Commit Graph

65809 Commits

Author SHA1 Message Date
04705d2899 Fix leaked signal connection to connection_layer. 2024-07-27 01:34:03 +08:00
91eb688e17 Bump version to 4.3-rc 2024-07-24 13:04:22 +02:00
f724ee530a Merge pull request #94691 from akien-mga/android-workaround-94416
Android Editor: Disable file reimport when .import changes
2024-07-24 13:03:33 +02:00
022d702bc0 Merge pull request #94678 from rune-scape/clear-abandoned-parser-refs
GDScriptCache: Clear abandoned parser refs
2024-07-24 13:03:27 +02:00
7acb61d346 Android Editor: Disable file reimport when .import changes
This is disabling the logic added in #84974 which caused #94416.
That issue still needs to be debugged further, but this works around
the regression and should have minimal usability impact on Android.
2024-07-24 12:07:59 +02:00
77e18da5ff Merge pull request #94674 from dalexeev/gds-fix-incorrect-setter-call-for-ref-types
GDScript: Fix incorrect setter call for reference types
2024-07-24 10:17:45 +02:00
543e4388d5 Merge pull request #94682 from zeux/lod-uv-mirror
Fix LOD generation for meshes with tangents & mirrored UVs
2024-07-24 09:59:45 +02:00
25e5efaf9e Merge pull request #94680 from bruvzg/fix_net_detection
Replace .NET detection code with `ClassDB::class_exists("CSharpScript")`.
2024-07-24 09:59:42 +02:00
693b69d65f Merge pull request #94677 from bruvzg/no_sign_err
[macOS export] Do not stop export on signing errors.
2024-07-24 09:59:38 +02:00
d342df79d5 Merge pull request #94676 from rune-scape/test-oops
GDScriptTestRunner: Fix compiler error output
2024-07-24 09:59:34 +02:00
62c88a4052 Merge pull request #94671 from Chaosus/shader_fix_varying
Fix shader crash when using a varying in separate func before it defined
2024-07-24 09:59:31 +02:00
f361133601 Merge pull request #94664 from dalexeev/gds-fix-make-arguments-hint
GDScript: Fix incorrect default values ​​in `_make_arguments_hint()`
2024-07-24 09:59:28 +02:00
139cf025c9 Merge pull request #94629 from RandomShaper/fix_undef_position
Fix position from vertex shader partially uninitialized
2024-07-24 09:59:24 +02:00
e91725f490 Merge pull request #94617 from rune-scape/fix-mismatched-parsers
GDScript: Fix common mismatched external parser errors
2024-07-24 09:59:19 +02:00
2966199647 Merge pull request #94554 from TokageItLab/approx-animation-compare
Add approximate comparing static methods to Animation and make Animation code use them
2024-07-24 09:59:15 +02:00
27daf3b983 Merge pull request #93802 from feiyue-z/Fix-inconsistent-CanvasModulate-color-in-2D-HDR
Fix inconsistent CanvasModulate color in 2D HDR
2024-07-24 09:59:11 +02:00
7708f0e163 Merge pull request #85382 from HolonProduction/in-case-of-a-script
GDScript: Generate `arghint` for script types
2024-07-24 09:59:08 +02:00
6f30df4b6a Linearize color if HDR 2D is on 2024-07-24 09:49:50 +02:00
8c82fd15d2 GDScript: Fix incorrect setter call for reference types 2024-07-24 10:37:35 +03:00
18d6ae1161 Fix LOD generation for meshes with tangents & mirrored UVs
When UVs are mirrored in a mesh, collapsing vertices across the
mirroring seam can significantly reduce quality in a way that is not
apparent to the simplifier. Even if simplifier was given access to UV
data, the coordinates would need to be weighted very highly to prevent
these collapses, which would penalize overall quality of reasonable
models.

Normally, well behaved models with mirrored UVs have tangent data that
is correctly mirrored, which results in duplicate vertices along the
seam. The simplifier automatically recognizes that seam and preserves
its structure; typically models have few edge loops where UV winding is
flipped so this does not affect simplification quality much.

However, pre-processing for LOD data welded vertices when UVs and
normals were close, which welds these seams and breaks simplification,
creating triangles with distorted UVs.

We now take tangent frame sign into account when the input model has
tangent data, and only weld vertices when the sign is the same.
2024-07-23 16:35:46 -07:00
25f78a5eb6 Replace .NET detection code with ClassDB::class_exists("CSharpScript"). 2024-07-23 23:46:14 +03:00
298904d74e GDScriptTestRunner: Fix compiler error output 2024-07-23 12:59:22 -07:00
86b23d0420 GDScriptCache: Clear abandoned parser refs 2024-07-23 12:54:45 -07:00
c34192eb9c [macOS export] Do not stop export on signing errors. 2024-07-23 22:38:05 +03:00
c75225ffb2 GDScript: Fix common mismatched external parser errors 2024-07-23 12:25:23 -07:00
965b2f6ca4 Fix shader crash when using a varying in separate func before it defined 2024-07-23 21:55:18 +03:00
37a3a98fde GDScript: Fix incorrect default values ​​in _make_arguments_hint() 2024-07-23 19:35:42 +03:00
8e36f98ea5 Merge pull request #94662 from akien-mga/android-editor-some-visible-progress
Android Editor: Make progress dialog visible again
2024-07-23 18:22:51 +02:00
88e590c9d3 Add approx comparing methods to Animation, use them on time comparison 2024-07-24 01:18:06 +09:00
2b827f6d5f Android Editor: Make progress dialog visible again 2024-07-23 17:36:07 +02:00
18c1c25ca0 Merge pull request #94652 from shana/fix-header-guards
Fix `header_guards.py` so it detects the copyright header properly.
2024-07-23 16:19:15 +02:00
e4f7b69470 Merge pull request #94656 from BlueCube3310/cubemap-layers-retrieve-fix
RenderingDevice: Fix getting cubemap layer data
2024-07-23 15:55:53 +02:00
9b7f5f5fa5 Merge pull request #94655 from bruvzg/ffp-contract-2
Disable FP contraction.
2024-07-23 15:55:50 +02:00
29e1bdee2b Merge pull request #94653 from mihe/bind-physics-state-sync
Bind `PhysicsServer*D::body_set_state_sync_callback`
2024-07-23 15:55:46 +02:00
432d15e3f1 Merge pull request #94649 from AeioMuch/fix_wrong_selection
Fix node gets wrongly selected after moving another node in the tree
2024-07-23 15:55:42 +02:00
adf58849c6 Merge pull request #94645 from jsjtxietian/lightmap-override
Fix newly baked lightmap can't override previously baked at same path
2024-07-23 15:55:39 +02:00
05504ebf27 Merge pull request #94439 from kitbdev/fix-reopen-hscroll
Fix ScriptEditor scrolling horizontally when reopening script
2024-07-23 15:55:32 +02:00
393fb68aea Fix node gets wrongly selected after moving another node in the tree 2024-07-23 15:16:45 +02:00
741bb152ae RenderingDevice: Fix getting cubemap data 2024-07-23 13:44:28 +02:00
52a2836861 Disable FP contraction. 2024-07-23 14:33:51 +03:00
a559a1c6d8 Bind PhysicsServer*D::body_set_state_sync_callback 2024-07-23 13:30:44 +02:00
f6c7b00a41 Merge pull request #94635 from dalexeev/gds-fix-false-positive-enum-without-default
GDScript: Fix false positive cases of `ENUM_VARIABLE_WITHOUT_DEFAULT`
2024-07-23 13:08:21 +02:00
ad1955a63d Merge pull request #94628 from Chaosus/rendering_fix_crash
Fix crash when assigning more textures than expected to texture array
2024-07-23 13:08:18 +02:00
23a1104d78 Merge pull request #94610 from ajreckof/Fix-Object-encoded-as-id-in-dictionnaries-to-be-represented-as-int-in-the-inspector-
Fix Object encoded as id in dictionaries to be represented as int in the inspector.
2024-07-23 13:08:15 +02:00
6a79d848a8 Merge pull request #94564 from rothej/fix-94183
Fix FOG shader issue in Compatibility mode
2024-07-23 13:08:12 +02:00
87d498a357 Merge pull request #94556 from cosformula/fix-directional-shadow
GLES3: Fix directional shadow on Metal ANGLE
2024-07-23 13:08:08 +02:00
307efbadf8 Merge pull request #94420 from TokageItLab/player-seek-internal
Handle internal seek on AnimationPlayer to process discrete correctly
2024-07-23 13:08:05 +02:00
add558f3bc Merge pull request #94304 from TokageItLab/fix-end-of-statemachine
Fix StateMachine process when transition to end & optimize StringName
2024-07-23 13:07:59 +02:00
09f2b9513c Fix header_guards so it detects the copyright header properly.
Having hardcoded offsets is a problem if the copyright header ever changes
or when running on forks with different copyright header formats.
2024-07-23 12:19:20 +02:00
d751545391 Fix FOG shader issue in Compatibility mode 2024-07-23 11:25:10 +02:00