59755 Commits

Author SHA1 Message Date
fbcc81362c Merge branch 'freebsd-cleanup' of https://github.com/robmessick/godot into robmessick-freebsd-cleanup 2014-02-26 10:13:35 -03:00
4f65f31826 Merge pull request #141 from vinzenz/texture-import-plugin-typo
Typo in 'Atlas Texture' import menu entry
2014-02-26 11:11:12 -02:00
f09a1cca07 Merge pull request #144 from C4NCER/master
move away from deprecated Options class and update .gitignore
2014-02-26 11:10:53 -02:00
ed6d9463d2 -Added ATITC texture support
-Fixed bug of some tabs showing wrong names
-Exported properties for viewport
2014-02-26 10:08:17 -03:00
b2ce682f6e -scripts are converted to bytecode on export
-fix bug in doc where touchscreen events were not documented
2014-02-25 09:31:47 -03:00
68fa537c3e add logo.h to .gitignore 2014-02-25 21:38:38 +13:00
942f14747b Switch from using deprecated Options class to Variables 2014-02-25 19:33:09 +13:00
06e358199f fixie readme 2014-02-24 09:58:52 -03:00
4b07eb8deb -moved script to modules 2014-02-24 09:53:33 -03:00
af59a1b633 Typo in 'Atlas Texture' import menu entry
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-24 12:16:40 +01:00
b7386de590 Unused comparison causes error on clang. Suspect this was a typo. 2014-02-23 12:42:34 -08:00
026566f872 ifdef out body of probe_joystick and process_joysticks on freebsd until a working implementation is completed 2014-02-23 12:21:31 -08:00
fd03693df1 Only include linux/joystick.h on linux 2014-02-23 12:20:27 -08:00
0109fb4295 alloca() lives in stdlib.h on FreeBSD 2014-02-23 12:18:11 -08:00
51609ffc04 -fixed bug importing skeletons 2014-02-23 10:35:05 -03:00
6c27ac58b8 -Fix for parsing XML header 2014-02-23 09:43:28 -03:00
c45daa5604 ho 2014-02-23 09:22:21 -03:00
93878992de Add F key to center 3d viewport to selected node 2014-02-23 17:17:48 +08:00
cca806143e Instance button of SceneDock now working 2014-02-23 17:12:36 +08:00
810d673e23 Merge branch 'master' of https://github.com/okamstudio/godot 2014-02-22 20:29:07 -03:00
7ca29bfaa7 -added kinematic body
-added kinematic body demos
2014-02-22 20:28:19 -03:00
abbba50b32 Fix for 64Bit builds with VC from command line
Previously builds for 64 Bit targets on the x64 Native Tools Command
Prompt failed while trying to link the 64Bit build godot objects with
32Bit vc libraries. This was due to wrong library directories.

Since there are the environment variables INCLUDE and LIB which are
containing the correct paths this patch uses those now to fix the linking
issue.

Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-22 13:40:10 +01:00
8706fc85ef Fix handling for CFLAGS and LINKFLAGS like for CCFLAGS
Previously CFLAGS and LINKFLAGS were passed as a single
quoted argument to the compiler or linker. This patch splits the
paramters.

Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-22 13:34:40 +01:00
0f3556b486 Merge pull request #132 from samsaga2/master
Removed OF
2014-02-21 08:10:51 -02:00
7eb0cf4ece Removed OF 2014-02-21 08:46:47 +01:00
b62ec387f3 Merge branch 'master' of https://github.com/okamstudio/godot 2014-02-20 23:02:47 -03:00
f2a068984c -run script in editor
-add search docs dialog that returns places string was found
-added flash
2014-02-20 23:01:44 -03:00
287a6347e6 Merge pull request #74 from rrockru/master
Fixed build issue on linux (missing webp include path).
2014-02-20 23:56:27 -02:00
06eb1a3681 Merge pull request #88 from marynate/PR-More_gitignore
More gitignore
2014-02-20 23:55:36 -02:00
0c44adc51f Merge pull request #89 from marynate/PR-Fix_iOS_Simulator_Build
Fix iOS Simulator Build
2014-02-20 23:55:22 -02:00
fb69076ef0 Merge pull request #104 from Nr7/master
Fixed two incorrect bindings in Physics2DServer
2014-02-20 23:54:58 -02:00
d23bd1250c Merge pull request #107 from bscranton/master
Windows StreamPeerWinsock::set_nodelay implementation
2014-02-20 23:54:45 -02:00
da3c7931b7 Merge pull request #109 from vinzenz/project-export
tools/editor/project_export: tree_vb already has a parent
2014-02-20 23:54:24 -02:00
b98da14f0f Merge pull request #116 from olifly/master
Added function "get_tiles_ids" to TreeSet.
2014-02-20 23:40:26 -02:00
70a9647d2d Merge pull request #123 from Terseus/fix-113_editor-settings-xml-corruption
Fix #113 editor_settings.xml corruption
2014-02-20 23:39:56 -02:00
44abe6bfd7 Merge pull request #124 from kevinhartman/master
Fixed OS X retina initial videomode size
2014-02-20 23:37:01 -02:00
268eebe654 Merge pull request #128 from marynate/PR-stop-tracking-logo-h
Stop tracking platform/server/logo.h for it will be autogenerated
2014-02-20 23:25:10 -02:00
4d5ec64a9d Merge pull request #110 from vinzenz/108-fix
Fix for Issue #108
2014-02-20 13:06:52 -02:00
51c55b237b wtf 2014-02-19 18:09:52 -03:00
c78a06536e Merge remote-tracking branch 'upstream/master' 2014-02-19 20:52:07 +00:00
6f0ba52be2 Stop tracking platform/server/logo.h for it will be autogenerated 2014-02-19 23:51:08 +08:00
449bc14fb4 Merge branch 'master' of https://github.com/okamstudio/godot 2014-02-19 12:01:31 -03:00
d7d65fa2f2 -improved physics ccd
-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
2014-02-19 11:57:14 -03:00
3974a5e84d OSX current_videomode size is now initialized with correct resolution based on backing store. Fixes issue where content does not correctly fit in window on retina displays. 2014-02-18 22:48:38 -05:00
b6583909a9 Fix #113 editor_settings.xml corruption
In the `parse_tag` method of the `class ResourceInteractiveLoaderXML`,
the class responsible of loading the editor_settings.xml file, the
properties' values are loaded directly into an `String` object but the
file contents are always UTF-8, which leads to garbage in the XML file
when saved.

This patch reads the properties' values in a `CharString` and translate
them to UTF-8.
2014-02-18 21:37:58 +01:00
2bfbf89781 Merge pull request #111 from vinzenz/obsolete-editor-plugin-removal
Removal of obsolete editor plugins Fixes #64
2014-02-18 18:18:11 -02:00
f0e6ed1c26 Merge pull request #118 from Terseus/fix-19_non-ascii-paths
Fix #19 Can't open project (with non-ASCII path)
2014-02-18 18:17:25 -02:00
df189aa583 Merge pull request #115 from marynate/PR-open-pm-in-editor
Able to open project manager inside editor (Scene->Project Manager)
2014-02-18 15:36:50 -02:00
666aeac713 Fix #19 Can't open project (with non-ASCII path)
In `class OS_Unix` the arguments in the `execute` method are converted
to UTF-8, but in the `main` program's method they're inserted into a
wide-char `Vector` before translating them from UTF-8 and thus the
non-ASCII characters are lost.

This fix converts the `argv` elements to UTF-8 using `String::utf8`
before inserting them in the `Vector`.
2014-02-18 14:37:22 +01:00
ec448845e2 Added function "get_tiles_ids" to TreeSet. 2014-02-18 09:49:34 +00:00