2024-05-22 00:52:23 +02:00
ffb2038903 [3.x] Don't define NO_EDITOR_SPLASH in export templates 2024-05-14 18:13:02 +02:00
43fa189927 Sync controller mappings DB with SDL 2 community repo
Synced with mdqinc/SDL_GameControllerDB@5b4efa3a20

(cherry picked from commit 1da02fa7be)
2024-04-25 16:24:13 +02:00
33bd19e123 Sync controller mappings DB with SDL 2 community repo
Synced with mdqinc/SDL_GameControllerDB@4c9b8dace8

(cherry picked from commit 6772047e50)
2024-04-25 16:24:13 +02:00
d56d1ff4d2 Deprecate NOTIFICATION_MOVED_IN_PARENT
* NOTIFICATION_MOVED_IN_PARENT makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILD_ORDER_CHANGED (and children_changed signal).
* Most of the previous tasks carried out by NOTIFICATION_MOVED_IN_PARENT are now done not more than a single time per frame.

This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
2024-04-20 07:52:05 +01:00
99c8cd2b17 Rotary input for 3.x 2024-02-18 22:25:10 +04:00
8fe6d9db44 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@232c738ce0

(cherry picked from commit 10445d80d8)
2024-01-30 15:16:22 +01:00
9c0bd332a5 Fix #if *_ENABLED inconsistencies, should check if defined
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-17 10:21:40 +01:00
e9045a6d03 Add Android project settings for gesture support
- Include project setting to enable long press for Android devices
- Include project setting to enable pan and scale gestures on Android devices
2023-11-03 05:25:18 -07:00
54640046a9 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@eb831f75ab

Fixes #83552.

(cherry picked from commit d3c0a7d598)
2023-10-30 14:51:07 +01:00
dc08fa9177 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@fc4b33c872

(cherry picked from commit e40b0b3ed8)
2023-10-30 14:49:14 +01:00
22c9ac1540 [3.x] Add --lsp-port as a command line argument 2023-09-20 23:59:50 -05:00
f84a202235 Mark debugger limits settings as requiring a restart
These settings are only read once on engine initialization.
2023-09-16 00:31:35 +02:00
d0d2680245 Ensure joy_connection_changed is emitted on the main thread
(cherry picked from commit 1bb73b0689)
2023-08-28 17:27:17 +02:00
dfed698ee3 Merge pull request #79706 from puzzud/3.x
[3.x] Prevent double input events on gamepad when running through steam input
2023-08-02 17:29:55 +02:00
5162efbfe9 2D Fixed Timestep Interpolation
Adds support to canvas items and Camera2D.
2023-08-01 16:07:48 +01:00
140440ee82 [3.x] Prevent double input events on gamepad when running through steam input #79706
Co-authored-by: Eoin O'Neill <eoinoneill1991@gmail.com>
2023-07-20 16:35:44 -04:00
43e181a00a Single Compilation Unit build.
Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-07-02 20:13:16 +01:00
63d208d1b0 Input - fix just pressed and released with short presses
Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.

This PR separately the timestamp for pressing and releasing so each can be tested independently.
2023-06-12 16:33:48 +01:00
d1c8c5dd30 Fix compilation of basis unit test 2023-06-08 21:57:59 +02:00
8245fd3275 Test, refactor and fix a bug in Basis.get_axis_angle
Backport of #63428.

Co-authored-by: juanFdS <juan9794@gmail.com>
2023-06-07 13:47:47 +02:00
94d6c3dcc6 Augment the InputEvent class with a CANCELED state
The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field.
This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled.
To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.
2023-05-12 15:22:54 -07:00
2509c1691d Follow up to https://github.com/godotengine/godot/pull/76400 to fix input ANR in the Godot Android editor 2023-05-11 19:10:31 -07:00
e5b399be65 Allow concurrent buffering and dispatch of input events 2023-05-08 09:15:48 +02:00
f3cdff46fc Add benchmark logic
Add benchmarking measuring methods to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-03-20 23:29:36 -07:00
669749fa39 Fix Standard Gamepad Mapping triggers
(cherry picked from commit 0cec4fcc65)
2023-03-06 13:48:17 +01:00
e814861950 Change message of unknown joypad property from error to warning
(cherry picked from commit e841f13cdc)
2023-03-06 13:48:17 +01:00
bab7f1c0a6 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@436c7e3d54

(cherry picked from commit 20d6a698c7)
2023-03-06 13:48:17 +01:00
50c598e229 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@2e7bc45a45

(cherry picked from commit 99ae2d5212)
2023-03-06 13:48:17 +01:00
2c18066231 Add PS3 controller guide button
(cherry picked from commit e926e1bb34)
2023-03-06 13:48:17 +01:00
28b11a0785 iOS: Fix memory leak on touch input
Replaces iOS gesture with touch implementation

Fixes #66422

Remove godot_view_gesture_recognizer

It's now unused.

Remove input_devices/pointing/ios/touch_delay

Unused with removal of gesture.

Remove unused methods from interface

Implementation made obsolete in prior commit

Style conformance
2023-02-15 21:38:55 -08:00
617f5c5580 Merge pull request #64424 from RandomShaper/safe_input_synth_3.x
[3.x] Warn users about unsafe usage of `InputEvent`
2023-02-01 13:06:32 +01:00
9cd84224bd Warn users about unsafe usage of InputEvent 2023-01-31 14:41:27 +01:00
d4da275969 Merge pull request #69367 from dogboydog/3.x_csharp_build_exit_code
3.x Exit editor with non-zero return code if --build-solutions fails
2023-01-23 17:03:50 +01:00
1426cd3b3a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00
5c42b82fd5 Merge pull request #70412 from Calinou/video-driver-change-require-restart
Fix Driver Name editor setting not requiring an editor restart
2022-12-22 08:56:43 +01:00
df301de95f Fix Driver Name editor setting not requiring an editor restart 2022-12-21 18:59:01 +01:00
8e4f8c82c5 [3.x] Move navigation server finalize before physics server
Moves finalize_navigation_server() before physics server (and also OS in 3.x). The NavigationServer command queue can have objects from other servers like physics or visuals so it needs to be flushed before.
2022-12-20 11:16:47 +01:00
4110d48b63 Add boot splash for the Godot Editor 2022-12-16 09:54:50 -08:00
84d2f884f8 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@adf7ec1edf

(cherry picked from commit 5f35b1d516)
2022-12-12 14:49:23 +01:00
41b880582e [Web] Add PS3 gamepad mapping for FF+Linux.
(cherry picked from commit 0fe0505f77)
2022-12-12 14:15:06 +01:00
6903922ace set exit code EXIT_FAILURE when --build-solutions fails 2022-11-29 23:25:28 -05:00
4769aa4499 Merge pull request #64564 from timothyqiu/word-wrap-3.x
[3.x] Fix `String::word_wrap()` for long words
2022-11-24 16:06:52 +01:00
5aab84befb Fix 'save & restart' logic for the Android Editor 2022-11-16 03:29:40 -08:00