Backport NavigationServerDummy
Backports the NavigationServer3DDummy from Godot 4 to compile Godot without NavigationServer module.
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@ -67,6 +67,7 @@
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#include "servers/camera_server.h"
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#include "servers/navigation_2d_server.h"
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#include "servers/navigation_server.h"
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#include "servers/navigation_server_dummy.h"
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#include "servers/physics_2d_server.h"
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#include "servers/physics_server.h"
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#include "servers/register_server_types.h"
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@ -235,8 +236,21 @@ void finalize_physics() {
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void initialize_navigation_server() {
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ERR_FAIL_COND(navigation_server != nullptr);
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// Init 3D Navigation Server
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navigation_server = NavigationServerManager::new_default_server();
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// Fall back to dummy if no default server has been registered.
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if (!navigation_server) {
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navigation_server = memnew(NavigationServerDummy);
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}
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// Should be impossible, but make sure it's not null.
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ERR_FAIL_NULL_MSG(navigation_server, "Failed to initialize NavigationServer.");
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// Init 2D Navigation Server
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navigation_2d_server = memnew(Navigation2DServer);
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ERR_FAIL_NULL_MSG(navigation_2d_server, "Failed to initialize Navigation2DServer.");
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}
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void finalize_navigation_server() {
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